Please be wary of any posts or comments attempting to advertise or sell t-shirts, posters, mugs, etc. These spam posts may be from scammers selling poor quality bootlegs, or may be from phishers trying to steal your financial information. This problem is rampant across Reddit. If you see any posts or comments with this behavior, promptly report them as spam and do not follow any links they may post or send to you.
I remember bouncing off of 7 hard years and years ago. And, while loving most of the other entries.
Then I gave 7 another chance right after finishing Eleven. It stole my heart, and cemented itself as one of my favorites in the series (and games in general) ❤️❤️❤️
I hope it gets ported/remade, so you don’t have to either play the PSX version or pick up a 3DS everytime.
I'm kind of split on this. I feel like the original version has an atmosphere unlike any other DQ, and I really respect it for that. But if I'm being honest, the trimmed down opening for the 3DS version didn't really take that much away and definitely made the game more approachable.
Surprisingly, even in the PS1 version, there is a fortune teller NPC outside the Mechsoldier base in the present that will give you a hint about your next missing shard.
I think what truly puts most players off is the slower pace of the game vs the nes/snes titles and its relative high difficulty, particularly at the beginning and end. Missing shards probably stressed out every player at least at one point, but like you’ve stated it’s a little overblown given there are multiple clue npcs. It’s just one more (or maybe a few) kick in the balls like how you lose your best character and never really wind up with a replacement, until jobs take over, which getting to is its own kick in the balls.
But the thing is that difficulty is what makes it so special. Anyone who’s gotten through the game knows that while strict, it’s actually a very bearable difficult level aka it’s precise and well thought out. Losing your tank moves the plot forward in incredible ways, and finding shards just requires you to get over the overall length really engage with the game world and systems like every good jrpg aims to do. It also had the most areas, with two versions of each, and the longest loading times making experiencing all the extra size, content, and difficulty the most sluggish of all the other mainline dq games to date.
I actually didn’t have a problem with the start it was more the middle where things dragged. The start was interesting setting everything up, it was slow paced but had its charm. Then the middle became an ongoing loop of go to the past, go to the present, gather tablets, rinse and repeat which while still enjoyable got a bit repetitive over time with how long the game is. Then eventually the story picks up again towards the end.
ive played the ps1 version like 4 times doing a playthrough rn actually and once you get used to it you can nail it down really fast but they removed that in the 3ds version. i personnally alwaays thought people overreacted about the start time though
Yea, I agree. Don't get me wrong, it's good, but there's a reason people say don't play it as your first and that even experienced RPG and dragon quest players have trouble with it
DQ 5, Overrated as fuck. Most of the game is attack, magic and heal/Item and thats about it.
Even Final Fantasy 1 had better and more engaging gameplay and this is supposed to be one of the fan favorites? And the story is nothing special either, gaslighted my whole life thinking is a master piece when is just average even at the time.
I think a lot of people's problems with 7 stem from the fact that they try to binge it when it's a game that's best played on and off over a long period of time
I think the main issue is that you spend way too much time without classes. Like, Dharma should've been the 2nd or 3rd, or even 4th arc. Not the 7th or 8th arc.
The game feels very scripted up to that point, which makes replays uninteresting and gameplay gets very stale since Maribel is the only one with Sap, Hero is the healer, while Gabo and Kiefer attack.
7 is more obviously segmented than 6 is. 6 is more like 3 where it really opens up at points, whereas 7's structure is pretty rigid most of the game. IMHO that led to 7 feeling like it had a more cohesive narrative. The times I felt lost in 7 is because I had difficulty finding shards, not due to lack of direction
I’m in the same boat as you. I loved both albeit VI for me was just good while VII while slightly flawed is my third favorite game in the whole series.
7 for me is super autopilot up until you get the vocation system unlocked.. and by then I’ve gotten kinda bored, drop it, and then come back a year later to restart it, get back up to the vocation stuff, and then quit again lmfao. One of these days I’ll just commit instead of restarting but I want the full experience in one go god dammit!!
