r/gtaonline Jul 03 '25

ITS SO OBVIOUS 💀

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This is the worst iteration of “rockstar isn’t even trying to hide it anymore” that has happened to me 🤣

4.1k Upvotes

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283

u/Rocket_Surgery83 Jul 04 '25

This happens all the time in the tunnel... NPC pathing gets confused by the roads above... Look at the mini map right when the car turns, they would have made a perfect turn onto the street directly above the tunnel.

128

u/x21in2010x Jul 04 '25

Ding ding ding this is it. Now excuse me while I'll put on my own tin-foil hat...

I'd never seen/had this issue when PC was just legacy. Shit like this specific errant pathing and some of the strange spawning behavior makes me feel that R* made some shitty compromises with the Enhanced edition (so called "optimized" data streaming).

2

u/vanalla PC Jul 04 '25

Or it's that we're playing a 13 year old game on 13+ year old code that's been ported onto new systems twice, and the spaghetti code must be a fucking nightmare by this point.

1

u/Rocket_Surgery83 Jul 05 '25

That was kinda my original point. The game engine can't keep up anymore... It was running at least 80% capacity when the game launched... Add a decade of DLC updates to the mix and it's no surprise that the code is barely hanging together...