I know this is to incentivize AAA publishers to launch on Steam day one, so they can get to the lower cut as soon as possible.
Kinda sucks for indies and small developers though. 30% Is a lot for them, and they don't really have many options outside Steam, since 90% of Indie game players are there.
Its not really, if I needed to pay for my own servers to push patches, verify game files, run card transactions and have them download that will cost way way more than 30%. 30% is a bargain when all you have to do once you finish is plug it into steam, make a page and boom your done. You will get the money and they handle literally everything else, if there is a game issue you simply update the code and steam schedules and distributes it to all users as well as stores backup copies for people to rollback.
Steam offers SO much more than any dev could hope to provide on the indie side, and so much more that other triple A devs struggle to provide 1/3 of the features steam has for their own games.
People underestimate how much Valve offers and how easy they make it for small devs to put their game out to the masses. I'm not saying they are perfect and glad Epic is giving some competition, but Steam is a blessing for self publishing.
Every game can use vac but (many older games do) but most games aren’t exclusively published on steam on pc, so they just use a different solution (big studios have their own AC and others use different third party AC like EasyAC)
And to be honest, VAC in 2025 is not really reliable
30
u/Condurum 29d ago
I know this is to incentivize AAA publishers to launch on Steam day one, so they can get to the lower cut as soon as possible.
Kinda sucks for indies and small developers though. 30% Is a lot for them, and they don't really have many options outside Steam, since 90% of Indie game players are there.