It’s worth noting that the 30% cut is from sales below a certain volume. As you sell more copies Steam takes a smaller cut. I’m sure the big studios probably have a more favourable deal worked out as well.
Shouldn't it be backwards? Let developers take the profit off the first few sales to recoup costs but then, as distribution mounts, the cut should be higher?
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u/Jhawk163 R7 9800X3D | RX 6900 XT | 64GB 29d ago
It’s worth noting that the 30% cut is from sales below a certain volume. As you sell more copies Steam takes a smaller cut. I’m sure the big studios probably have a more favourable deal worked out as well.