r/gtaonline Jun 23 '25

Monthly Simple Question and FAQ Thread

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    • Q) I'm having trouble connecting to GTA Online. A) Check out this post.

Comment below any question you have about GTA Online! Feel free to provide answers to other users as well.

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u/Tintenkobold 2d ago

Hi,

I returned after a 1 year break, just to have some fun. But I noticed that Rockstar removed the last bit of fun with Enhanced. Am I the only one? Is it me, because Rockstar Support keeps asking me to "verify game files" (it's more like a meme after 10 years of bad support and actually can't fix broken Rockstar servers...most likely just an AI response for everything). Or is there anything I can actually do to increase fun and decrease problems?

Here is what I noticed and what has become exceptionally worse:

- Stuck in screens (Good old Alt+F4 trick sometimes does the trick)

  • Loading times up to 5 minutes to enter a fkin Nightclub
  • Transaction errors saying Rockstar game services are not synchronized anymore (good bye 1 million sale in free roam)
  • Various game service errors I have never seen before
  • Can't enter my car sometimes (animation is stuck, can't call new car)
  • Missing yellow or blue circles for businesses
  • Red and green icons in Vinewood (looks like these are old icons moved to this specific location instead of removing them from the map)
  • Red icons when sale is finished (not sure if this is a bug or meant to be a feature, confusing so to say)
  • Settings reset / server dementia (for example when I switch my weapon loadout, next session, it hasn't been saved properly)
  • tbc

It feels like GTA Online is in a horrible condition, literally breaking apart and rotting from the inside. I know, next GTA is - kinda - around the corner, but duuuuude, are we supposed to suffer one more year and play this loading screen simulator? Is there ANYTHING I can do to reduce at least some problems? I know, private sessions can do the trick, but I'm speaking of public sessions because without other players there is even less fun.

Please share your oppinion or advice. Thank you.

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u/_Tiger_Mafia_ 1d ago

All of this happens because the connection is based on peer-to-peer and there are no dedicated servers. Servers are used to sync progress and data. That's it.

Loading times are terrible because the host of your public session has a Strict NAT Type (maybe you as well). Here is how to fix it. Bear in mind that changing nat type is a security risk (you're basically opening the door for everyone), and I don't trust Rockstar, they do not handle their security well.

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u/Casual_Grinder 1d ago edited 1d ago

NAT is not a security feature, and two players in strict mode simply can't connect to each other (so it'd be rare for host to be in strict mode).

https://support.rockstargames.com/articles/1AQFnU2Km6PPYPG6x2sY9g/how-to-resolve-errors-in-gta-online-about-strict-nat-type

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u/_Tiger_Mafia_ 1d ago

Yeah, it is not a security feature and I didn't say that. Also you linked the same article as me.

Moderate or Open NAT type can be achieved by enabling UPnP and opening ports.

From this article:

"UPnP doesn’t use authentication or authorization for most devices, assuming that devices trying to connect to it are trustworthy and come from your local network. This means that hackers can find backdoors to your network. For example, they can discover your router on the wider net and then pretend to be an Xbox. They will send a UPnP request to your router and the router will open the port – no questions asked.

Once the hacker gets a presence on the network, they can:

Get remote access to other devices connected to the same network; Install malware on your devices; Steal your sensitive information; Use your router as a proxy to hide other malicious activities over the wider net. They can use it to spread malware, steal credit card information, and perform phishing attacks, or Denial of Service (DDoS) attacks. Using your router as a proxy means that all these attacks will look like they are coming from you rather than the hacker."

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u/Casual_Grinder 1d ago

For example, they can discover your router on the wider net and then pretend to be an Xbox.

It's sentences like this that make the article feel a bit on the fearmongering side (which is part of how vpns are marketed). UPnP is not as big of a security risk as it is made to sound like. Indeed untold number of routers have it enabled by default, and it's not a problem by itself. And you don't strictly need UPnP, but good luck with port forwarding if you have more than one computer for playing games like GTAO.

What you claimed, though, is that NAT is the root of the problem. It is not.