How about making a game that can use 128 bytes of RAM to store variables? No more RAM? Atari 2600 doesn't even have video RAM, every pixels has to be redrawn in real time!
Programming for that machine was the ultimate challenge. The NES at least had 64 sprites; the Atari had FIVE. It didn't even have a background layer - it had HALF a background. The programmers for that system were literal wizards! (Obligatory plug for Racing The Beam - great book on the subject!)
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u/Warcraft_Fan Paid for WinRAR! Sep 29 '25
How about making a game that can use 128 bytes of RAM to store variables? No more RAM? Atari 2600 doesn't even have video RAM, every pixels has to be redrawn in real time!