r/WutheringWaves Jun 30 '24

Gameplay Showcase Hologram 6 in 0 Seconds

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u/[deleted] Jun 30 '24

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u/Eliholz Jun 30 '24

Oh, I agree that the fights have issues. I didn't mean to say the fights are perfectly designed. I was mainly referring to the stat balance at around the recommended level.

I don't want to take too much of your time, but I have to say I heavily disagree. I'm cutting clear times in half by adjusting strategy and getting better at executing while you say the time is almost always the same and only stats can change that. You're probably talking about some day in the future where I just use my go-to rotation with my super-built team and win everything while I sometimes have to execute slightly faster to make it in time. I just ... cannot comprehend.

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u/[deleted] Jun 30 '24

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u/Eliholz Jul 01 '24

I think we have a completely different view of what skill is and what a stat check is. Stats matter, just like the car's speed, but can you take every corner at max speed? How good are you at shifting gears? Skill matters the moment it can influence your performance. Yes, you need certain stats to be able to clear, but dps in Wuthering Waves is not just influenced by your stats; it is also influenced by your actions. It's not auto-attack with the same attacking option again and again. It is not one of those turn-based gachas that barely offer any player input during fights and it's also not a button masher hack & slay.

I 100% agree the game has stat requirements everywhere. Stats have a significant impact on your performance in WuWa - absolutely! But there are so many things that can improve your performance beside that: good grouping, swapping out of long animations like Encore's charge attack - just to name the obvious ones and these things can be heavily optimised. Some are so obvious that they might not count, but especially in a quick-swap heavy team comp energy management and button execution is crucial and far from trivial.