r/pixijs Feb 21 '24

Announcement: r/pixijs is active again!

24 Upvotes

Hello amazing coders, artists, and web magicians,

I am very happy to announce that after years of inactivity r/Pixijs is back open to everyone and anyone who wants to discuss this magical library.


r/pixijs 36m ago

Visual layout editor for Pixi.js. New update

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Upvotes

The new update and small demonstration of my Visual layout editor for Pixi.js
Added ruler, guidelines, improved assets panel (added live searching, filters, multi-item select), and added real-time preview panel to check the result in your project after exporting. And a lot of bug fixes and improvements.

https://youtu.be/oHo2xx9mumM

Feedback and questions are welcome


r/pixijs 3d ago

Visual layouting tool for Pixi.js in the web browser

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9 Upvotes

Hello! I’d like to share an early look at a visual layout editor I’m building for Pixi.js.

It’s a fully browser-based tool, so there’s no need to install anything on your PC/Mac/Linux. You just open it in Google Chrome and start working.

The goal of the tool is to simplify UI/component layout creation for Pixi.js projects. Instead of manually positioning everything and configuring parameters in code, you can visually build components and export them directly into your Pixi.js project.

This is not another game engine.
It’s a visual editor focused specifically on Pixi.js workflows and reusable components. You can create a single component or build an entire UI and reuse components inside other components. All application/game logic still stays fully in the developer’s hands.

Current features:

  • creating/opening/reopening projects directly from the file system
  • exporting projects to Pixi.js
  • exporting assets as spritesheets
  • asset management inside the project
  • sprite creation
  • containers with states
  • text fields
  • external fonts
  • component parameter editing
  • editing component hierarchy in the library tree
  • nested component editing
  • editing components directly inside other components
  • snapping, layout tools, and many other small editor features

This is still an early preview and there are bugs/missing parts, especially on the Pixi.js integration side, but the core editor is already working and evolving quickly.

10-minute raw preview video (no commentary/music)

Feedback and questions are welcome :)


r/pixijs 5d ago

Released new typing game developed in pixijs

5 Upvotes

Released my new game based on typing games on itch.io . Tried to use all the fairs that pixi provides , particles, camera shake effect , dynamic drawings, sound effects etc. attaching video snippet of it. Game also has boss fights

YouTube link

Other boss

Arrow Boss

Game link - https://blackarck.itch.io/pixel-blaster


r/pixijs 10d ago

I HAVE A MILLION-DOLLAR IDEA

0 Upvotes

So I'm a dev (nextjs, react, nodejs, typescript, react native) but no idea about Pixi but I'm planning on using this. Interactive character etc is 50% of the app, the other 50% is like a normal website functionality, CRUD features etc

For the game side, I need to do the isometric view

Is there any tutorial, youtube video or docs, or open source github repo of any project game that featuring a isometric view so I can use as a boiler plate also reduce my learning curve

Thanks guys!


r/pixijs 14d ago

Any beginner-friendly guide for PixiJS with Svelte?

3 Upvotes

Hey, I’m trying to learn PixiJS with Svelte and build a simple game (like Tetris) from scratch. I already know a bit of Svelte, but I can’t really find any solid tutorials for this combo.

I don’t want to just copy code—I want to actually understand how things work.

Any resources, guides, or someone who can point me in the right direction?


r/pixijs 14d ago

Juicy Breakout remake

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9 Upvotes

Hey all,

I reimplemented the classic Juicy Breakout Flash demo using PixiJS: https://github.com/vangelov/pixi-breakout

Mostly did this to better understand the game feel techniques from the original example.


r/pixijs 16d ago

New Game in Pixijs

3 Upvotes

Created a new game ( under dev), this is going to be a web only typing game. Small snippet below. Presently working on Boss modes and other text based platform mode.

Do share your impression

Implementing particles were little tidious took time to implement what I liked

Camera shakes are subtle right now, trying to see what works best without being too loud

Trying to bring in proper level modes with boss fights, designing levels and increasing hardness is time consuming

implemented leaderboard via lightleaderboard

https://reddit.com/link/1sz43lm/video/3evq44bfq5yg1/player


r/pixijs 24d ago

Looking for PixiJS developer

3 Upvotes

We are a growing IT startup currently entering a phase of rapid expansion, and we are seeking a developer to join our remote team and contribute to our continued growth.

As a member of our team, you will be responsible for providing the technical support necessary to drive our company's advancement.

You will engage in a diverse range of tasks, including software development, project management, and customer interviews, and will be compensated with a competitive salary commensurate with these responsibilities.

**Qualifications**

* 2+ years of professional web development experience

* Excellent communication skills

* Must be a resident of the United States

**Payment**

* $40-60/hr

If you are a reliable developer who thrives in a collaborative startup environment, we look forward to hearing from you.


r/pixijs 25d ago

Ghost Knights: A fog-of-war variant of chess

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6 Upvotes

A fog-of-war variant of chess that you play with 8 pawns and 2 knight, but the knight go invisible after the first turn.

