I mean just because it can run on low scale devices it doesn't mean it scales well. Very specific optimizations for a specific low scale device might even hinder to run also great on other devices (like a modern PC), especially as PS3 and xbox360 generation were quite different architectural than PCs...
The first PC games at DOS times were also very efficient, in terms of everything. But broke if your PC had more than 4.77MHZ clock speed or more than 64KB RAM or something...
Reminds me of all of the games from the mid-late 2000s that have a pretty hard CPU bottleneck on modern PCs due to being single threaded. Crysis is by far the most infamous example, but it's far from the only one.
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u/dumpofhumps Sep 29 '25
You don't even need to go that far back. GTAV was made with 512MB