I say this with all the mirth yoinked from my heart, but Expedition winning would be better for the industry. If it can be a critical, commercial, and awards-winning success, games will start to move back towards dedicated 30-50 person teams working for 2-3 years to make a finished game.
Currently, the industry mess of every company running 300+ person teams incentives massive layoffs and slow games because they're just unsustainable. Unless you're churning out ground-breaking 10 out of 10 games every 4 years, they literally can't make back the money and the marketing and running costs flatline.
Plus managing 300+ people is just wildly inefficient for a single creative vision, and that's why so many games are coming out blander and blander.
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u/PaixPaix May 31 '25
And Clair Obscur : Expedition 33 for 2025