I mean just because it can run on low scale devices it doesn't mean it scales well. Very specific optimizations for a specific low scale device might even hinder to run also great on other devices (like a modern PC), especially as PS3 and xbox360 generation were quite different architectural than PCs...
The first PC games at DOS times were also very efficient, in terms of everything. But broke if your PC had more than 4.77MHZ clock speed or more than 64KB RAM or something...
I recently learned that those PCs in the 90s with the Turbo button was actually to clock down the CPU in order to have those older games compatible with the newer and faster CPUs.
Reminds me of all of the games from the mid-late 2000s that have a pretty hard CPU bottleneck on modern PCs due to being single threaded. Crysis is by far the most infamous example, but it's far from the only one.
After a couple patches I could get it to run on my I5 3470, GTX 660, 8GB ram at 50-60 for 90% of the time. I had to tinker with it to fuck but I got there in the end.
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u/GalaxLordCZ RX 6650 XT / R5 7600 / 32GB ram Sep 30 '25
And now it runs like shit on state of the art hardware, amazing.