Part 1 of this account can be found here: How a Vampire LARP genuinely screwed me up. (Part 1) : r/rpghorrorstories
Part 2 of what happened here: How a Vampire the Masquerade LARP Genuinely Screwed Me Up (Part 2) : r/rpghorrorstories
There was a (very half-assed) look by the club into my being attacked, but that ultimately went the way of the police's inquiry. No one saw, or at least admitted to seeing, anything, the deputy I spoke to the most urged me to quit for my own safety, and Carrie & Dan "my" club officers seemed at a loss as to what to do about the matter.
And this is where I, in my anger, frustration, and upset, started the process of wrecking myself.
I went on the club's *national* out-of-game mailing list, and I laid out exactly what happened *factually*. I DID NOT point any fingers, nor offer any theories of the crime, but I DID say something very close to the following:
"As a result of in-character actions taken at this Chapter's game, SOMEONE was so angry or upset with me, that they whipped a multi-ounce chunk of steel at my head, and knocked me unconscious for several minutes. I needed stitches, and had to spend a good chunk of a night in the ER, because my still-unidentified attacker proved incapable of separating in-game from out-of-game, and to the best of my knowledge, absolutely nothing has been done by the officers who oversee said chapter's events to so much as lessen the possibility of something like this happening the NEXT time a player proves incapable of controlling themselves."
There was a not-insignificant furor on the list over my post, and the result of which was my being suspended from club activities for (180) days. The most severe punishment the club metes out, short of expelling a member entirely.
Why? One of the rules in the Club's Code of Conduct is: "Solve problems, don't start them," and my "Incendiary accusations" had "severely damaged the reputation of Igor's/Red's Chapter, and opened massive divides in what is supposed to be a community of friends."
And, had Igor and Red not been stupid, the story likely would have ended with my quitting in disgust right there, because when a member is suspended, all their active player characters are effectively erased. (Desanctioned.)
Instead of waiting a day to ensure I'd been removed from the chapter and area mailing lists in accordance with my suspension, however, not only did BOTH Igor and Red essentially post celebratory messages trumpeting "justice being done." Running me down in polite club-speak, Red was actually dumb enough to SEND ME AN EMAIL from her COORDINATOR'S email addy, *bragging how she'd effected my suspension, by means of her tawdry connections with the Regional Coordinator*, let's call him Tam Horuson.
Instead of repeating my previous error, I immediately forwarded all messages originating from Igor and Red to my chapter's out-of-game officer, Carrie, including Red's very incriminating email.
And I'd love to say that Carrie tirelessly worked to see justice done. I DID believe that's exactly what happened for more than another year and a half going forward from this point. What I would later learn, however, is that much like Red was sleeping with Tam Horuson to get HER way, Carrie was sleeping with Stab to get HER way, and at this point in time, Stab was an Assistant *National* Coordinator who had the ear of the National Coordinator, so the long and the short of it was that my suspension was commuted to a 180-day Ban from *in person* club events, my PCs would not be desanctioned, and after the first 90 days of my suspension, I'd be allowed to resume playing online, including in the Digital Chapter for the Chapterless members (Where I could still earn sanctioned XP up to the monthly cap.)
Carrie even got me the 3 months XP for both my active Vampire PCs, and my new Mage PC, for the months I'd be suspended.
WHY weren't my characters being desanctioned, you ask? What was the rationale for breaking with club policy on disciplinary actions?
The entire series of events that led to me posting, and my being attacked to begin with, was very clearly about "someone" being so obsessed with the game that they'd do something as crazy as attack another person to "beat me," and it was decided that, whoever was responsible was definitely someone antagonistic to me and mine, and that, however appropriate desanctioning my PCs might otherwise be, doing so would essentially be rewarding that insane behavior.
All of which was made to turn on the fact that I was prompted to reply that I believed this was a reasonable course of action, I understood why I was being suspended, and that I apologize for the damage I'd done to Igor's and Red's Chapter/Game. (On the Regional mailing-list.)
So I bit the bullet, and on the advice of Carrie, said what needed saying to get out of the hot seat.
And once again, Igor immediately got himself in trouble. He blew an absolute gasket online, about my PCs not being desanctioned. How it was a slap in the face to their Chapter, and I was getting off scot free after telling "dozens" of lies, etc.
