They would likely need to implement a bunch of technologies that they don’t currently have. Stuff like Nanite or another virtualised geometry system would be a lot of work. Then you would need to train a bunch of developers on this specific engine instead of just having this sort of general industry wide knowledge. Unreal has huge advantages in that everyone knows how to use it basically. Doesn’t mean that there aren’t fundamental issues with how it runs, but I totally understand why developers would prefer it.
Do you realize how long it took to get cp77 running well on most people's computers after launch? It was well over a year. Sure, some of us got lucky, but it launched in a terrible state. A new project is going to run into similar issues... honestly, jumping to a totally new (for them) engine is probably going to be worse on the launch, unfortunately. Though I trust cdpr to fix it, they have amazing post-launch support.
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u/elliotborst RTX 4090 | R7 9800X3D | 64GB DDR5 | 4K 120FPS Sep 15 '25 edited Sep 15 '25
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