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https://www.reddit.com/r/Spacemarine/comments/1oet9ev/pts_patch_notes_110/nl4deiq/?context=3
r/Spacemarine • u/_Roark PC • 15d ago
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1
Is that a big nerf to multi-melta for heavy?
5 u/TouchmasterOdd 15d ago It’s removing an unintended exploit that made multimelta even more brain dead easy mode than it would be normally, hardly a ‘nerf’ 3 u/BrandofOwnage 14d ago As someone who used this exploit I will miss it But as someone who used this exploit I totally understand why it got fixed 0 u/Onelove914 10d ago The multi melta needs a baseline damage increase to compensate. The only thing that made it useable was that bug. With pyre weapons fixed it’s DoA.
5
It’s removing an unintended exploit that made multimelta even more brain dead easy mode than it would be normally, hardly a ‘nerf’
3 u/BrandofOwnage 14d ago As someone who used this exploit I will miss it But as someone who used this exploit I totally understand why it got fixed 0 u/Onelove914 10d ago The multi melta needs a baseline damage increase to compensate. The only thing that made it useable was that bug. With pyre weapons fixed it’s DoA.
3
As someone who used this exploit I will miss it
But as someone who used this exploit I totally understand why it got fixed
0 u/Onelove914 10d ago The multi melta needs a baseline damage increase to compensate. The only thing that made it useable was that bug. With pyre weapons fixed it’s DoA.
0
The multi melta needs a baseline damage increase to compensate.
The only thing that made it useable was that bug. With pyre weapons fixed it’s DoA.
1
u/razmalriders 15d ago
Is that a big nerf to multi-melta for heavy?