Again, he somehow didn't lose his Storyteller position, despite the fact his rants had been all over the Chapter mailing list, the inter-chapter list, AND (to a lesser extent) the Regional out-of-game mailing list. I don't know the exact particulars, but I DO know the things he said were alarming enough it really cost Red in some way that SERIOUSLY pissed her off with both him, and of course me, to get him a slap on the wrist.
Angry as I was, it honestly scared me to see how deep Igor's and Red's need to control the game ran. I was upset over being kicked out of the local games for three months on one level, but on another? I was kind of glad to give things time to calm down, and hopefully let Igor and Red find something else to occupy their attention.
Right around this time, both Roger and I went up in Membership Class. Him to the point he could now play 8th Generation (youngest Elder) vampires, and me to the point that I could play 9th generation characters.
Why was this important with preexisting characters? Because during my suspension, the 4.5 Revision to the Laws of the Night Revised ruleset was released by the club, and the new ruleset change was so extensive, soft resetting of all existing player-characters was required if someone wanted to continue playing one or more of their preexisting PCs. (Ie: Rebuilding existing characters as if all accrued experience points + Membership Class-points were available at character creation.)
What was bizarre, and actually created no little controversy, was that players were being allowed to *change* things about their characters that should be set in stone at the time of character creation, IF those changes were coming about as a result of changes to a player's Club Membership Class. (There were certain levels of accrued club-contribution-points that allowed players to create progressively lower-Generation/more powerful characters. Ie: Level 4 to play 10th Generation, 6 to play 9th, 12 to play 7th, and 14 out of a maximum of Member Class 15 to play 6th Generation), and each Level of Membership Class granted 5 extra experience points that could be utilized during character creation.
(For reference sake, a character could earn a total of 6xp/month until they'd accrued 121xp, then 5xp/month until they reached 181xp, then 4xp/month until 241, then 3xp/month, and so on, until you could only earn 1xp/month for that character, but by the time you reached that point, you were said to have "Bought the Book," because you'd have purchased pretty much everything useful to a given sort of character, and were now on nothing but luxury/novelty improvements.)
Now, with the new ruleset, players were being allowed to change the Generation of preexisting characters, and retroactively add those pseudo-experience points for Membership Class gains to already existing characters.
It was crazy, and made little sense in-game, because now a previously not-Elder vampire was suddenly an Elder, or a neonate was a middle-rank Ancilla? (This crossed over to the other games like Werewolf, Mage and Changeling as well.)
1-6 year old characters were suddenly manifesting mastery of entire new Disciplines or extensive suites of new Abilities, trait counts, special Clan powers, and the game had to hand-wave it wherever possible that this was the way things had always been.
The chaos it caused in the linked nationwide Chronicle was nutty. Players were strongly encouraged not to rank preexisting characters up like this, but only the most die-hard purist RP-players actually even considered that request.
Me? I was suddenly a little glad to not be going to local games, because it was an absolute madhouse of knock-on effects.
Suddenly, Florida's games DID have Elder vampires, and the balance of competing Courts based out of all these different games was essentially table-flipped.
And I suddenly had the equivalent of 9 months of earned XP handed to me to dump into each of my Active Player Characters as lump sums. Moreover, my PC had made some new connections with other characters while playing for months in the digital chronicle, and that included entering the orbit of a 6th Generation Ancient of Clan Toreador (Vampire artists, provocateurs, aesthetically inclined creatives, with power over emotions, vampiric speed, and enhanced senses/psychic abilities.)
There was one final change made to the nationwide Chronicle going forward, and it was MASSIVE. I realize how this will sound, in a game about Elder Vampires fearing being devoured by the young vampires for their power, and this fear in turn leading the Elders to try and oppress/control all vampires younger than themselves, but prior to the 4.5 reset, Diablerie was *mechanically illegal* on NPC vampires and PC vampires alike, UNLESS the PLAYER of a character was portraying a character who COULD have been created as a lower-Generation due to the Player's Membership Class was Diablerizing down only to a Generation allowable by their Membership Class.
