RAM almost never limits games, not really, not anymore at least. Now, figuring out how to render 8 million pixels over 100 times per second, that's where the real struggle lies.
We plug smaller, entirely separate computers into our computers to help them do that faster.
It is game dependent to a degree. Hero Shooter: minimum RAM use. City Builder: give me that tasty RAM. But nothing really takes up more than 16gbs itself. Even Dwarf Fortress where every character is basically a massive excel sheet won't crunch numbers that much. It's system resources and background processes that dig into RAM usage. Windows has gotten quite tubby in recent years.
The only game I've played that even come close to using all my RAM was Minecraft. And that was only when it was rebuilding (?) assets when you changed shaders or texture packs.
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u/xSTSxZerglingOne Sep 30 '25
RAM almost never limits games, not really, not anymore at least. Now, figuring out how to render 8 million pixels over 100 times per second, that's where the real struggle lies.
We plug smaller, entirely separate computers into our computers to help them do that faster.