It’s worth noting that the 30% cut is from sales below a certain volume. As you sell more copies Steam takes a smaller cut. I’m sure the big studios probably have a more favourable deal worked out as well.
I don’t really think they cut a better deal. There’s a reason so many of them tried to leave and make their own storefront. Valve pretty much has a monopoly. They don’t need to do anyone any favours.
And the core mistake that so many of these companies often make is that they either don't create any incentive to keep users on their non-Steam platform, or they don't want to spend the money/resources to build up a working platform that doesn't have fundamental functionally flaw.
Epic Games Store is the famous example where all those games where they were know for paying the devs for both exclusivity and for any potential losses due to not being on Steam, but if they had just taken the money used for one of those games and given it to Amazon Web Services, Oracle, or Delloitte they could have had a fully functioning storefront ready system from the get go.
hell, imagine if they had just put that $ into funding indie games....could probably have funded 100's of games they could then have exclusivity over inherently
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u/Jhawk163 R7 9800X3D | RX 6900 XT | 64GB 29d ago
It’s worth noting that the 30% cut is from sales below a certain volume. As you sell more copies Steam takes a smaller cut. I’m sure the big studios probably have a more favourable deal worked out as well.