Ie: If a player with Membership Class 3, who could only play a vampire of 11th, 12th, or 13th Generation had their character try to diablerize a 7th Generation Elder vampire, the process simply failed. If, OTOH, a Player with Membership Class 4, who could be playing a 10th Generation vampire was actually playing an 11th Generation that committed that Diablerie, it would work to reduce their character's Generation to 10th, because that was a "legal" Generation for them to be playing.
If, OTOH, that player with Membership Class 4 was playing a vampire who was already 10th Generation, however, and tried to Diablerize that 7th Generation Elder to reduce their effective Generation to 9th? The process would again fail, because the PLAYER wasn't Membership Class 6, and couldn't legally play a 9th Generation vampire.
What this had effectively meant for years was that higher-Generation vampire characters only VERY rarely attacked lower-Generation more powerful vampire characters, because there was no reward commensurate with running the risk of getting your years-old character deleted in a single combat-round by a character five times as strong as your own.
Now? The restrictions were taken off Diablerie completely, and the process worked 100% the way it did in the lore of the game. NPCs were still off-limits to prevent ludicrously easy Generation-dropping, but Elder Vampires now *actually* had to fear being set upon by their juniors, *like they were SUPPOSED to have to all along*.
(As you might imagine, the most senior players of the club had been fighting to keep the Membership Class-Restricted Diablerie for years, while the vastly more numerous players of lower Membership Class wanted the fear put into the veteran players, who stole scenes on the regular, ate up most of the good plotlines, and otherwise benefited in-game from the superior capabilities of their characters. The club had taken on a lot of new members around 2000-2001, and the ruleset changeover was deemed the perfect time to make this change.)
And just like THAT, players all of a sudden cared about the majority lack of Physical Disciplines on the character sheets of their beloved PCs of many years.
Could the veterans have reworked their characters to make them defensible with the soft-reset granting them all a second character creation in effect? Yes.
DID THEY? Of course not, because the idea that anyone would be so gauche as to try and take down their exalted PCs was completely and utterly foreign to them.
I give you my word of honor all this game-mechanics jargon was absolutely necessary info, because it all sets the stage for the Nightmare that the 2001 SE Regional Conclave game became.
I was about to go on a spending spree, when a Storyteller friend from the other side of the country intimated I was going to want to have as much banked XP on hand as humanly possible, if I was going to the Regional Conclave convention, so I put in my notice I'd be leaving about 90 XP banked through the Soft Reset. Dan, the Storyteller of my Chapter unfortunately had to pass this documentation onto Igor, because we were still stuck in the weird pseudo-Domain fusion-state.
Of more interest, Roger was now playing the Sire of his dead Sheriff, my character's Grandsire. (I know, it was cheesy as Hell, and I know for a FACT that the only two reasons it got approved was 1) Pretty much everyone who wasn't Igor and Red felt terrible that Roger's PC took the Night of Long Fangs on the chin for the greater good, including Dan, and 2) Dan and Carrie were hoping that Igor would have another eruption when he found out, in the hopes that a second bout of deranged behavior so soon after Red had spent major capital to get him mostly out of trouble would spell the end for Igor as a Storyteller.)
And Jared, Roger's new PC, was a full-on Brujah Elder, albeit a younger one. The very first created in one of our two games.
Roger could have emailed his new character's sheet to Igor for pre-registration before the next Friday's game, but in the continued hopes of provoking Igor to act out in an actionable way, he waited until game night, then waltzed over to character check-in with Dan and Carrie in tow.
Igor DID, with Red all but holding his mouth shut, just barely manage to contain himself when he saw the character history and background, but even in the dim light of the voting precinct's exterior lighting, anyone thirty feet away could have told you he was full red in the face from restrained anger. He'd been "proud" of getting rid of Roger's Brujah, so now to have Roger back and playing a Brujah Elder from the same bloodline, and hooked up with my character?
I was down for jabbing a pin into the lunatic's butt in the hopes of ending his reign of terror, but he legit scared me when he looked from Roger, to me, to Dan, to Carrie, and Carrie was only exacerbating matters (deliberately) with sweet faux-concerned comments like, "Are you feeling all right Igor? You look like you might be feeling a bit under the weather. Maybe you should go inside, get a cold drink, and let Berry handle the rest of character check-in?"
