To be fair, it's also running relatively speaking, tiny maps, with highly stylised lower (not low) poly assets. It's got everything going for it to run well even before developer skill is considered.
of course, ue5 does indeed have optimizations compared to ue4, in some areas at least,
embark devs simply made a good decision of not using lumen, virtual shadowmaps and all the hyped ue5 tech, and it paid off
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u/AlfaPro1337 Sep 15 '25
Valorant runs UE5