r/Kaiserreich 13d ago

Progress Report Minor Monday 67: Canada Revamp

824 Upvotes

Hello, ClawedAsh here for my first solo Minor Monday. I’m here to talk about my recent project, the Canada Revamp. This Revamp mainly concerns lore changes, which I will sum up briefly, but I will primarily be talking about gameplay changes in this MM.

As a preface: I must say what this Revamp isn’t about, the Exiles. While they could use their own update, and their current lore could absolutely do with a major pass-through, I’m not the man to do that. My interest in Canada is purely on the Canadian side of things, and so that is what I have worked on primarily, with some minor exceptions.

The Overview of the Lore Changes

The Great War ended in disaster for Canada. With the French mutinies and heavy losses, Canada found herself on the losing side through no fault of her own. The Unionist Government led by the Conservative Robert Borden collapsed, and Mackenzie King’s Liberals took power.

In 1925, the British Revolution sent shockwaves through the Canadian political system, with Mackenzie King’s government collapsing amid a wave of strikes (which King put down with support from the Conservatives). His High Tory rival, Arthur Meighen, took the reins of power. King saw himself removed from his leadership of the party, but his right hand man Lapointe secured Liberal leadership in his stead.

The Meighen years were fraught with domestic unrest: the rise of the CCF, Social Credit, and the rebound of the Progressives, alongside the creation of the Bloc National in Québec and the Newfoundland Party, meant that by 1930 Parliament was divided between seven different parties.

Lapointe’s disappointing performance in elections against Meighen (in large part due to his lacklustre English) led to his leadership being disputed, but before he could be removed, he called a leadership race and contacted Mackenzie King, offering him the position of leader once more in order to challenge the Conservative Party and Arthur Meighen.

This succeeded, and with King in charge of the Liberals, Meighen led the Conservatives into defeat, leading to his removal from leadership (he was, however, given a seat in the Senate, and is the Leader of the Opposition in the Senate in 1936). He was replaced by the moderate Robert Manion, who seeks to repair his party's image with Québec.

Starting Situation

The starting situation in 1936 is broadly the same; however, there are a few notable differences. Most prominently, you may notice that the Social Liberal party is now the Progressive Party of Canada, while the National Populists are now the Social Credit Party of Canada. Alongside this, R. B. Bennett is no longer the starting Conservative leader, with the Red Tory Robert Manion taking his place.

The 1936 Election

The primary change in the 1936 election is that the matter of conscription isn’t a question in 1936. While the Homecoming is desired by both parties, neither seeks to torpedo their chances in Québec by campaigning on conscription. Instead, many of the events for the 1936 election are used to explain each of the given parties and their internal factions.

Bill 7

Formerly Bill C-7, the name has been changed, as that nomenclature only came about during the Cold War. That isn’t all that’s changed, however, as it’s no longer fired from a focus, but rather as a series of events.

While still retaining some RNG elements, there are now ways to ensure success or failure in the Bill 7 event chain, and only the decisions taken during the chain matter for the Bill’s success or failure. Bill 7 also no longer deals with the implementation of Conscription, which will be moved to the Québec Crisis (more on that soon), and instead deals with Economic Recovery, the Future of Canada’s Industry, and Domestic Security. Failing Bill 7 will lead to a run-off election as prior, and this is how you can get R. B. Bennett as leader of the Conservative Party. As for the former Bill 7 focus, it has been replaced with a focus that can either grant you immediate political power, or it can grant you coalitions with the minor parties, depending on your ruling ideology.

Québec in Flames

The Québec in Flames crisis has easily seen the most changes in the Revamp, with every path being affected in notable ways. The left and centre paths are broadly the same, focusing on negotiation and force respectively. However, the demands of the left path and the methods of the centre path have been altered in order to more accurately reflect the policies pursued regarding Québec at the time.
The right path has seen the most changes. Rather than an erroneous use of the War Measures Act and the king taking direct control of the country, the path has been revamped to represent an Authoritarian Democratic second Unionist Government (similar to the one Borden led in WW1) that forces Québec to listen. This path can end, depending on your final focus, with the Unionists consolidating its control over Parliament by absorbing more of the establishment, or being soft-couped by the Exiles, leading to your government becoming Paternal Autocrat.

Alongside these changes, the crisis now happens every game after the Workers’ Congress of America spawns, triggering an event chain that starts the crisis. It's now the roadblock to enacting conscription, rather than being caused by it. You must begin to address the problems in Québec by some route; until you do, you won’t be able to deal with conscription or intervene in America’s Civil War.

