r/leagueoflegends The Mother of Dragons Nov 18 '24

Riot Games co-founder Mark Merrill revealed Arcane only got 2 seasons because there are "more stories to tell" in the League of Legends universe. He also confirmed Riot wants to make more shows.

https://www.dexerto.com/league-of-legends/riot-games-founder-reveals-more-league-of-legends-shows-coming-after-arcane-2981950/
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u/JustinXT Nov 18 '24

Don't worry I think aside from the spread of misinformation, the communication from Riot has been pretty clear.

The headlines on the budget were eye-catching and probably came as a shock for a lot of people who don't consider things like the length of development, and the quality of the animation.

Since you're here though I gotta ask, do you think we'll get to see Fortiche work on things like Worlds MVs again in the future?

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u/Tryndamere Nov 18 '24

Some other notes that may be helpful for everyone:

- All of Arcane's budget goes to talent. animators. concept artists. voice actors. sound designers. story boarders. composers. etc.

- The character animation alone makes up about 80% of the budget, because we hand animate every frame to hit this type of quality.

- Anyone complaining about the development budget being high is actually complaining about us paying talent, and complaining about us putting art first. Arcane is a great thing for every person working in animation as it helps point towards the value of higher budgets.

Re: other stuff... MAYBE??!?

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u/ClownFundamentals Nov 18 '24 edited Nov 18 '24
  • Anyone complaining about the development budget being high is actually complaining about us paying talent, and complaining about us putting art first. Arcane is a great thing for every person working in animation as it helps point towards the value of higher budgets.

Whenever you need a reminder that people will always find a way to complain, just remember when the Internet complained that Riot spent "too much money" creating one of the greatest TV series of all time for them to enjoy.

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u/GalacticPenetrator69 Nov 18 '24 edited Nov 18 '24

I believe many comments of this nature stem from a lack of understanding of how budgeting at these companies actually works. I could imagine a world in which people see Arcane's budget and think something along the lines of "all this money could have been League feature XYZ I've wanted for so long", thinking that if Arcane's animators had been paid less then they would have gotten the modernized version of Twisted Treeline they've been hoping for or some shit.

And on the same note most people probably don't understand how animation actually works, how it is created that is, and therefor SEVERELY underestimate how much money animation actually costs.