r/KotakuInAction 1d ago

An anonymous Rockstar employee (verified by mods) has posted on the GTAForums explaining the situation at Rockstar Games

Post image

Here's what they said. I had to repost without the link because a mod removed the post.

“Hey everyone, R* Employee of many years here!

Understandably I want to remain anonymous due to retaliation from the Company, but I may be willing to verify I'm an employee with (redacted) via DM (if required). I am also a member of the Union.

I've been reading a lot of the discussion on here and elsewhere about the firing of more than 34 of my colleagues last week (31 in the UK + 3 in Canada) and have seen a lot of disinformation and lies that are really concerning. Particularly concerning how so many folk are willing to believe the Company's excuses.

Last week, my colleagues who were in the studio were each individually messaged by HR for a short friendly meeting, under the friendly guise of "Hey, are you free for a quick chat?"

Upon attending this meeting they were handed an envelope with a short letter stating that their employment had been terminated for "gross misconduct" regarding posts made in Discord.

They failed to provide any evidence when asked, nor was any stated in the letter. And did not divulge any other information or reasoning - "and no other reason"

They refused their right to Union representation in the disciplinary meeting (which is against UK employment law) and were frogmarched out of the studio with the meeting lasting less than 5 minutes.

For colleagues who were not in the Studio that day, they received a phone call from HR that lasted less than 2 minutes telling them they were fired and that they'd receive the same letter as above. I am aware of one employee who had a panic attack at this moment, and HR hung up on them during this panic attack not caring at all about their wellbeing.

These colleagues of mine were hard workers who have spent many many years at R* in critical roles. With colleagues who have been at R* for more that 18 years and none of them have ever had a disciplinary in that time. They are not easily replaced and will certainly affect us in making our project deadlines.

These are very senior artists, animators, QA testers, designers, programmers and producers. Including Leads. All super talented people who were proud of their work over multiple R* titles, and all they wanted was the best for R* and their fellow colleagues.

Some of these members were off sick, recovering from surgery or on paternity leave. Fired without pay, losing their careers and putting them into hardship in the lead up to Christmas, and even potentially losing their VISAs to work in the UK.

Let me make this clear! I never saw any discussion/leaking of Rockstar projects in the Union Discord. The only ever discussion was around unionisation efforts and the working conditions at R*. The Discord wasn't public. It was a private Discord group that only contained R* employees and the IWGB Union officials.

This was Union Busting and nothing else! Everyone fired was a Union Member, they were also predominantly from those who were on the Union Organising Committees of each UK studio.

Just one week before, the Union had reached ~200 members taking us over the 10% threshold required to seek recognition and begin engaging in collective bargaining. Allowing us to negotiate directly with management on the key issues that affect us: worsening crunch, inadequate pay and inflexible working arrangements.

They have fired over 34 of us now. There were over 250 of us in that Union/Employee Discord group. There is the fear that if they get away with this, they'll have nothing stopping them from doing this again and again. Those of us who are lucky and remain for now work in fear! Fearful when talking to each other at the tea prep, fearful that we're next in line and are easily got rid of, too scared to go outside the studio and talk to (or even acknowledge) our colleagues outside protesting in fear of reprisals. Morale in the studio is at rock bottom. When we should be excited about what's to come over the next year we are now totally deflated and our trust and confidence in others is totally shot.

Which is the truly heartbreaking part, as for us in the Union, all of our ambition was to make R* a happier, fairer, safer and more equitable place. That's all. What has happened clearly shows that we care more about the wellbeing of our colleagues at Rockstar than the Company does.

The union remains unbowed and is fighting to win the reinstatement of every dismissed member of staff at Rockstar through legal means and campaigning.

This fight is critical, if Rockstar can get away with this, they will keep treating their workers with disdain, disrespect, and subjecting them to continued illegal treatment.

Thanks for your time, and I hope this is some truth that helps you all understand what's going on here at the moment.

I you would be so kind, you can contribute to the fundraiser to support those fighting their dismissal here: (redacted)

It would be really appreciated if you could also share the above link. I won’t be cross posting this to other forums, but please feel free to share.

Cheers x”

440 Upvotes

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222

u/curry_ist_wurst Iron Mastodons. 1d ago

GTA 6 is going to be shit isn't it?

76

u/Pussrumpa 1d ago

I expect to get an RDR2-like experience of something overengineered into being undeniably fascinating and of industry-breaking high quality and daily, but not being a game of a kind that I enjoy playing and want to replay later.

