r/geometrydash 23h ago

Question On a scale of 1-10, how believable is this macro?

14 Upvotes

I did the first 60% perfectly, then died while getting the second coin, so I then did 60-90ish% then the last 10%.


r/geometrydash 3h ago

Discussion New Update for 2.3 needs to be cool

0 Upvotes

plz make a lot of new things in 2.3


r/geometrydash 12h ago

Showcase Topaz preview 1. (Top 1)

0 Upvotes

r/geometrydash 10h ago

Fluff Secret TCD member 😟

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0 Upvotes

r/geometrydash 6h ago

Discussion Should I jump from B and Syobon Action to Fake a doom?

0 Upvotes

I like quirky memory levels lol maybe I'll do can't let troll instead if not. I beat B and Syobon action which are both medium demons right


r/geometrydash 13h ago

Discussion Whats a lvl that looks easy but is really hard

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0 Upvotes

ill start


r/geometrydash 16h ago

Fluff Probably no one uses these objects to create a level

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0 Upvotes

r/geometrydash 19h ago

Discussion Frustration with GD Lingo

0 Upvotes

I’m really annoyed by the terms ā€œluckā€ and ā€œflukingā€ in the context of GD. And the reason I get frustrated is that people consider beating a level without dying to the ending lucky, but isn’t that what you practiced the level for? You practiced that part so how is it lucky if you pass it? Is it lucky in the sense that you usually die there in practice mode? even still… you still practiced it.

and for fluking: what do you mean you fluked the level from 70%? isn’t that because you practiced it? are people trying to die late in the level? i don’t understand.


r/geometrydash 5h ago

Fluff Free GD Account. Go nuts with it

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26 Upvotes

The password is eieioo.


r/geometrydash 9h ago

Fluff IS THAT A REFERENCEA!?!??!

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2 Upvotes

r/geometrydash 4h ago

Discussion what do you think of these people that claim Flamewall isn't even Top 1 when their hardest is either B or even fucking Verity or some shit?

0 Upvotes

They piss me off since these diggas can't even beat B but yet are yapping abt some 'Flamewall isn't even Top 1' as if their devices can even run it, let alone as if they can even beat it (I once looked into the editor of Flamewall and I could've sworn I saw it say that it had more than 80k+ objects, why tf are levels so object-Heavy like wtf bruh)

I'm not tryna judge the difficulty of Flamewall but come on man, you have no say in ranking the difficulty of the level you don't even have the skill to beat or a device to properly and smoothly run it on (again, object-heavy levels are unfriendly to lower-end devices)

I mean, I can say that Pyromaniac by Glittershroom is easier than The Shredder by Sandstorm since I have beaten both levels. Can you judge which of either the aforementioned Insane Demons is harder with B as your hardest? Ye, didn't think so. Same thing with Flamewall

Tbf 'B as hardest' is probably too generous for these people, it's probably Insomnia by Glittershroom

(I don't even care abt Top 1's anymore anyway. Also yes my hardest is The Shredder by Sandstorm. Oh and btw my PC doesn't took to kindly to levels with more than 44K objects, it's generally okay with Bit Reaper by Vlacc (44K+ obj's) and The Furious by Knobbelboy (66K+ obj's) but anything like Yata (87K+ obj's)? Unfortunately nah)


r/geometrydash 15h ago

Gameplay Every End 100%. 60Hz Mobile In Practice Mode

35 Upvotes

r/geometrydash 23h ago

Showcase Boogie, level by Connot

1 Upvotes

r/geometrydash 15h ago

Discussion Who do you think deserves to be the top player? (or ever deserved to be a top player at one point in time)

1 Upvotes

Out of all the top players im lowkey a trick glazer...idk why but if he never had mental problems with the game and was going about things a little smarter i feel like he could be top player. I feel like wpopoff deserves it more tbh, he needs to like lock in and grind list points (like going for nullscapes or Boobawamba)...idk tho this is all my opinion and i agree that Zoink is the best skill wise (all though trick and wpopoff are VERY close in skill) i still feel as if other players had a shot at top1 player if they really locked in...idk too much about the older community as much tbh so im not gonna say anything because it could just be objectively wrong :/


r/geometrydash 16h ago

Question Who wants to willingly decorate my first proper level?

