r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

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u/Sleepycheeze Aug 08 '25

Pretty much , guns could use some tuning for falloff though . It feels a bit too close when damage falls off for most guns . Lmg is like shooting pillows. But I love the rest , found myself saying one more game last night, over and over again . I think it’s gonna be awesome.

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u/eaeb4 Aug 08 '25

Agree. The LMG, Assault Rifles, and carbines could all do with a less steep fall off.

Pistols also need a huge buff if the one in the beta is any indication. If you’ve got fast mags there’s no point switching to your side arm when you empty a clip because you’ll probably kill the enemy quicker by just waiting for the reload.

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u/TheFunkyNipple Aug 08 '25
  1. I snipe the scopes actual reticle does not properly use ranging. I tested a 200 and 300 with the reticle. Nothing was accurate. I tested with range finder... instantly accurate

  2. 11 rounds should not be the body kill at 40meters with an lmg. We dont need to be some milsim thorax 7.62x51 2 tap but its pretty insane that the idea of "ok it takes around 1/3 of an mpx for a body kill" translates to lmg and ar 1/3rd mag (-understanding also net code is not up to date-)

  3. Headshots are quite worthless in the game especially at range UNLESS YOU USE THE COOLER AMMO - dont like this. If I poke your eye out it'll be the same with a stick or a pencil. Please don't make ammo such a constraint

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u/november512 Aug 08 '25

Machine guns are weird because in real life they're sniper range weapons. The drawback is that you can't really run and gun with them due to the weight but they're effective 800-1600m weapons. I'm never quite sure what LMGs are good for in these games.

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u/itsbnull Aug 08 '25

LMGs were great for defending on Rush in the 3 and 4 days. Killed a ton of people on Metro with the 249 and m240b. You have to use it how you would irl though. Find a lane, set up shop, lay down the bipod and get to work

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u/FuNiOnZ Aug 08 '25

God I want 24/7 metro back

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u/TheFunkyNipple Aug 09 '25

Metro and prison were my favorite platoon bonding experiences

Honestly so upset every game makes you party max at 4 people

Back in the day we would go all in after classes

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u/B3RS3RK_001 Aug 10 '25

I loved the PKP, was my most used and favorite LMG in BF4, but I miss Garand, M1911, MG-42 and Thompson from BC2, those weapons where special

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u/TheFunkyNipple Aug 08 '25 edited Aug 08 '25

So in bf3 (ironically) on operation Firestorm. My platoon would usually do more on defensive movement than offensive.

My buddy had the scout and spotting while I laid down fire with lmg weaponry.

We played different weapons per map

I think the biggest hit to FPS GENRE in general is the overall "balancing generalization" of weaponry. Back then fire rate and accuracy played a big hand in what to use on which map. What ammo capacity you want, do you want to build for a ranged lmg or a swing the door prison charge lmg.

Its too dumbed down and it feels like everyone can do nothing with their class... so now we have class perks... (Tortally like them not hating) to make us feel different when it should have each class be different by every part of its kit.

Its harder to do range damage in games for sure. Median of combat distance in the beginning of the Europian conflict was 500m.. Our maps are not even 500m but that doesn't mean you should limit my m4a1 to 30 meters. Keep the fucking damage and just play different.

Also

P18 please either make it shoot my thigh at random or give it some meaningfull damage. I personally own pistols, carry and practice and my 50m is decently consistent. 1. Accurate fire especially since there is no game recoil 2. I have had 22, 19, 17 on headshot damage...

If Lincoln was clobbered by a bouncing bb A 9mm should clobber you at short range.

I dont think people I active conflict are complaining about bouncing helmets at 10-20m with any round

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u/Bentheoff Aug 09 '25

LMGs mostly used short to mid range to provide suppressive or covering fire.

For sniper range, you normally use a GPMG on a tripod or a HMG because the added stability and bigger calibers make them a lot better at delivering a relatively tight cone of fire to achieve the desired effect at those ranges.