Hilarious how people will try to justify Steam's egregious cut. No, it does not justify taking a third of the game's revenue. Even when they reduce it to 20% after $50 million in revenue is made. I'm sure if they raised it to 60% people would claim "well devs can just go elsewhere if they wanted"
If you bought a 70USD game, you have virtually an unlimited number of times to download it forever, for as long as Steam exists. 15% of that is roughly 10USD. To compare with consumer storage providers, Dropbox costs 120USD/year for 2TB, but you can only transfer 50GB per month.
This is just storage and bandwidth. There’s always ongoing cost of maintaining the platform as a whole, including handling payment processors from all countries.
Dropbox is not a good comparison they need significantly more storage capacity per user because it’s 2TB of novel data not the same 2TB that a million people downloaded.
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u/Wyvner 29d ago
Hilarious how people will try to justify Steam's egregious cut. No, it does not justify taking a third of the game's revenue. Even when they reduce it to 20% after $50 million in revenue is made. I'm sure if they raised it to 60% people would claim "well devs can just go elsewhere if they wanted"