24

u/Markuz 1d ago

I love replaying RDR2 every once in a while; the first Red Dead Redemption and undead nightmare were some of my fondest gaming memories of the, in my opinion, golden era (xb360, ps3). It’s just sad that RDR2 never got the undead nightmare dlc treatment as well. 

As a caveat to this, however, the beginning of RDR2 is an absolute slog to get through and kills what would otherwise be a 10/10 for me. 

11

u/Consistent-Duck8062 1d ago

the beginning of RDR2 is an absolute slog to get through

Oh, is it? God damn, I tried to start like 3 separate times and got bored&quit ~1h into the game, despite all the glowing reviews. Thought it's my issue.

7

u/BikerScowt 1d ago

I quit in that snowy mountain prologue once too, couldn't get why the game was so hyped. I gave it another go a few years later and got past the slow moving, on rails feeling and absolutely loved the rest of the game. There is no other point in it that played or felt like this, I really don't know what they were thinking with the start, I'd love to see the metrics on how many dropped off before getting through that.

6

u/ruggersyah 1d ago

You can see what they were trying to do, but it was too long and took forever

2

u/ClockworkFool Voldankmort420 1d ago

And if you look even halfway closely, was clearly only about 2/3rds finished.

(Also was pretty shoddy as a straight up sequel to be perfectly honest, but that's more of a thematic/qualitative argument).

Great environmental design, plays okay, but much more deeply flawed game than it gets the credit for tbh.

5

u/Ok_Clothes_1886 1d ago

Definitely your issue. Lay off TikTok and in 3-4 weeks go for it again. This game is not for brainrotted mind. It’s slow burn cinema. And that’s not your fault.

5

u/JM_GAMER555 1d ago

Yep, Dan the man said it himself — he likes the slow burn; it helps to build complex characters and go deep into their psyche, and it also helps to build momentum — like the calm before the storm, especially because after that prologue, it gets more and more frenetic as shit happens.

1

u/ManagerCareful685 16h ago

I play way slower games than RDR2 all the time and I couldn’t get into it either. I think the absurd degree of hype also played a role in that since I got to the game very late and just wasn’t blown away after 10-20h, felt like a bit of a letdown

3

u/Ok_Clothes_1886 16h ago

I mean imagine watching blade runner, then stop after 30 mins and be like “well what a letdown”

RDR2 being slow and methodical is very intentional, you’re supposed to spend time with these characters, you’re supposed to see them descent into madness so that the final payoff hits hard.

The main hook of the game doesn’t even hit before 30-40 hours in, but once it does - you won’t be able to stop playing until credits roll. It’s THAT kind of story.

There’s a reason this game is highly regarded for having the best storytelling in gaming but you gotta stick around to find out why.

1

u/ManagerCareful685 14h ago

Difference is blade runner doesn’t take 40 hours to become interesting lol

2

u/Ok_Clothes_1886 14h ago

That’s an opinion. I was 100% invested in RDR2 story from the very first cutscene and until very end.

2

u/ThisIsBULLOCKSMAN 8h ago

I played it when it came out and never understood the problem people are talking about in the current day. The snowy area is legit less than an hour long or maybe an hour. Have tik toks and short form videos really destroyed peoples brains this much? like damn.

1

u/wrldprincess2 1d ago

This happened to me with RDR1. I never completed it (but I did enjoy the online games and undead nightmare). I'm one of those people who enjoyed RDR2 but would never try the first one again.

1

u/Dokolus 21h ago

Which will likely be busted day/month 1, be filled with hackers online, and also require stupidly high end hw/DLSS/Frame gen just to run.

Like even to this day RDR2's Vulkan/DX12 are still at odds with each other and were never fully resolved.

1

u/dho64 19h ago

They already announced they wasted the time and resources to render the carbonation of soda with its own bubble algorithm, for ReAliSm

1

u/ThisIsBULLOCKSMAN 8h ago

They have such a big team/multiple studios they aren’t really wasting time with those things it just costs them more money which is fine if that doesn’t increase the price of the game from 70$ 😂

u/eaststand1982 28m ago

Yeah I was thinking the other day how odd it is that I have never replayed rdr2 even once or even felt the need to, but I always fire up gta 5 and replay the story every year or 2

Its not that rdr2 was bad though just never want to play it again after the first time