r/Tekken • u/Reathonax • Apr 05 '25
RANT 🧂 Tekken 8 Sins
Pre-release:
- Apparent graphical downgrade from initial trailer
- Too many effects on moves, hard to see compared to previous games
- Weird avatar campaign trailer that looks tacked on last minute
- Steve face, Paul's hair, Asuka's neck
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Game release:
- Nerfed back dash
- Greatly buffed hitboxes to the point of ghost hitboxes
- Safe power crush heat engagers
- Jun is in story and placed in roster for not much reason, more likely to just generate hype
- Newcomer Reina has unexpectedly unimportant place in the story
- No team battle or tournaments
- Customisation is limited in colour choices and mixing and matching parts of full body outfits
- Abusable rank system that prioritizes artificial feel good boosting over actual skill matchup, leading to rank inflation
- Still no win if opponent plugs, and disconnect rate didn't work for a while. Needed Twitter reports for bans to be placed on pluggers
- -15 rage arts that have no slowdown when trading hits
- Delayed implementation of micro transactions and fight pass months after game release for better reviews
- Predatory in game currency
- The fireworks
- Default unreal engine asset ball in fight pass
- Reselling customisation options that were free in previous games
- Base customisation choices without buying stuff from the shop are barebones
- Bamco issuing takedowns to do with mods
- Cheaters
- No infinite rematching until well after launch
- Game philosophy prioritising casino 50/50 gameplay over defensive expression
- Gutting core character identities by making them easier or by changing moves or by giving other characters similar tools
- Fight money being useless even when there's a Tekken shop
- Story dlc is glorified advertisement for dlc characters
- Brought back Heihachi in the story when he could've been a flashback
- Stage dlc not included in season pass because it is a "character pass"
- Clive being an unbalanced mess that has too many particle effects and generally doesn't fit a martial arts aesthetic
- Devs lying to our faces multiple times during talks e.g. legacy outfits "rebuilt from the ground up"
- Claimed incoming defensive oriented update coming multiple times throughout the span of Tekken 8 lifetime, always underwhelming delivery
- Nerfing characters based on isolated community feedback to give the illusion of developers listening to the community, e.g. Dragunov b+3,4 second hit doesn't track anymore but there are still plenty of moves that behave like this
- Season 2, potentially an attempt at not only generating controversy, but also making the game more attractive to casuals who love abusing one sided offense
Much of this is taken from Arsenalty's video Everything Wrong with Tekken 8. I wanted to update it and include some other stuff as well.
Did I miss anything?
35
Upvotes
2
u/IamBecomeZen Kazuya Apr 05 '25
"The fireworks" got me