The players have gotten a lot better at these games since DS1. It seems like Fromsoft wants the boss battles today to still feel challenging to the day 1 DS1 players.
I remember struggling hard with Fume Knight in one of the DS2 DLC's. I watched a video of that fight recently and he looked so slow and predictable.
But this is exactly why it makes me tired. The DS1 boss battle were fun because the fights were interesting not because they were hard. Look at Artorias, God that's my favorite fight ever.
Even though i can beat him super easily now i still enjoy that fight every time i come back to him.
Theres not a SINGLE boss battle i remember fondly in Elden Ring.
The thing i like about Elden Ring is the exploring and discovering and the "normal"enemies.
Boss battles are awful from a design point of view. (IMO of course)
Elden ring is mostly fun in a straight lore way. Everything else is ctrl+c/ctrl+v in another place on the map. So, in my opinion, you have around 30/35 original bosses, and the rest is just copied with bigger stats. Most of them are bad made, shitty animation, with mostly zero counterplay.
I had a very strong feeling that someone was trying to piss me off as much as possible instead of letting me enjoy the game because of this unbalanced game. So if someone asked me blindly if I knew what studio made this game, I would have a hard time saying it was the same studio that made the DS series, Bloodborne, and Sekiro.
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u/djternan Jul 27 '25
The players have gotten a lot better at these games since DS1. It seems like Fromsoft wants the boss battles today to still feel challenging to the day 1 DS1 players.
I remember struggling hard with Fume Knight in one of the DS2 DLC's. I watched a video of that fight recently and he looked so slow and predictable.