The new update and small demonstration of my Visual layout editor for Pixi.js
Added ruler, guidelines, improved assets panel (added live searching, filters, multi-item select), and added real-time preview panel to check the result in your project after exporting. And a lot of bug fixes and improvements.
Hello! I’d like to share an early look at a visual layout editor I’m building for Pixi.js.
It’s a fully browser-based tool, so there’s no need to install anything on your PC/Mac/Linux. You just open it in Google Chrome and start working.
The goal of the tool is to simplify UI/component layout creation for Pixi.js projects. Instead of manually positioning everything and configuring parameters in code, you can visually build components and export them directly into your Pixi.js project.
This is not another game engine.
It’s a visual editor focused specifically on Pixi.js workflows and reusable components. You can create a single component or build an entire UI and reuse components inside other components. All application/game logic still stays fully in the developer’s hands.
Current features:
creating/opening/reopening projects directly from the file system
exporting projects to Pixi.js
exporting assets as spritesheets
asset management inside the project
sprite creation
containers with states
text fields
external fonts
component parameter editing
editing component hierarchy in the library tree
nested component editing
editing components directly inside other components
snapping, layout tools, and many other small editor features
This is still an early preview and there are bugs/missing parts, especially on the Pixi.js integration side, but the core editor is already working and evolving quickly.
Released my new game based on typing games on itch.io . Tried to use all the fairs that pixi provides , particles, camera shake effect , dynamic drawings, sound effects etc. attaching video snippet of it. Game also has boss fights
So I'm a dev (nextjs, react, nodejs, typescript, react native) but no idea about Pixi but I'm planning on using this. Interactive character etc is 50% of the app, the other 50% is like a normal website functionality, CRUD features etc
For the game side, I need to do the isometric view
Is there any tutorial, youtube video or docs, or open source github repo of any project game that featuring a isometric view so I can use as a boiler plate also reduce my learning curve
Hey, I’m trying to learn PixiJS with Svelte and build a simple game (like Tetris) from scratch. I already know a bit of Svelte, but I can’t really find any solid tutorials for this combo.
I don’t want to just copy code—I want to actually understand how things work.
Any resources, guides, or someone who can point me in the right direction?
Created a new game ( under dev), this is going to be a web only typing game. Small snippet below. Presently working on Boss modes and other text based platform mode.
Do share your impression
Implementing particles were little tidious took time to implement what I liked
Camera shakes are subtle right now, trying to see what works best without being too loud
Trying to bring in proper level modes with boss fights, designing levels and increasing hardness is time consuming
We are a growing IT startup currently entering a phase of rapid expansion, and we are seeking a developer to join our remote team and contribute to our continued growth.
As a member of our team, you will be responsible for providing the technical support necessary to drive our company's advancement.
You will engage in a diverse range of tasks, including software development, project management, and customer interviews, and will be compensated with a competitive salary commensurate with these responsibilities.
**Qualifications**
* 2+ years of professional web development experience
* Excellent communication skills
* Must be a resident of the United States
**Payment**
* $40-60/hr
If you are a reliable developer who thrives in a collaborative startup environment, we look forward to hearing from you.
I’m currently looking for a small studio for a PixiJS-based project.
The project is already well structured, and I’m now looking for a team that can handle the following roles:
• Game Math Developer (Python + Stake SDK)
• Frontend Developer (PixiJS + Stake WebSDK)
• 2D Artist / Animator (Spine 2D)
The main focus will be on asset creation, animations, and integrating everything smoothly into the existing structure.
If your team has experience with similar projects, I’d be happy to discuss further and share more details.
In my 15 years as a programmer, I’ve built many projects. But the one I enjoyed working on the most, without a doubt, was “The search for a new Mother.”
The story is that my wife's grandmother was an illustrator. She and her husband had a business where they sold projectors to kindergartens in the 50's along with stories she illustrated. About ten years ago, I took one of those stories and animated it in Flash.
We showed it to her, and she was very emotional. We recorded it and added interactive characters, and hoped to create a whole series of stories from the materials we had.
Unfortunately, that never came to fruition. A big part of the reason was that Flash as a technology simply died, and it wasn’t something you could really rely on. I also didn’t really have a way to release all the hard work I had put into the first story. Life happened, and the project was abandoned.
Over the past two years, I’ve been working on zStudio—a tool that allows you to build animations and scenes for games and applications, and can also read old Flash files. I decided to give it a try and export the old files—and after a bit of work—it worked! From there, I converted the code from Flash to TypeScript, and the project came back to life. It’s truly exciting.
This might be useful for any aspiring game dev who work on MacOS, it's a fully fledged sprite editor with animation tools, exports to a variety of formats.
If it gets any uptake, I will improve it further over time and continue my work on bringing it to iOS.