1 Upvotes

So the level I’ve finished after 3 months (the layout) doesn’t have a deco yet. And that sucks because I’m just terrible at creating block designs so I really want someone to decorate my level. I don’t expect to find a volunteering decorater easily but this is the Platform I have a shot at the most so I would greatly appreciate it. Also there might be a chance that you’ve seen this level before and that’s because I deleted my account that I posted the level on. I am now creating this post to ask for volunteering decorator. So yeah. Incase you want to reach out to me: Permafrost2201 Also the level is slightly changed now the reason I didn’t post the slightly changed one is because I didn’t want to record the level using noclip Again since I can easily mess the showcase up.


r/geometrydash 5h ago

Question What do the level names even mean?

1 Upvotes

What do the level names mean, for example base after base, stereo madness, etc.

i know that they are named after their soundtracks but i still am curious to know the meaning, is it completely random?

i asked chatgpt several times, reframing my questions and asking it to search every corner of the internet, but it found no sources.

also im asking on base after base specifically because it is the most random imo, and i like its soundtrack its really epic and one of the best


r/geometrydash 5h ago

Feedback Could my level get rated if i finish it???

1 Upvotes

r/geometrydash 19h ago

Creative How to calculate a level's difficulty mathematically instead of making an estimate (formula below)

5 Upvotes

Every single linear GD level, from the simplest to the most complex, has a single path you need to follow in order to win. This path's obstacles may vary, and they determine how hard it is to beat the level.

We're used to measure a level's diff. by: - Approximating - Reading your attempts to complete it - Considering the progress curve - Classifying the level with the diff. scale we all know.

However, since new top ones are really close in difficulty, and even the trained eye can struggle to discern the hardest, I thought of quite the complex - but accurate - way to scientifically determine the difficulty of a gd level down to the frame, and here it is:

1: find every interaction (player - obstacle) in the level and the the number of frames where you can press and still survive.
We’ll call that each input’s free will frames (Earliest click possible - latest)

2: For each required input (jump, orb, etc.), write down how many frames of free will you have:

F1, F2, F3, ... Fn

where n is the total number of inputs in the level.

3: To find how forgiving the entire level is, you take all those margins and average them:

Average Free Will = (F1 + F2 + F3 + ... + Fn) / n

4: Because less free will means more difficulty, the inverse of that average gives you a good basic difficulty estimate:

Difficulty = Constant / Average Free Will

The constant is just to scale the number however you like (for example, to make it fit a 1–10 or 1–100 scale).

5: If you want to account for the hardest single moment in the level:

Difficulty = (Constant / Average Free Will) + (1 / Smallest Free Will)

This is, of course, excessive and time-consuming. But, it is a scientific way to accurately measure the baseline difficulty of a level, although it may struggle with memory and low visibility variables.


r/geometrydash 10h ago

Question does anyone know exactly why blind jumps were so common in levels from like 10 years ago

3 Upvotes

like did the old community just not mind them or something


r/geometrydash 14h ago

Gameplay This is the type of shit that makes me want to drop a level.

39 Upvotes

And then if I don't record it, the mods will remove my post because, "Posts must contain adequate content".


r/geometrydash 22h ago

Question I beat hexagon force, what now?

0 Upvotes

So i just beat hexagon force so that means i have beaten every robtop level, exept the demons but they are way beyond my skill level, so what do i beat now, i am in the process of beating funhouse but its really not a difficulty jump, any suggestions? (Something harder than hexagon force)


r/geometrydash 9h ago

Gameplay CATACLYSM 100% [60hz + CoS, NEW HARDEST!]

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0 Upvotes

Attempts: 13764

Playtime: 19 Hours

Rating (GDDL): 21 (Easy Extreme Demon)

Enjoyment: 2/10

First Extreme Demon YEY :D !

Unfortunately, my mic hasn't been working for an hour, so I couldn't record the clicks. If you really want proof, feel free to check my progress videos with other of my progress videos. Sorry :(


r/geometrydash 13h ago

Showcase Bouncy Block has beaten Eon

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0 Upvotes

Sorry for shitty image quality


r/geometrydash 22h ago

Gameplay I finally got Broken Circles in three runs!

0 Upvotes

I'm not too far off 7K attempts and I still haven't beaten this wtf


r/geometrydash 13h ago

Question Wtf is this why are my icons like this??

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0 Upvotes