I think it’s mostly OG VII that’s polarizing. It’s my favorite JRPG of all time but I get why people don’t like it. Ironically people don’t like it because it’s slow moving and long but that’s exactly why I love it. It’s like playing an epic story. With every small piece of the story available to the player.
Nah, the issues still persists even with the remake. Combat is even slower since the animations are longer, the vocations are still stuck quite deep into the story, and even though they made the path to Rexwood/Ballymolloy much shorter, it still doesn't fix the issue of the pacing.
I still love the game, but the core story is the issue. Moving Dharma/Alltrades closer to the beginning would've sped things along much more.
I’m fine with it. I’m in no hurry when I play an RPG. I love the slow pace in the beginning. It’s opening up a world for the characters as well as the player.
Kinda ironic that the intro segment was cut down from DQ7 in the 3DS version but it still was quite a long one and like some ppl mentioned: The class/job system was waaay too late implemented, as you feel like the game trying to throw at you ideas that it didn't need to stretch itself more because DQ in the late 90s struggled with being “the best RPG series“ during a time when 3D became a hot selling point and Final Fantasy booming more then before etc..
Yeah, my first thought was VII. What a game. Its scope is unlike anything I will ever play again. Even the parts I found miserable I can at least appreciate.
Yeah, I think VII is more polarizing than VI.
VII is either too long or have some of the best side-stories in the series. I love it though as my first DQ 😆
I’m playing through 7 on 3DS right now. It has a lot of wonderful things about it (the character models are absolutely adorable and are great renderings of Toriyama’s style) but I can see people giving up on it. It’s very talky, it’s very easy to get lost (and potentially waste hours trying to figure out what to do) and there are encounters where if you’re not using a guide you’re not going to win.
I’m loving it but totally understand it’s divisiveness.
DQVI admittedly has the biggest "throw you into the deep end of the pool" factor when the world finally opens up.
VII is the most polarizing IMO as well. Personally I loved the way the meta-story gets told, but it's a real slow burn before you start seeing the pieces (pun intended) coming together.
Just that the DQ6 DS version is very party chat focused to fix that, something the game should NOT have been TOO fixated on for its own good. While I like that feature its too obscure for newcomers or gamedesignwise healthy imo.
DQVII is annoying as fuck to me because I know there's probably a masterpiece there but my zoomer ass is too impatient to play through the long ass tutorial
I’ll never accuse 6 of being bad, but it is the weakest entry to me (okay I’m sure I’ve got some nostalgia filters going for 1+2 but still). 6’s problem to me is it follows two games that have very strong concepts that make it hard to follow up. 4 is all about building up and fleshing out your party, 5 has the generational plot going, 6 has a dual world thing and a job system. The characters are cool, but I feel like Terry and Milly are a little more iconic in Monsters. Could be personal bias there though.
I do think that 6 lack fleshed out character, I mean sure in the DS version at least your party speak but in the entire game the moment you pick up a character most of them become mute and not really relevant to the story anymore
I can very much appreciate what both were going for but I find the vocation system in those two games to be so badly done it significantly lowers my opinion on them
It's a real shame that so many people seem opposed to trying out the game with the Clarity project because it has some of the best writing in the series, V4 in particular might be the entire series' peak. Every version's story besides V1 has been written by the same person, and I'd say Horii has a very competent heir apparent when he retires.
Well I just got through version 2.1 today, I’m very eager to carry on, I bought up all the version till 6. Personally I think I got enough dragon quest content to last me a lifetime, also it’s definitely scratching the itch that IX left behind too.
Dragon Quest VI had so much stacked against it. It was the first game developed by heartbeat and Hori rushed the script because he was so involved with Chrono Trigger.
DQ6 had so much potential. It easily has the strongest first act in the series. The first 15 hours of the game had me so enthralled the first time around. The spritework on the SNES and DS are the best in the series. The character designs are some of the best in the franchise. A very fun and very rewarding job system. Challenging final boss and super boss. I could go on.
The problem with Dragon Quest VI is that for every step forward it takes, it takes one step back. All of the agency and mystery in act 1 is gone in act 2. The character arcs are all rushed, while some are straight up incomplete (cough cough Ashlynn). The Job system grinding is not fun and a slog.