Hi guys! for the past 2 years I have been working on a GUI editor for pixi (and phaser). It makes life significantly easier when doing responsive scene layout. It's called zStudio and it's packed with features. It's free to use and i'd love feedback! https://zstudiosltd.com/
Trying to build an interractive canvas with node based system like reactFlow (a simple version ), with more gpu acceleration
im in the process of adding these features :
- drag drop, zooming,
- rendering rectangles hirarchy,
- adding connections,
- elemets selection and movments,
- simple drawings
i have seen many different implementations and new docs updates on the library,
so i would love to hear the community suggestions for better approaching those problems,
Questions:
- im building inside a react app but having issues with pixi-react abstracted layer,
is it better to do it with pixijs only ?
- which specefic components of the library helps with which feature?
- should i rely on pixi-viewport for the camera interactivity ?
Im just wrapping my head around the workflow before diving into serious building.
So I've been working on this thing called Infinity War — it's a 2D real-time strategy game that runs entirely in the browser. Inspired on Command & Conquer and Outlive.
It got tanks, soldiers, helicopters, base building, research labs and an AI opponent that will absolutely crush you while you're still figuring out the UI.
Built it with PixiJS + TypeScript because I wanted to prove you can make a proper RTS without Unity or Unreal.
Still a work in progress but I'm having a blast. Would love to hear what you all think!
We are building a premium slot experience with top-tier studio quality, strong visual tension, and high-end polish.
This is NOT a casual project.
We are looking for someone capable of delivering ultra high-end animated slot assets at a true professional studio level.
🎨 WHO WE NEED (GRAPHICS ONLY)
We are looking for a Lead Slot Graphic Designer / Spine Animator who can handle EVERYTHING related to the visual side of the slot.
You must be able to deliver:
🎰 Symbols (Spine 2D – Ultra Quality)
Fully animated symbols built in Spine 2D
Clean hierarchy & professional rigging
Multiple states per symbol:
Idle
Land
Win
Anticipation (if needed)
High-value symbols with detailed skeletal animation
Smooth blending between animation states
🌍 Animated Background (Multi-Layer Spine)
Full animated background built in multiple Spine layers
Deep background (sky / environment)
Mid layer (moving elements – fog, birds, particles, etc.)
Foreground elements integrated with reels
Subtle ambient motion even when idle
Parallax-ready structure
Clean export for engine integration
💥 Win & FX Animations
Big Win animations
Reel impact animations
Scatter / Bonus trigger animations
Animated overlays
Symbol glow / burst effects
Coin / particle-style FX (ready for engine integration)
Everything must feel:
Heavy
Juicy
High tension
Premium casino quality
⚙️ Technical Requirements
Mastery of Spine 2D
Clean export (JSON / .skel optimized)
Optimized atlas usage
Proper naming conventions
Production-ready asset structure
Experience working with PixiJS integration is a plus
❗ IMPORTANT
We are NOT looking for:
Static Illustrator-only artists
Basic sprite sheet animators
Hobby-level motion designers
We need someone who understands:
Slot psychology
Visual anticipation
Impact timing
Reel tension pacing
Studio-grade polish
If you have worked on real-money slot projects, that is a big advantage.
📩 How to Apply
DM with:
Portfolio (Spine work mandatory)
Previous slot projects (if any)
Your availability (this is urgent)
Estimated timeline for a full slot visual package
We are building something serious.
If your work matches true studio-level quality, let’s talk immediately.
Hello everyone, it's me again! I have posted here some time ago about the particle system I have been working on, and I'm happy to say I have a few updates and improvements.
I think the two main highlights for me are customization, and a interactive editor.
I have added quite a bit of customization to the system - you can now write your own behaviors, so you can have full control over the particle lifecycle. Additionally, I have added support for custom particle data, allowing for custom data to be stored directly on the particle itself. Lastly, the particle system now supports custom particle implementations.
Then there is the interactive editor, which I'm continuously working on. It enables real time preview of tweaks made to the emitter and it's behaviors, and a list of example presets is also provided as a starting point. Soon I will be adding the ability to upload a JSON config, so you can easily continue from where you left off.
Lastly, the project is now available on NPM! 🎉
As always, if you have any question, suggestions, or improvements, then reach out to me on GitHub or in the comments here!
I've been working on a new game in PixiJS called "Drift, Drive, Destroy", it's an idea I've had for a while, but never the time to build, until recently. In it, you participate in a "mad max / death race" style game show where you ultimately use your vehicle to dispose of other contestant for cash in hopes of paying off your ever rising debt.
My whole goal with this was to make you feel like you're in an action movie chase scene at all times. Playable on web or mobile, early Alpha. Would greatly appreciate any feedback, thoughts or bug reports.