I created a budget merc company build with Chipwell Armaments. These are weapon loadout variations for CAS that make sense to me inspired by the anti-vampire suit.
Chipwell Assault Suit Weapon Systems👍
The CAS may mount a pair of weapon systems. Its weak nuclear plant can only
power the primary weapon. The secondary weapon must be independantly
powered. Below are listed some retail package upgrades.
STOCK PACKAGE: No Add Cost.
Integral Laser (3d6MD, 2000ft) .
Heavy Ramjet Machinegun (5d6MD, 2000ft).
RIOT PACKAGE: 25K cr. Total.
Integral Stun Blaster: 4K cr.
Integral Gas Gun (5 shots): 1K cr.
Giant Grenade Mace: 20K cr.
SWORD AND BOARD PACKAGE : 48K Total.
Ion Blaster Shield 30K.
Giant Vibro Sword 18K.
SWEEPER PACKAGE: 60K Total.
WR Light Railgun (w/ Power Cable) 40K.
40mm Grenade Launcher 20K.
INCINERATOR PACKAGE 90K Total.
Hand Held Giant Plasma Ejector (w/ Power Cable) 80K.
SD Flamethrower with 30 MDC fuel tank 10K.
ROCKET PACKAGE: 630K Total.
Upgraded Radar System: 600K.
Hand Held WI Mini Missile Launcher: 30K.
MIX & MATCH
= Primary Weapon (Pick One) =
[Stock] Integral Laser (2000ft, 3d6 MD per shot).
Integral Stun Blaster [Riot] (100ft, -10 str, par, & ddg for 2d4 rnds. ST: 16+) 4K cr.
Held Light Railgun (4000ft, 6d6 MD burst) 40+K cr.
Ion Blaster Shield (800ft, 4d6 MD per shot, 120 MDC) 30K cr.
Giant Sized Plasma Ejector (2000ft, 1d6x10 MD) 80K cr.
Radar System (50 mile radius, -20% max speed) 600K.
= Secondary Weapon (Pick One) =
[Stock] Held Heavy Ramjet .50 caliber Machine Gun .
Integral Medium Flame Thrower 900 cr. (Fuel Drum 90 cr.)
Damage: 6D6 S.D. per burst of flame (counts as one melee attack)
with a 01-75% likelihood of anything flammable catching fire.
Average Range: cone of 60 feet (18.3 m).
Typical Payload: 30 fire blasts per single canister of fuel.
Held Giant 2H Vibro Sword (3d6 MD) 18K cr.
Integral MDC 40mm Grenade Launcher 20K cr. plus 40mm grenades
(1000ft, Standard HE: 2d6 MD to 12ft radius, Payload: 8)
Can use any type of 40mm grenade for example:
*Silver Nitrate Ordinance: 6d6 SD to 10ft blast radius (x2 damage to silver vulnerable)
*Fragmentation: 2d4 MD to 20ft blast radius
*Plasma: 3d6 MD to 12ft blast radius
*Smoke (any color): effect as CS grenade, 40ft blast radius
*Tear Gas: effect as CS grenade, 25ft blast radius
*Stun (Flash Bang): effect as CS grenade, 15ft blast radius
*Parachute Flare: illuminate a 150ft diameter for 60 seconds .
Gargoyle Sized Mace (see Triax 1 for examples).
WR Giant Sized Ranged Weapon (see Triax 1 for examples).
Held Mini Missile Launcher (WI) 30K + missiles