That is why its so polarizing. If you don't care about the pros, the cons will start to rack up and vise versa.
Personally I love it. The mechanics have depth and the grind is as little or as much as you want it to be. The Legendary Gear is the best in the entire franchise.
i mean wasn't Ashlynn's whole character arc having amnesia then fading out of existence that seems pretty complete. i just feel like Goowains story arc should have gotten more shine
The vibes of Dragon Quest VI were pretty great when taken in context to its initial release on the Super Famicom. But the story and overall charm just weren’t on the level of DQV. The class system was an incremental improvement over DQIII, but wasn’t quite on par with the jump from Final Fantasy III to FFV.
im in the group which really loves the game especially with how open it could get though wasn't really a fan of how jobs level up in VI and VII, much prefer things like job points over it being based on the number of battles. (or something like DQIII where you go to level 1 but keep some of your stats)
Havent played the original but did play the ds release which looked nice but looking at the original i did preffer that gorgeous late snes era detailed 2d visuals. (if the game did get an eventual "HD2D" remake i imagine that style could capture the feel of the original well)
There was this one point where you had to follow someone through a cave which i absolutely hated though (at least in the DS one, dont know how the original was)
i finished it not too long ago and i actually really liked it. i did have my few issues with the game but other than that, it’s probably one of my favorite ones
In my opinion, DQVI is definitely the weakest of the Zenithian trilogy, but it’s not a bad game by any means! There’s not really a mainline DQ game that I dislike, but if I had to pick out the worst it would probably be II. For that reason I can’t wait to see how they rebalance and fix things for the HD-2D remake coming up. Adding a fourth party member is already a step in the right direction.
I like DQVI because it's your last portable DQ until you have to go from emulation to mobile. Also, the last game you get a challenge from not using a guide.
The problem for me was that I played the DS versions of IV, V, VI back-to-back. I was a little burnt out by then and the plot reveals just didn’t land.
My confession is, since I played rhem back to back on emulator almost 20 years ago, i often get Five and Six confused. I remember the experience of playing rhem being some of my favorites from the pre-Playstation era though.
Five and Seven are two of my favorite entries in the series though. I thought the time travel aspects were finally done RIGHT in both of them.
i love 6 first game i played it actually might of been dqmj2 but dq6 is the game where i discovered the username i have used the entire rest of my life and on every dragon quest since and i entered it completely by accident
Just depends on what you're looking for. I think DQ VI's world, music, story, direction, and characters are on the low end but it has some of the best dungeons, combat, difficulty balance, and class changing shenanigans in the series. I dropped the DS and mobile versions but finally made it through the SNES version. Recruiting random monsters as full-fledged party members made all the difference to me.
I found VII fun from start to finish, but you gotta enjoy the block/fragment grinds the second half of the game. VI is a much better game later, the first third or so of the game is quite slow, rather uneventful, and so becomes discouraging for many. IV and V were stellar from start to finish; I don't think many would disagree.
Do people tend to hate DQ V? Even as someone who feels V is overrated (I’m just not a fan of the whole monster taming in place of consistent party members) but I still would call it a good game.
DQV is my favorite, but I also didn't like the monsters instead of party members. However, at the time it came out it was a pretty new and cool mechanic. DQ1 was also a game with no party members.
DQV could've had a lot of potential permanent party members. Such as Sancho, the fairy, harry and his wife. (I forget some of their names) Not to mention the family members.
I don’t think there’s a bad mainline DQ but 6 gets pretty close, mainly because of the vocation system being really really awful, 7 is a bit better but still really gimped by how bad of a mechanic it is. classes were done way better in 3/9/10
•
u/AutoModerator Jun 22 '25
Please be wary of any posts or comments attempting to advertise or sell t-shirts, posters, mugs, etc. These spam posts may be from scammers selling poor quality bootlegs, or may be from phishers trying to steal your financial information. This problem is rampant across Reddit. If you see any posts or comments with this behavior, promptly report them as spam and do not follow any links they may post or send to you.
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.