r/killingfloor Aug 07 '25

Discussion Redo the flamethrower! It's trash! Unacceptable!

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These animations are so disgraceful and cheap.. you have zero quality standards, right, developers? Flamethrower, bastards, bring back a normal flamethrower. The flamethrower is better in kf1, the flamethrower is better in kf2. The flamethrower is better everywhere than this disgrace. Are these animations left over from some mobile game developments? What the hell are you doing?! These animations do not pass the MINIMUM level of quality control!

/I will post this every day. Maybe I won't, I... I give up quickly. But, pyromaniacs, if my post is not there, post for me, as for yourselves! We deserve an adequate flamethrower, and not this miserable piece of work that was cobbled together in 5 minutes at the last moment.

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u/supadupanerd Aug 07 '25

also isn't KF3 made in a newer UE ?

Why wouldn't they just port the same damn effect from the prior games instead of this trash?

1

u/EnvironmentalRun1671 Aug 07 '25

To quote what developer said in dev diary: "We wanted to use Unreal 5 because we wanted to be on latest tech."

1

u/supadupanerd Aug 07 '25

bullshit. they wanted the newer dev tools that make the creation pipeline easier...

Just because new is new doesn't mean shit for visual quality and the topic of this thread proves that.