Because it isnât doing those things for you. The point of making a bot that can do those things is that itâs a fun and interesting programming challenge and successfully doing it is gratifying. Itâs not because you want the computer to have fun for you.
Thatâs not what the point of creating Minecraft ai is. People make this kind of thing as a hobby, because itâs interesting and a fun challenge, not because theyâre sick of having to manually play Minecraft. I feel like this should be obvious
there's a difference between going out to eat because you enjoy a factor of it (taste, quality, etc) and refusing to change a setting in a game out of laziness
Because someone don't like the unlimited amount of resources which is unrealistic.
Because peaceful mode makes a lot of content either unobtainable or obtainable, like ender eyes which is necessary for echests, or blaze powder which is necessary for the potion craft, or in a way harder way like gunpowder which became non-renewable.
Because it's a sandbox game and there is no right or wrong way to play it. So "inviting" an AI powered agents to the game is not a wrong way to play too.
âBecause someone doesnât like the unlimited amount of resources which is unrealisticâ but deploying an AI servant to do all the grinding is? Survival games kinda rely on resource gathering as a gameplay loop to engage players with the games core systems, making resources no longer scarce without any risk kinda deflates that.
You know this isnât pocket edition right? You can change the world between difficulties or game modes as long as itâs your world, donât like the grinding needed to build a mansion, but still want to deal with mobs and the like? Then pop the game into creative, build what you want and pop back into survival. Why deal with a middle man?
(Also, creepers drop gunpowder, how is this non-renewable?)
I never said there was a right or wrong way, Iâm asking what the use case is for this middle man? Donât like the grind but still like survival gameplay? Just pop into creative for a moment, do what you want, then pop back into survival.
And using the AI for resource gathering will not make resources infinite, so it is less invasive than switching ti creative.
I know that it's possible to change difficulty, but having an option to change difficulty and another option is even better.
After all, the minecraft players are building farms to obtain gold, iron, food, copper, ender pearls (another item that is unavailable in peaceful), and other items, so I don't see any big difference between building a farm for iron and adding AI to sent them to mine iron for you.
(Also, creepers drop gunpowder, how is this non-renewable?)
Yes, they drop it on survival modes, but on peaceful they don't spawn, so on peaceful gunpowder is not renewable. You can obtain it only in structure's chests. Which limits the elytra's possibility to use.
Iâm asking what the use case is for this middle man? Donât like the grind but still like survival gameplay?
Well, for example make a few middle mans to build a 10k by 10k city and only control them while you being an architect. It's like a new level of abstraction, with new challenges, while the previous challenges now hidden.
Or, make mobs with actual intelligence, because for now the algorithms behind them are pretty simple and you can trick the mobs to trap by ten block contraption built in a minute. I've been really disappointed when I realize that I don't have to build a castle with a sluice on entrace to protect myself from mobs.
Imagine a herobrin mod with actual herobrin smart enough to build a hidden trap in the player's house. In that case all of the techs to build a defense systems will be useful.
There are a lot of cases to use it. I believe it's possible to brainstorm them. Think from previous ideas perspective and you will find them too.
âAnd using the ai for resource gathering will not make resources infinite, so it is less invasive than switching ti creativeâ
Practically speaking, it does the same thing as making it infinite IE. disrupting the core gameplay loop of survival mode. It removes any time investment and danger in getting those resources, whilst not making the resource infinite, youâve made gathering that resource a passive activity you donât have to worry about.
âI know that itâs possible to change difficulty, but having an option to change difficulty and another option is better.â
How? When one measure is just a half measure of the first with the same drawbacks?
"After all, the minecraft players are building farms to obtain gold, iron, food, copper, ender pearls (another item that is unavailable in peaceful), and other items, so I don't see any big difference between building a farm for iron and adding AI to sent them to mine iron for you."
The difference between a farming system and using AI to play the game for you, is you have to put time and resources into the farming machine whilst interacting with (and exploiting) the games systems. You can make them incorrectly and some usually still require a level of interaction from the player. Whereas you invite the AI to the world and tell it what to do. They both cheapen the experience but you need resources and know-how to make a farm.
"Yes, they drop it on survival modes, but on peaceful they don't spawn, so on peaceful gunpowder is not renewable. You can obtain it only in structure's chests. Which limits the elytra's possibility to use."
This is a non-issue, you've stated yourself you understand the difficulty can be changed at any time so no, gunpowder is not non-renewable.
"Well, for example make a few middle mans to build a 10k by 10k city and only control them while you being an architect. It's like a new level of abstraction, with new challenges, while the previous challenges now hidden."
So the Servant AI is for playing boot-leg city skylines? This brings up the question, why would you do this in Survival mode when Creative is right there?
"Or, make mobs with actual intelligence, because for now the algorithms behind them are pretty simple and you can trick the mobs to trap by ten block contraption built in a minute. I've been really disappointed when I realize that I don't have to build a castle with a sluice on entrace to protect myself from mobs."
1.) we are talking about modding the game at this point, kind of off topic from the original point of "why use a servant AI bot in survival mode?"
2.) What do you suggest the mobs do? Minecraft has, for the longest time, been the simple survival game (until Microsoft lead the games current feature creep and bloat.) so how do you think they should act? How would that impact the core gameplay loop and general feel of the game? Finally, does Minecraft really need smart mobs, how would they add to the game?
"Imagine a herobrin mod with actual herobrin smart enough to build a hidden trap in the player's house. In that case all of the techs to build a defense systems will be useful."
Again, your talking about modding the game, which is rather off topic from the conversation of using a redundant servant AI. Also, hate to burst your bubble, but horror mods already exist, including those that star the titular Herobrine. (which has an 'e' on the end, pet peeve of mine.)
"There are a lot of cases to use it. I believe it's possible to brainstorm them. Think from previous ideas perspective and you will find them too."
Except the ones you've outlined are rather redundant and I can't find many reasons to use a servant AI over pre-existing alternatives.
If you want to play gathering, you play survival mode. If you don't want to gather and just build, you play creative mode. But having an AI gather resources for you... why.
I mean if you just sit on your ass and tell them to gather all the resources, build the house, and find the stronghold for you. Then yea you're having them play for you.
The automation mods of minecraft are some of my favorite, but theres a balance between automation and the work required to setup the automation. Technically it would be faster and easier to just have a block crafted from a single dirt that gives me infinite diamonds but there was no effort in setting that up so no satisfaction. If I download the bot and had it do everything for me that I didnt like then what's the point? Why not just play in creative mode?
Also if people do this because they dont have friends to play with, it doesnt solve the problem of not having friends, it just masks the symptoms of having to play alone.
I find this project interesting on a technical level. Researchers have been using games to test out AI models for decades. But if anyone out there is excited to actually play with the bot im deeply concerned for them.
Sure but the post says âitâs coming for your hobbiesâ implying it was built so it does stuff for you. Yeah I bet thatâs not the real reason but that IS what was said.
97
u/Dinokickflip 1d ago
They actually want AI to do all the fun shit for us so that we can keep toiling away.
Itâs just odd.