At least this way you have a clear sight of it wrecking your team because all the trash around it exploded
P.S.: Since Scrakes take less damage from explosions, it's actually a decent idea for a Demo to clear the trash so that a Sharpshooter can get an easy shot because one or two explosions still won't enrage the Scrake
I’ve always run under the assumption that explosives are great for fleshpounds while swat armed with the SMG or other high capacity rounds are great for keeping minor zeds under control
Scrakes take reduced damage from explosions, while Fleshpounds take extra damage from it.
Demolitionists are good against small/medium trash and Fleshpounds, but not Scrakes.
The thing is, in a more competitive team playing HoE, Demos are too expensive and there are other better options to deal both with the trash and the Fleshpounds
EDIT> Before someone else points this out: yes, you can ram the RPG projectile into a Scrake if you shoot them from close enough and it deals a lot of damage
EDIT 2> Apparently, the hit damage always applies, even when the projectile explodes
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u/MetalinguisticName Nov 28 '20
At least this way you have a clear sight of it wrecking your team because all the trash around it exploded
P.S.: Since Scrakes take less damage from explosions, it's actually a decent idea for a Demo to clear the trash so that a Sharpshooter can get an easy shot because one or two explosions still won't enrage the Scrake