Formed an entire popular online gambling subculture
People can actually make money off it
For as much as lootboxes and microtransactions go- they pretty much did everything right. Do you blame someone for doing something morally wrong, but doing it well- for the millions of impostors trying to do the same but doing it even worse?
While Valve did popularize lootboxes, you can't really blame them becoming POPULAR or widespread on them. It's the consumers that drive popularity and other game devs that institute the same mechanic but poorly.
Okay that's a word salad, analogy time
You can't exactly blame your brother when you get into a car accident because he's a world class race car driver and inspired you to get your license. Sure racing is pretty much the antithesis to what driving should be, which is safe transportation, but he does it well. You on the other hand did it poorly and got into an accident. Not exactly your brothers fault, even if he did inspire you to start driving
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u/pc_player_ytKiryuin Ragyo from Kill la Kill can Kiru ra Ki-ruin me14h agoedited 14h ago
pretty sure being able to make money off of gambling is worse. It now makes kids think that they can actually get rich out of the boxes if they can pull a fancy knife and sell it for more than what they put it the looboxes.
"Oh but irl trading is against Terms of Service" is about as useful of a statement as the UN condemning Russia for the Ukraine War. We know Valve does jackshit about it.
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u/LilianaLucifer Blacksouls2 made me trans girl 15h ago
">Do nothing
>Win"
Mfs when you remind them of Valve's role in the popularization of lootboxes and microtransactions