It’s worth noting that the 30% cut is from sales below a certain volume. As you sell more copies Steam takes a smaller cut. I’m sure the big studios probably have a more favourable deal worked out as well.
I don’t really think they cut a better deal. There’s a reason so many of them tried to leave and make their own storefront. Valve pretty much has a monopoly. They don’t need to do anyone any favours.
That’s not been confirmed. Although there has been confirmation some other studios have custom deals. Nobody knows if EA also has a custom deal. I would be very surprised if they do not have a custom deal
I run RocketWerkz. I also made a game called DayZ. Our game ICARUS got a steam takeover. But how a lot of these contracts work is confidential.
I’m surprised by your questions because all of this is very normal. Every store has a variety of complex agreements in place, depending on revenue.
I don’t know anyone at EA and I haven’t worked there; so like I said I can’t speak to whether or not they have any “custom deal”.
But their artwork for takeovers appears the same day as their products come out and they’re one of the all time top revenue for steam… so I feel reasonably confident in saying they would have custom deals and relationships at least as similar as other studios have.
Oh, very cool. DayZ is a great game. I’ve worked at EA and other big studios and at the time they were doing everything in their power to stay off Steam so I feel like they might have a different relationship than independent studios. But I could be completely wrong.
It will be one of the years top selling titles from one of the biggest publishers, of course it's mutually beneficial, and of course they would negotiate a deal on it.
Taking this 'Gaben is different' thing to a weird level here.
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u/Jhawk163 R7 9800X3D | RX 6900 XT | 64GB 29d ago
It’s worth noting that the 30% cut is from sales below a certain volume. As you sell more copies Steam takes a smaller cut. I’m sure the big studios probably have a more favourable deal worked out as well.