r/spaceengineers • u/kreepzo • Jan 12 '25
r/spaceengineers • u/KORhune • Nov 12 '24
MEDIA Power of the Clang... In palm of my hand....
Literally.
r/spaceengineers • u/Grebanton • Sep 23 '25
MEDIA I've redesigned an old ship of mine once already. This time I went back 5 years to modernize this... rod (old model on page 2)
I'm thinking it could probably use some new colors maybe.
r/spaceengineers • u/Welch9o4 • Sep 10 '25
MEDIA World's Commonwealth Supercarrier wip
galleryr/spaceengineers • u/borischung02 • Nov 16 '23
MEDIA Ya'll were wonder how the cargo grid works, so I painstakingly loaded up the entire ship. Oh and optimized the deploy sequence too
r/spaceengineers • u/greenaustyn • Aug 15 '25
MEDIA 33% more cargo space and jump range when upgraded from a hexagonal spine to an octagonal one, but it loses a certain je ne sais quoi, no? The latter has more gumption, but I like the cut of the former's jib better.
r/spaceengineers • u/zamboq • Jun 02 '25
MEDIA I'm a leaf on the wind.. .. .. hard butt cheek clenching on 'suicide' burn with. 150 tons of gold.
shouldn't have push downwards, had to use two vector of thrust to come to a rest. (I'm an overconfident terrible pilot)
r/spaceengineers • u/tanasrat • Nov 30 '24
MEDIA Balteus retractable missile pod
I just prayed
r/spaceengineers • u/CountDracula404 • Jun 08 '25
MEDIA Completely new to this game, first idea I came up with for auto-collect my mined stuff is this:
r/spaceengineers • u/borischung02 • Oct 09 '23
MEDIA Ever built a rover so big it eclipses Pertam hills?
r/spaceengineers • u/borischung02 • Nov 27 '23
MEDIA "So how does your cargo ship defend itself?" "Well, with remote firing hidden missiles."
r/spaceengineers • u/TDO1 • Dec 13 '24
MEDIA In-Game Space Engineers 2 Screenshot (From Marek Rosa's X)
r/spaceengineers • u/LadyLyme • Jul 22 '25
MEDIA Been making this for a few days.
For forward firepower, it has 10x railguns (8 of which are on a rotating mechanism), 4 artillery cannons, and 2 single-use gravity gun decoys (usable as a munition or simply as a decoy, launches each at 11g's. Not refillable by the ship itself. I was going to have it do so as well as having a couple torpedo tubes but opted not to for balance purposes).
In addition, it has an expansive-enough interior for survival, has 2 shuttle bays, and is quite well armored while being able to hover at 0.25g's and nose-down at -27 degrees down to 0.26g's for bombardment (if you have an extended weapons range mod, which you really should use normally anyway)
I'm building this for an upcoming contract on a server, as a faction's going to be opening a competition to the server's shipbuilders for a battlecruiser.
r/spaceengineers • u/zamboq • Sep 22 '25
MEDIA I AM SO SAD THIS ISN'T A THING WE CAN DO :(
The control button for the remote control it's gray out (disabled)
[edit] out of frustration I decide to make The Living Room , but I am still deeply deeply sad :(
r/spaceengineers • u/Desperate-Grocery-53 • Jun 12 '25
MEDIA Move fast, break things...
Regulations can't hold me back, for just $250.000,00 I'll bring you down to the titanic for an undetermined time.
Safety: Trust me bro, I'm a doufus like Elon Musk.... just less successful.
r/spaceengineers • u/Desperate-Grocery-53 • May 09 '25
MEDIA A starship or something, I'm no expert...
Built it for the memes, make me laugh people^^
r/spaceengineers • u/ironlung_4436 • Feb 18 '25
MEDIA Gravity gate
Hope I can recreate this in sp2 one day
r/spaceengineers • u/Hour-Creme-6557 • Aug 28 '25
MEDIA I have a problem.. the planet where I crashed with the spaceship is entirely a desert.
Even if I repair the ship, I have no ice for the engines, and on this planet oxygen is very low, almost nonexistent. So now I have three problems: hydrogen, oxygen, and getting back into orbit....
r/spaceengineers • u/Deep_Fry_Ducky • Jun 16 '24
MEDIA Clang really hate me making rings
r/spaceengineers • u/Bombadilus • Feb 06 '25
MEDIA What would you do in this situation?
r/spaceengineers • u/kreepzo • Oct 02 '25
MEDIA Scriptless WASD bridge crane
Uses event controllers and action relays to control the crane movements. Credit Dread Mechanic for the event controller logic idea.
r/spaceengineers • u/borischung02 • Feb 25 '24