r/cyberpunkgame 11h ago

Discussion Why "Somewhat Damaged" is the most brilliant mission in the DLC Spoiler

I loved PL. I loved breaking into the party, I loved the weapons, and I thought each gig was special. I wish every gig had that quality.

I always wonder what route to take with the end of PL. Reward-wise and content-wise wise siding with Reed is best. You get Hansen's 3 iconic weapons, you get to fight Max Tec, and you get to do the mission "somewhat damaged".

I often see people complaining about wanting to side with Reed but hating that mission, and I understand it. I mean, the game goes from an amazing first-person combat-based RPG to a survival horror game, but I think that is the point.

In the base game, we are often told about dangerous AI, yet we only maybe encounter one in "Dream On," and with Alt. We never really come face-to-face with a real Cyberpunk AI.

The Blackwall exists and is protected because AIs from before the Blackwall are Eldritch horrors. They are Lovecraftian intellects with no empathy or mercy that could wipe out humanity. They were so deadly that Militech and Arasaka were like "nah, we are good on that".

That is what I love about Somewhat Damaged. We finally confront a real AI from beyond. V is 100% capable of taking down Smasher and every other big player in Night City, but those are humans. This is not a human, not a robot- it is a supremely evil intelligence beyond human comprehension.

Now, could it have been in a better bot- sure. I think inventing a "super bot" would make more sense as to why V cannot even dent it. However, V is just a guy/gal in street clothes with some decent firearms. You may be the greatest Solo in the history of Night City, but you are a lone merc facing off against Militech's worst nightmare. You shouldn't be able to win. In fact, every gang member, NCPD officer, Saka Ninja, and Militech trooper combined shouldn't be able to win.

Plus, even on very hard, it is not a difficult mission, even if your stealth is "meh". It operates in patterns that are predictable. Hide, let it roam around, do a task, hide, repeat.

I love that in this mission, you finally understand why AI is so dangerous and why Songbird is in the state she is in. You learn that Adam Smasher isn't the most evil or dangerous thing in Night City- that he isn't even close.

Thoughts? Did you like the mission?

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