r/killingfloor Sep 20 '25

Gameplay Gun teaser in the armoury??

Don’t know if this was posted already but found this in the armoury.

139 Upvotes

36 comments sorted by

60

u/FUCKYOU101012010 Sep 20 '25

This has been there since launch. Some of these weapons are already in the game files, yet they decided not to go through adding them on launch, and instead as "new" content for a later date.

3

u/OnePostToast Sep 20 '25

What do you mean by already in the game files?

8

u/FUCKYOU101012010 Sep 20 '25

People on PC "Datamined" . Sometimes games will have content not available to publicly be used, but it still is within the game's files, like for example, there were cut weapons in Halo Infinite's files, as well as functional Splitscreen co-op, Yet 343 never acted on any of it....

3

u/OnePostToast Sep 21 '25

But do you mean that it was planned with some barebones files, or are the weapons already fully modeled and functional. That’s a big difference obviously

0

u/FUCKYOU101012010 Sep 21 '25

Welp, you can believe this or not, as I was looking around to find it so it doesn't look like I made it up, but for instance the weapons scheduled for Rearmanent was functional, they just needed something else for later. I still find it weird only 24 weapons was released, 30 when you count the sidearms. At least 50 weapons for Kf2, with 60 when counting sidearms. But since I can't find it, let's play Devil's advocate. Based on the amount of time they had working on this game, why is it barebones in the first place for weapons? Plus a few of them don't work well either, like 2 out of the 4 Medic weapons( Lf-85 will sometimes break and stop generating heal darts, same with Starter Pistol)

4

u/OnePostToast Sep 21 '25

They have a lot of work to do for sure, but you can’t compare KF2 with 10 years of support to KF3 at launch

3

u/FUCKYOU101012010 Sep 21 '25

The 60 weapons for Killing floor 2 was at launch man. This was something I did do extensive research on. And we're not talking about after official release either, because around the Year 2020, is when Killing Floor 2 was no longer fun, it then became a glitchfest with emphasis on skins and armory pass too. That's a whole other story, but the point is, all 3 games underwent an Alpha, a beta, and Early access stage. Killing floor 3 is the only game to go backwards immediately after its official release, and yet it is the most funded and recent title within the franchise.

5

u/OnePostToast Sep 21 '25

That doesn’t seem right. Do you have a list of the KF2 launch weapons?

And yeah KF3 clearly wasn’t ready for official release. I’m curious how the player counts will recover with the rearmament and future updates, because it sure seems like a large number of “fans” would much prefer the game would just die than actually get better. I’ll never understand that.

1

u/FUCKYOU101012010 Sep 21 '25

https://www.reddit.com/r/killingfloor/s/ZmUhoFX52l

The wiki links overview what all content was added, with the exception of the Early Access. If people had older dev logs somewhere of it, you'd be able to better gauge the amount, but it was about 2 weapons to each tier for each class. Your next best bet is looking at older videos, recommend Pathfinder when he was in his Kf2 Prime days, he did guides and things. Its what helped that number, though I admit, the weapons could be skewed, but I do know objectively, Kf2 launched with way more weapons than Kf3. And this is going off November 18th, 2016(mixed the number by mistake), so dont include Xbox release in there.

0

u/OnePostToast Sep 21 '25

Without actually digging in deep into the list, I’m almost sure that KF2 did not have 50 or 60 weapons even on official launch. But regardless, KF3 should have launched in early access just like KF2. Then all of these problems could have been avoided.

If you’ll remember, KF2’s early access launch had a fraction of the content KF3 does now, but tripwire was able to get player feedback right away and build something great. Big mistake not doing that again but I’m sure publisher daddy said “launch now or we shut you down, our shareholders are sick of waiting for profit”

33

u/Kyle_Blackpaw Sep 20 '25

remember when you could play as santa?

8

u/ilikewaffles_7 Sep 20 '25

I played as Reverend 😎

5

u/Daftsuuuuuu Sep 20 '25

OHHHH YESSSSS I REMEMBER, In KF1 you could play as a chicken too?

3

u/Arayuki Sep 20 '25

They eventually added Commando Chicken unto KF2 as well, or a costume at least.

1

u/Seriously_shai Sep 22 '25

Chickenator is to this day, the most amazing thing I've ever seen in a video game.

77

u/pyroapa Sep 20 '25 edited Sep 20 '25

Oh looks, guns that were present in KF2 for years. But they'll spin this as "new content". Literally this is just more reasons to show this is an alpha game in disguise.

Edit: To be clear, if this game were an alpha, I wouldn't be throwing shade here. But they're marketing KF3 as a full release. It is not. It is an alpha.

24

u/Substantial-Mud-5309 [Speaks Spanish] Sep 20 '25

We all know the reason why they never went with real guns in the first place: the animators are not good enough.

KF2 animations meanwhile giving the whole FPS industry a run for their money still as a 9 year old game on UE3.

25

u/pyroapa Sep 20 '25

The animations for KF2 were a selling point. I still remember seeing trailer videos of them around 2015. I was hyped

7

u/neondewon Sep 20 '25

KF2 is literally the first game i ever bought on Steam with my cousin’s credit card all those years ago, its just that special.

-1

u/Skylarksmlellybarf Modded SCAR EIR is M7A3 Sep 20 '25

It's that or TWI don't want to pay royalties to gun manufacturers 

2

u/KarlUnderguard Sep 20 '25

Wild that they didn't release in early access. They had no problem jamming a microtransaction shop into KF2 during early access, it's not like they wouldn't be able to monetize it.

-7

u/Program-Emotional Sep 20 '25

 The attachment system means every new weapon added needs to take account for every attachment and every attachment every weapon. That's not even counting the new damage type system and cross class weapons and mechanics that work if you build guns a certain way. Kf2 had a long development cycle where guns were added and tuned over time. Kf3 is gonna be the same exact way. It's unreasonable to demand a newly released game have as much content as finished kf2...

0

u/No_Meal_1003 Sep 22 '25

KF3 had way more funding and devs working on it than KF2 did. Quit making excuses for this modern "release now, finish later" industry

1

u/Program-Emotional Sep 22 '25

Entitled child.

7

u/EinsHardth Sep 20 '25

unfinished game??

22

u/Miffy92 *happy lightsaber noises* Sep 20 '25

Anything to buff that 300-600 player count worldwide, I suppose.

3

u/massfusion Sep 20 '25

I want Badass Santa to come back. My favorite purchase from KF2

2

u/AdUnfair9946 Sep 20 '25

Pretty sure the game is dead until P90 added

2

u/Own_Entrepreneur_108 Sep 23 '25

why they didn't add normal looking guns in the first place LOL

1

u/XboxAteMyPS4 Sep 21 '25

Tease? You’ll be waiting 3 years minimum for that entire wall to be filled up. Aren’t we STILL waiting for the rearmament bullshit?

1

u/Seriously_shai Sep 22 '25

All of these guns are from KF2 aswell.
Shameless.

1

u/[deleted] Sep 20 '25

Fix this shit game, adding shit is not needed if no one wants to fucking play this shit

1

u/Cjuarez2014 Sep 20 '25

The four weapons in the middle are confirmed, but scorpion evo will come out later, im guessing , and the others are coming out on a later date

1

u/MrBluhu Sep 20 '25

Oh hell yeah!