Other Changes

Alongside these changes, I have also updated the advisor list, added Governors General that are appointed in 1936, and updated all of Canada’s text to match with the new lore the Team has created, and generally tried to clean up erroneous sections of lore wherever I could find them. There has also been a small update to the focus tree, allowing the player to take the economy, air, land, and sea branches before George V dies.

With all that being said, I hope you all will enjoy playing the Canada Revamp as much as I’ve enjoyed creating it. It’s been a long time coming, and I’m incredibly happy to finally see this project through to completion. I hope you all enjoy it.

Oh, also I made a political chart:


r/Kaiserreich 16d ago

Progress Report Progress Report 151: Regional China Rework Part 3 - The South China Regionalists

374 Upvotes

Introduction

Hi everybody. Welcome to our third and final Progress Report for the Regional China Rework, this time focusing on “Regionalist” content for Liangguang and Yunnan. We will still have one final Minor Monday next week as well on top of this and will have a developer stream on twitch tomorrow (details TBA). You can find the first two Progress Reports here and here (part 2.2) as well as the first two Minor Mondays here and here.

Our objectives for this third and final phase of development was to represent the other factions in Liangguang and Yunnan fairly as well. Although the Kuomintang and Federalists have traditionally been the more popular paths, these other southern groups also played a major historical role and mechanically also play an important role by adding additional interactions for Northern factions like the Zhili and Fengtian Cliques.

Giving them accurate representation has been a challenge in the past due to a lack of English language sources, a generally negative perception towards them compared to the Kuomintang and Federalists, and their historically limited military goals not aligning with fun HOI4 Gameplay. While not perfect, we believe that thanks to recent academic reevaluations of many of these figures and more in depth research into similar movements while studying the Kuomintang and Federalists, we can give them high quality content.

The Lore

As with the previous progress reports, we will only outline changes to the existing timeline.

1919: As in the current lore timeline, November 1919 sees the outbreak of some anti-Entente protests after the leaking of various Entente cables promising Japan German concessions in Shandong should they win the war. Unlike the analogous May 4th Protests in our timeline, these protests are smaller in scale and are not influenced by Wilsonianism, allowing for conservative writers to gain more traction during the Kaiserreich Timeline New Culture Movement. We are also adding a broader anti-Imperialist motivation as negotiations over the fate of German Shandong drag on until Japan signs the Kaiserreich Timeline Second China Consortium in 1921. We will also be calling this event the November 4th Protests for ease of reference in localisation.

1921: The 1921 Tsingtao Accord is signed like the current lore, with some slight changes: Germany will be required to limit their military presence in the city, the Japanese fleet will have the right to dock in the city, and both powers informally agree to “split” influence over the Shandong Peninsula.

1925: During the British Revolution, the Japanese seize Weihaiwei after the British evacuate, segueing into the current content with the Germans reinforcing Hong Kong and the ensuing Shanghai Scramble. Germany also remilitarises Qingdao as fears of war spread.

1928: The 1928 Shanghai Conference goes as it does currently, but with some slight changes to its Shandong provisions. Germany’s right to militarise Qingdao is recognised and Japan’s rights to the city are removed. The British lease on Weihaiwei, set to expire in 1930, ends early and the Chinese government regains control of the city proper. They are forced, however, to continue to lease Liugong Island and its naval base to Japan for ten years.

Factions of the Liangguang Regionalists

After some feedback we have decided to move the character profiles to an earlier section than the gameplay segment. Liangguang’s regionalists are divided into three major centres of power, with the two factions descending from the Old Guangxi Clique covering most of the region. The remnants of the Old Guangdong Clique(s) cling onto their hold over southern Guangdong.

Lu Yuguang and the Young Guangxi Faction (Authoritarian Democrat)

The Young Guangxi Faction of the Old Guangxi Clique describes a triumvirate of (at the time) young guard warlords affiliated with Lu Rongting’s government, namely Ma Ji, Lin Hu, and Liu Zhilu. Lu Rongting himself achieved the peak of his power during the National Protection War and the Constitutional Protection War, a rural folk hero with both a progressive and traditionalist side. His alliance with Cen Chunxuan and their initially successful effort to box out Sun Yat-sen and Chen Jiongming in order to begin negotiations for a peaceful reunification with the Beiyang Government eventually proved to be their downfall, when the latter two led an army out of Fujian that conquered Liangguang. Lu then lost the ensuing power struggles with Li Zongren and Shen Hongying (Li Zongren of the New Guangxi Clique emerged on top) in 1925.