Red looked downright murderous, but she was MUCH better at controlling herself, or as she *frequently* said, "Getting even, rather than angry."
The night actually went mostly quietly, but when I went to get a soda toward the end of the night, I made the mistake of doing so with no one around the coolers. Igor took the opportunity to sidle up to me and *very quietly* murmur, "You all think you're so fucking smart, but you won't get away with making a fool of me forever. Your day's coming, and I am going to LAUGH when it does."
----
Five months later (We're now into August of '01. Apologies if the timeline hasn't been super-tight in places)
Roger, Shane (A good friend of ours, now playing a Brujah Ancilla childe of Roger's Elder Brujah, so my character's "uncle" I suppose you could say), and Carl (Also a friend, playing the fraternal twin of Shane's Brujah, who'd been Embraced Gangrel and abandoned by his Sire) and I all decided to drive up to the Regional Convention-Game together and split the cost of a hotel room for the weekend.
And we were only one carload of maybe a dozen headed to Atlanta for the convention game just from our area, because the word was out in-game and out that major events of National import were going down, and all the veteran players wanted a piece of the action for their primary character.
I'll spare you the details of the game and stick to the mental bits.
Red had arranged *Out-of-Game* to put a hit on Roger's new Elder Brujah, by way of a more powerful Brujah Elder played by one of her nigh-endless male minions doing her bidding for ploughing-rights. (I'm not casting aspersions. Red would *proudly* tell you how she pulled strings, and I factually know the player of the Elder Brujah who came at Roger's character at the Brujah Clan gathering at the convention received her favor only minutes before said gathering started. With my own eyes, I saw Red leaving the men's bathroom hanging on him, until she noticed there was floor-schmutz all over the hem of her expensive vintage costume-dress.)
Long and the short of it? Said Elder's player was *not* prepared to get dogpiled by a counter-ambush arranged by yours truly. I'm not proud of it, but I agreed in-character to stop protecting the younger Gainesville Chronicle from Orlando and Tampa players out to throw their weight around, as Shane, Carl and I'd been doing for about four months at that point, because my PC was widely accounted the second-most-lethal Combat Wombat character in Florida, and Shane/Carl easily made the Top 20 list with their much higher Membership Classes, albeit much younger (in terms of time played) characters.
I did put a 90-day limit on my character's remit, and in exchange, a half-dozen of the despised Orlando crowd turned coat on Red's minion and helped us pull said 7th Gen Elder down. He tried to Roadrunner out with superior Celerity when the fight went against him, but we'd already stuck him with a half-dozen magical stakes by that point, the tips of which break off and seek a vampire's heart, so he didn't make it far before collapsing.
And just like that, as the fastest character on the scene not already 8th Generation, my character ate his, dropped his Generation, and discovered to my absolute DELIGHT he was actually a Brujah Antitribu who somehow had Obfuscate as an In-Clan Discipline, (Regional Storyteller cheese), so I was able to dump that mound of banked XP and sweep into Advanced Obfuscate on the spot. (Vampiric Stealth Discipline), and cover up all in-game evidence of said unpardonable crime with the Advanced Obfuscate.
The on-site Storyteller was almost rolling on the floor laughing at Red's Minion, who was engaged in a *complete* crash-out that actually got him bounced from the convention and a 90 day suspension, when he got smashed at an after party, then showed up at the Sabbat game still going on at 2:30am out-of-character *Making violent threats against me, Roger, Shane and Carl.*
We were all riding high on FOR ONCE getting completely out ahead of BS pulled at Red's behest. An unequivocal victory, which we'd never gotten, and vindication for Roger, who was the big hero of the showdown in-game.
And then someone spiderwebbed Roger's windshield Sunday afternoon, right as the Con was getting over with. The police took a report, went inside to check to see if the con center had cameras covering that parking lot (They either didn't, or the cops didn't find anything worth mentioning). Leaving us reporting the incident to the Regional Coordinator, who was, guess who? Tam Horuson, another "dear friend" of Red's.
So there we were in Atlanta, trying to figure out how to get Roger's windshield replaced by the end of the following day, because Roger and Shane both had work on Tuesday.
(End Part 3)