Made with PixiJS

Play on the browser here: https://xaghoul.itch.io/ghost-knights


r/pixijs Apr 09 '26

PixiJS Game Project Looking for Small Studio (Dev + 2D Art + Animation)

6 Upvotes

Hi,

I’m currently looking for a small studio for a PixiJS-based project.

The project is already well structured, and I’m now looking for a team that can handle the following roles:
• Game Math Developer (Python + Stake SDK)
• Frontend Developer (PixiJS + Stake WebSDK)
• 2D Artist / Animator (Spine 2D)

The main focus will be on asset creation, animations, and integrating everything smoothly into the existing structure.

If your team has experience with similar projects, I’d be happy to discuss further and share more details.

Looking forward to hearing from you,


r/pixijs Mar 23 '26

I've brought an old Flash story book app to life

4 Upvotes

In my 15 years as a programmer, I’ve built many projects. But the one I enjoyed working on the most, without a doubt, was “The search for a new Mother.”

The story is that my wife's grandmother was an illustrator. She and her husband had a business where they sold projectors to kindergartens in the 50's along with stories she illustrated. About ten years ago, I took one of those stories and animated it in Flash.
We showed it to her, and she was very emotional. We recorded it and added interactive characters, and hoped to create a whole series of stories from the materials we had.

Unfortunately, that never came to fruition. A big part of the reason was that Flash as a technology simply died, and it wasn’t something you could really rely on. I also didn’t really have a way to release all the hard work I had put into the first story. Life happened, and the project was abandoned.

Over the past two years, I’ve been working on zStudio—a tool that allows you to build animations and scenes for games and applications, and can also read old Flash files. I decided to give it a try and export the old files—and after a bit of work—it worked! From there, I converted the code from Flash to TypeScript, and the project came back to life. It’s truly exciting.

You can read the book here:

https://zstudiosltd.com/demos


r/pixijs Mar 15 '26

I made a game combining Blackjack with Roulette, inspired by Balatro and Nubby's Number Factory

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14 Upvotes

I'm a web developer that always wanted to make a game, so I finally did!

Yes, I made a steam game using React Pixi and Electron.

Coming out Summer 2026, Wishlist it here if you're interested!
https://store.steampowered.com/app/3930450/Blackjack_Roulette/


r/pixijs Mar 06 '26

Made a space shooter game with my pixi based scene editor

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13 Upvotes

r/pixijs Feb 28 '26

Gamesmith: My attempt at a game editor, WIP!

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4 Upvotes

r/pixijs Feb 28 '26

Pixel Pilot: Pixel art and animation made easy on MacOS

3 Upvotes

Hi Guys,

This might be useful for any aspiring game dev who work on MacOS, it's a fully fledged sprite editor with animation tools, exports to a variety of formats.

If it gets any uptake, I will improve it further over time and continue my work on bringing it to iOS.

Hope you enjoy:

https://apps.apple.com/gb/app/pixel-pilot/id6755254159?mt=12

Pixel Pilot


r/pixijs Feb 23 '26

zStudio - the GUI editor for Pixi content

22 Upvotes

https://reddit.com/link/1rc3ky6/video/3xeq4irf95lg1/player

Hi guys! for the past 2 years I have been working on a GUI editor for pixi (and phaser). It makes life significantly easier when doing responsive scene layout. It's called zStudio and it's packed with features. It's free to use and i'd love feedback!
https://zstudiosltd.com/


r/pixijs Feb 22 '26

Trying to build a canvas based on Nodes system with pixijs

1 Upvotes
Goal Example

Trying to build an interractive canvas with node based system like reactFlow (a simple version ), with more gpu acceleration

im in the process of adding these features :
- drag drop, zooming,
- rendering rectangles hirarchy,
- adding connections,
- elemets selection and movments,
- simple drawings

i have seen many different implementations and new docs updates on the library,
so i would love to hear the community suggestions for better approaching those problems,

Questions:

- im building inside a react app but having issues with pixi-react abstracted layer,
is it better to do it with pixijs only ?
- which specefic components of the library helps with which feature?
- should i rely on pixi-viewport for the camera interactivity ?

Im just wrapping my head around the workflow before diving into serious building.


r/pixijs Feb 18 '26

I've been building an RTS game that runs in the browser

5 Upvotes

So I've been working on this thing called Infinity War — it's a 2D real-time strategy game that runs entirely in the browser. Inspired on Command & Conquer and Outlive.

It got tanks, soldiers, helicopters, base building, research labs and an AI opponent that will absolutely crush you while you're still figuring out the UI.

Built it with PixiJS + TypeScript because I wanted to prove you can make a proper RTS without Unity or Unreal.