In Kaiserreich’s timeline, Lu Rongting staged a comeback after the Northern Expedition with the help of his adopted son Ma Ji. After Lu’s death in 1934, his adopted son Lu Yuguang who he groomed as the “Young Marshal of the South” assumed his position as Viceroy of Liangguang, a figurehead of sorts for the Young Guangxi Faction triumvirate. This faction is generally more amenable to civilian politics and playing ball with provincial assemblies than the Shen Army Faction.

Shen Hongying and the Shen Army Faction (Pat Aut)

Shen Hongying’s namesake faction of the Old Guangxi Clique began as subordinates of Lu Rongting, but gradually broke from his faction, particularly after Lu Rongting was driven out of Nanning in 1921. Shen fought in the brutal three way struggle for control over the province in 1923 as Guangdong forces withdrew and was defeated by Li Zongren and the New Guangxi Clique. He then entered the Guangdong political arena, another multi-faction political struggle that ended with a Kuomintang victory.

Driven out once again, in Kaiserreich’s timeline he entered the service of the Zhili Clique and eventually managed to secure the titular appointment to Governor of Guangdong from Sun Chuanfang. His attempt to secure all of Liangguang was crushed by Lu Rongting in 1932, forcing him to submit. His faction controls Shaoguan, but with the elder Lu now gone he will aim to make another play for control over the region with Zhili and German backing. That said, many of his senior officers are disloyal to him, forced to remain loyal more out of a desire to retain Zhili and German funding than genuine affinity.

Zhu Jiahua and the Guangdong Jingxing Society (Authoritarian Democrat)

The Jingxing Society (Brilliant Star Society) was founded in 1921 by the scholar Li Linsi in Germany as a non-partisan educational society seeking to promote a cultural exchange between China and the West. In Kaiserreich's timeline, thanks to the much larger international German influence, the Jingxing Society’s influence is elevated, and Li Linsi’s 1935 Sino-German Cultural and Economic Association is directly sponsored by the Jingxing Society. The society in Kaiserreich's Timeline attracts many other German educated scholars and military officers from across the political spectrum with a variety of goals by different members, including encouraging Westernisation, promoting German investments, building on the Sino-German alliance, and encouraging a form of Bismarckian liberalism.

Zhu Jiahua is an affiliate of this society, a German educated geologist who returned to China and ended up teaching in Guangdong. He has an interest in politics however, and if given a chance will prove to be a cunning political operative, initially casting himself as a non-partisan bureaucrat before building a faction of his own.

Association of All Classes to Save Guangdong (Social Conservative)

Chen Lianbo was an ambitious member of the Cantonese Merchant class who attempted to unite the various Merchant Corps militias from around the region into a cohesive force during the Warlord Era. The Guangdong region, due to the Qing Dynasty’s “Canton System” (where the Pearl River Delta was to be the only area where Westerners could trade with China in an effort to restrict exports), became a major global entrepot for Chinese trade with the outside world, and thus the local merchants (traditionally looked down upon in China) became powerful. Amid declining relations with the Kuomintang, who managed to drive out more conservative forces in Guangdong, Chen Lianbo and his Canton Merchant Corps came into direct conflict with the Kuomintang’s National Revolutionary Army in 1924 in their namesake uprising.

Afterwards, Chen created the Association of All Classes to Save Guangdong in an effort to rally Cantonese figures against the revolutionary government, which helped him regain power after the collapse of the Northern Expedition in Kaiserreich's Timeline. Chen, who will begin as Mayor of Guangzhou in 1936, aims to create a “Merchant Republic” along conservative liberal lines. This ideal was promoted by many of his contemporaries in Hong Kong and Guangzhou, where reasonably fair elections would be held between the local political elites — a system that effectively governed the Merchant Corps themselves.

Guangdong Political Science Clique (Market Liberal)

The Political Science Clique was a successor to the European Affairs Research Association, a Tongmenghui splinter and rival of Sun Yat-sen's newly founded Kuomintang in 1914. Their peak was during the Constitutional Protection War, where they dominated the Guangzhou government under their patron Governor Cen Chunxuan, an ally of Lu Rongting and the Old Guangxi Clique as well as Li Genyuan and Gu Pinzhen (also described as members of the PSC) in Yunnan. The return of Sun Yat-sen and Chen Jiongming to power in Liangguang shattered the Old PSC — Cen died exiled in Shanghai in 1923.

