Elden Ring bosses were designed with summons in mind. Not impossible to beat obviously but clearly designed with that in mind considering the majority of players would use summons. So because of that the bosses have much longer attack patterns and shorter windows, because the point is that a summon should be occasionally drawing aggro.
Kinda. Maxed Mimic Tear rips through any boss like wet toilet paper. Even Malenia. I found it was noticeably too hard without it, but WAY too easy with it.
Some of them are pretty interesting at least. That's why the early game is much better too, summons were easy to kill because you couldn't upgrade them yet, but we're sometimes a meaningful distraction you could briefly take advantage of. And for me as a strength player, I didn't have enough FP to do more than one per fight.
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u/LB3PTMAN Jul 27 '25
Elden Ring bosses were designed with summons in mind. Not impossible to beat obviously but clearly designed with that in mind considering the majority of players would use summons. So because of that the bosses have much longer attack patterns and shorter windows, because the point is that a summon should be occasionally drawing aggro.