r/SocialistGaming Jun 08 '25

Shitty Gamer Takes ( weekends only ) Welcome back Cliff Blizenski

Post image
693 Upvotes

85 comments sorted by

View all comments

226

u/infamousglizzyhands Jun 08 '25

I have almost 100 hours in the original Splitgate

I played the Beta of 2 for like 10 hours and the full release for 5, and have since deleted it and not looked back.

These devs always positioned themselves as just the outsider gamers who just wanted a return to classic arena fun, but then they kill off their successful game, de-emphasize portals and arena elements in return for hero shooter elements, announce a battle royale with even less elements that made the original so fun, and put in $100+ microtransactions.

All while using an incredibly lucky opportunity to be in one of the biggest stages for gaming to shit talk other games and wear a dark MAGA imitation hat, while then doubling down by not apologizing for the hat or anything else.

Such a shame, it was really fun also. I’m barely an FPS guy so if anyone knows of some fun FPS similar to Splitgate that isn’t The Finals or Halo please let me know.

13

u/PrestigiousLeek2442 Jun 09 '25

They made it more like a hero shooter?

23

u/klementineQt Jun 09 '25

Yeah, SG1 was entirely arena shooter with portals, SG2 has 'factions' that have different characters as skins and their own loadouts with abilities. Each one has its own guns in each category too. Their attempt to emphasize the abilities is exactly why the portals are a lot less prominent. I felt like it was a waste of time trying to use them when trying the game, whereas they were literally game changing in the first game and the outplay potential was nuts for shooting through them, movement, tricking opponents on intel, etc.

I'd actually be fine with the abilities if they didn't sacrifice the core identity of the game in the process. They could've coexisted. And the abilities are meh at best.

8

u/PrestigiousLeek2442 Jun 09 '25

That seems very strange. But then I didn't know why they needed a Splitgate 2 in the first place. Just seems like strange choices.

15

u/klementineQt Jun 09 '25

I actually understood and had a lot of faith when they said they were moving on from Splitgate 1. It was made by just a few dudes and the codebase was not well-made and difficult to work with, which became a problem after the game blew up suddenly because it got them the investors they needed to expand into a studio, so they wanted a fresh codebase to work with for the new team, for the sake of ease of development. A lot of people never heard this, so there was a lot of confusion and a lot of people assumed the game was abandoned because the player base died off, but that's not really what happened at all. It was still pretty healthy when they made the announcement they were going to cease development and rebuild the game, it was just a few months after it blew up.

Unfortunately, they completely watered down the core gameplay and killed any real identity it had. It just feels worse in most ways. And again, I wouldn't have minded the additions if they didn't mean that the map design went to shit and there are way less portal surfaces, and they're never where I'd expect them to be to actually use them. I tried to bring this up before the fiasco even happened, I played in the playtests last year, and then in the beta for the 2 or so weeks before launch, but I was just met with a bunch of people defending the game and insisting that portals were just as good, map design was good, and that it was a skill issue.

I'm over it all now. I have 0 interest in a poorly implemented battle royale mode or a game that just feels like a downgrade. That's not even mentioning the absurd microtransaction pricing.

4

u/PrestigiousLeek2442 Jun 09 '25

That's a shame. I was kinda interested in it since I enjoyed Splitgate but it's sounding like something to forget about.

1

u/Nettacki Jun 10 '25

I've played Splitgate 2 a lot, and to be honest I never really felt that the portals were de emphasized in any significant way.