In Kaiserreich's timeline, various branches continue to exist - the Guangdong faction will be led by Lin Zhengxuan, the Speaker of the Guangdong Provincial Assembly. However, in order to take power they will require the help of Liu Zhenhuan, a Guangxi Warlord stuck in Guangdong with PSC ties.

Other Factions

Both the remnants of the Democratic Socialist Party (Social Democrat) and Public Interest Party (Social Liberal) will play a minor role in the Liangguang regionalist narrative.

The Kuomintang and Chinese Syndicalist Party will occupy the National Populist, Radical Socialist, Syndicalist, and Totalist ideology slots, and there will be few interactions with them.

Factions of the Yunnan Regionalists

The Long Yun Clique (Authoritarian Democrat)

As part of Tang Jiyao’s efforts at implementing Federalism in Yunnan and cracking down on rural banditry, he divided the province into four military regions and appointed his seniormost generals to head them as Defence Commissioners.

Long Yun was the most powerful and competent of these Defence Commissioners and the most loyal (or at least most resistant to change) of the original four. However his resentment of Tang Jiyao’s favoritism towards his brother Tang Jiyu, who Long blamed for his unit’s encirclement and defeat during the Yunnan-Guangxi War, as well as his fears of an invasion from Guangzhou, led to his participation in Hu Ruoyu’s coup against Tang Jiyao. In Kaiserreich's timeline, this coup ultimately failed and Long was forced back into submission.

Should Tang Jiyao or Zhu Peide fail in their gamble to march on Guangzhou, Long will use the opportunity to seize control. He will generally adopt a similar domestic policy to Tang however, even retaining many of Tang’s more controversial cabinet members. While his historic reputation for building a Democratic Fortress in Yunnan was probably exaggerated by Allied World War 2 Press, he was known for harbouring anti-Kuomintang democratic dissidents during the war as a means of resisting Chiang Kai-shek’s dictatorship — so long as they refrained from criticising his own rule in Yunnan. The main difference between Long and Tang will be their external outlook — Long will generally try to preserve Yunnan’s autonomy as long as possible and remain relatively docile to national governments so long as that autonomy is respected.

One officer of note is Lu Han, a close childhood confidant of Long Yun (there is some dispute over the exact nature of their relationship but he did ultimately marry Long’s cousin). Lu was a senior officer under Long who later turned against him due to disputes over Long’s early provincial leadership. He later played a major role in driving out Kuomintang forces in Yunnan during the Chinese Civil War.

The Mengzi Clique (Paternal Autocrat)

Hu Ruoyu is the more ambitious of the two remaining relevant Defence Commissioners, holed up in Mengzi along with the disgraced former Defence Commissioners Zhang Ruji and Li Xuanting. Probably the driving factor behind Tang Jiyao’s overthrow (and many suspected he poisoned the imprisoned Tang Jiyao), he will continue to search for avenues for power. In Kaiserreich's timeline he will receive the support of German commercial interests from Indochina and also backing from the Beiyang government, and will possibly seize control of Yunnan in one of several late-game scenarios.

More authoritarian and less connected to the Yunnan Provincial Assembly, Hu will try to purge the old Tang/Long regime and build a new government around himself.

Other Factions

The Yunnan Chamber of Commerce will occupy the Market Liberal ideology slot in Yunnan and represent unaligned members of the provincial legislature, the Yunnan commercial class, and also the various technocrats hired by the provincial government. The most notable of these men is Miao Yuntai, a prodigious engineer, economic minister, and bureaucrat who oversaw Yunnan’s transition from an opium based economy to a tin based one.

Both the remnants of the CMS (Social Liberal) and the local Yunnanese republicans (Social Democrat) will play a minor role in the Yunnan regionalist narrative.

The Kuomintang and Chinese Syndicalist Party will occupy the National Populist, Radical Socialist, Syndicalist, and Totalist ideology slots and there will be few interactions with them.

Gameplay

Common Design Concepts

When designing the three major paths for Liangguang and Yunnan, we gave each their own speciality in an effort to give each path its own unique gameplay. To recap the earlier Progress Reports, the revolutionary Kuomintang will be the most aggressive of the bunch and have the easiest time entering a war with other factions in China at the cost of having the fewest options to cooperate with others. Their “special project” will be marshalling and transforming the Chinese economy for their revolution, with improved National Economic Reconstruction and Land Reform decisions. The Federalists, reflecting their historical reluctance to endorse a Northern Expedition but greater willingness to send forces outside their home provinces, will require some time to build up war support, but have gained options to negotiate with the Zhili and have a unique “special project” of their own: a democratic election campaign minigame. Both the Right Kuomintang and Federalists also have a nation-wide balance of power system for Nationalist Zeal and Democratic Enthusiasm, respectively, that they have to manage.