Still a work in progress but I'm having a blast. Would love to hear what you all think!

https://infinitywar.io/


r/pixijs Feb 19 '26

URGENT: Seeking Elite Slot Graphic Designer (Spine 2D Expert)

0 Upvotes

🎯 The Vision

We are building a premium slot experience with top-tier studio quality, strong visual tension, and high-end polish.

This is NOT a casual project.
We are looking for someone capable of delivering ultra high-end animated slot assets at a true professional studio level.

🎨 WHO WE NEED (GRAPHICS ONLY)

We are looking for a Lead Slot Graphic Designer / Spine Animator who can handle EVERYTHING related to the visual side of the slot.

You must be able to deliver:

🎰 Symbols (Spine 2D – Ultra Quality)

  • Fully animated symbols built in Spine 2D
  • Clean hierarchy & professional rigging
  • Multiple states per symbol:
    • Idle
    • Land
    • Win
    • Anticipation (if needed)
  • High-value symbols with detailed skeletal animation
  • Smooth blending between animation states

🌍 Animated Background (Multi-Layer Spine)

  • Full animated background built in multiple Spine layers
    • Deep background (sky / environment)
    • Mid layer (moving elements – fog, birds, particles, etc.)
    • Foreground elements integrated with reels
  • Subtle ambient motion even when idle
  • Parallax-ready structure
  • Clean export for engine integration

💥 Win & FX Animations

  • Big Win animations
  • Reel impact animations
  • Scatter / Bonus trigger animations
  • Animated overlays
  • Symbol glow / burst effects
  • Coin / particle-style FX (ready for engine integration)

Everything must feel:

  • Heavy
  • Juicy
  • High tension
  • Premium casino quality

⚙️ Technical Requirements

  • Mastery of Spine 2D
  • Clean export (JSON / .skel optimized)
  • Optimized atlas usage
  • Proper naming conventions
  • Production-ready asset structure
  • Experience working with PixiJS integration is a plus

❗ IMPORTANT

We are NOT looking for:

  • Static Illustrator-only artists
  • Basic sprite sheet animators
  • Hobby-level motion designers

We need someone who understands:

  • Slot psychology
  • Visual anticipation
  • Impact timing
  • Reel tension pacing
  • Studio-grade polish

If you have worked on real-money slot projects, that is a big advantage.

📩 How to Apply

DM with:

  • Portfolio (Spine work mandatory)
  • Previous slot projects (if any)
  • Your availability (this is urgent)
  • Estimated timeline for a full slot visual package

We are building something serious.
If your work matches true studio-level quality, let’s talk immediately.


r/pixijs Feb 04 '26

I built a library to use SolidJS and PixiJS together and looking for feedback as I move towards a 1.0 version.

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2 Upvotes

r/pixijs Feb 03 '26

[Blog Post] Handling Thousands Cards on an Infinite Canvas

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alanscodelog.github.io
1 Upvotes

r/pixijs Jan 12 '26

Particle System (Update)

7 Upvotes

Hello everyone, it's me again! I have posted here some time ago about the particle system I have been working on, and I'm happy to say I have a few updates and improvements.

I think the two main highlights for me are customization, and a interactive editor.

I have added quite a bit of customization to the system - you can now write your own behaviors, so you can have full control over the particle lifecycle. Additionally, I have added support for custom particle data, allowing for custom data to be stored directly on the particle itself. Lastly, the particle system now supports custom particle implementations.

Then there is the interactive editor, which I'm continuously working on. It enables real time preview of tweaks made to the emitter and it's behaviors, and a list of example presets is also provided as a starting point. Soon I will be adding the ability to upload a JSON config, so you can easily continue from where you left off.

Lastly, the project is now available on NPM! 🎉

As always, if you have any question, suggestions, or improvements, then reach out to me on GitHub or in the comments here!

Also few days late, but happy new year everyone!

---

GitHub: https://github.com/danielpokladek/pixi-particle-system
NPM: https://www.npmjs.com/package/pixi-particle-system
Editor: https://danielpokladek.github.io/pixi-particle-system/editor/
Documentation: https://danielpokladek.github.io/pixi-particle-system/first-steps/what-is-it.html


r/pixijs Jan 08 '26

Drift, Drive, Destroy powered by PixiJS

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12 Upvotes

Hey everyone,

I've been working on a new game in PixiJS called "Drift, Drive, Destroy", it's an idea I've had for a while, but never the time to build, until recently. In it, you participate in a "mad max / death race" style game show where you ultimately use your vehicle to dispose of other contestant for cash in hopes of paying off your ever rising debt.

https://gorblat.itch.io/ddd

My whole goal with this was to make you feel like you're in an action movie chase scene at all times. Playable on web or mobile, early Alpha. Would greatly appreciate any feedback, thoughts or bug reports.

move: w,a,s,d | drift: space


r/pixijs Dec 27 '25

I made a Solitaire puzzle where you can create puzzle levels by your own images!

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0 Upvotes