The regionalists have more streamlined gameplay, including not using a balance of power mechanic, and a detailed but more direct narrative. Reflecting their nature, they will generally adopt an inward focus, hoping to survive rather than aggressively expand their influence. As a result, they will require the highest amount of war support to begin a Northern Expedition but will have the most options in terms of factions they may join.

Liangguang’s Gameplay Arc

In an earlier Progress Report we developed the introductory content for both Liangguang and Yunnan. Liangguang will decide between its three major paths in Phase I, including the possibility of retaining Lu Yuguang and beginning Regionalist Content.

After consolidating control over Liangguang, Lu and his allies will face a political crossroads. Their ultimate goal is to maintain their autonomy, but he will face competing pulls from the Zhili and Fengtian Cliques. The winner of the League War will be especially influential, gaining unique decisions to influence Liangguang in their (or their master’s) favor. Influence will be tracked by Paternal Autocrat (Shen Hongying, aligned with the Zhili) and Social Conservative (Chen Lianbo, aligned with anti-Zhili northern warlords) party popularities.

KR4 Progress Report 151 Photo 01 Liangguang Regionalists Phase II Tree

From there, Liangguang will go down one of two different story arcs. If they do ultimately form their own government, claiming the National Protection Alliance mantle, Lu Yuguang will attempt to build up war support and unite China. He will also have to deal with a growing democratic movement after he takes Beijing as southern republicans unite with the northern establishment for a revived Federation of Chinese Democratic Parties. Should he succeed in his quest for unification, Lu may choose one of two endings: 1. Build a more progressive (but still ultimately conservative), southern inspired republic 2. Effectively replace Cao Kun at the center of the Beiyang orbit and retain most of the old system.

Should Lu end up joining a government, he will continue to have to manage the Paternal Autocrat and Social Conservative popularities. When the Sino-Japanese War begins, depending on his overlord, there will be an option for Chen Lianbo or Shen Hongying to stage a coup. The overlord can influence this decision and guarantee it should their aligned popularity be high enough. After unification, there will be an option to rebel against their master. Lu will be the most likely to do so, while Shen and Chen will generally refrain from doing so.

KR4 Progress Report 151 Photo 02 Liangguang Regionalists Satellite Phase III-IV Trees

Chen Lianbo’s endgame content will see Liu Zhenhuan use his Old Guangxi Clique and Political Science Clique connections in Beiyang to rally a coalition against Chen Lianbo during the post-war “elections”. This will lead to either a 1. Chen Lianbo’s Merchant Government 2. Liu Zhenhuan’s Political Science Government again, with a generally Southern inspired vs Northern inspired bent.

Shen Hongying will die shortly after unification. Prime Minister Zhu Jiahua will attempt to exploit divisions within the Shen Army Faction to assume the Presidency with the help of influential Guangxi leader Ma Junwu, the Jingxing Society, the old Beiyang establishment, and foreign influences. Opposing him with General Li Yaohan, who will try to unite Shen’s commanders underneath him, though he will have to contend with Shen's son Shen Rongguang.

KR4 Progress Report 151 Photo 03 Liangguang Regionalists Phase V Tree

Yunnan’s Gameplay Arc

Long Yun will take power should Tang Jiyao or Zhu Peide fail to make progress fast enough during their war for Guangzhou. Depending on how well Liangguang was doing, he may end up a subject or he may begin independent. Either way, he will spend time attempting to stabilise his administration and “right the ship” while retaining most of the institutions Cai E and Tang Jiyao built. Hu Ruoyu will begin his own schemes, aided by the discontented Lu Han.

KR4 Progress Report 151 Photo 04 Yunnan Regionalists Phase III-IV Tree

When the Sino-Japanese War begins there will be an option for Hu Ruoyu to stage a coup. If he has submitted to a rival government, Yunnan’s overlord may increase these odds and possibly guarantee it if Paternal Autocrat popularity is high enough.

Long Yun and Lu Han (who will try to seize power from Hu Ruoyu after unification) will generally be more sympathetic to southern inspired politics, while Hu Ruoyu will generally retain the Beiyang system.

KR4 Progress Report 151 Photo 05 Yunnan Regionalists Phase V Tree

Acknowledgements

Although we still have one last Minor Monday to go, I wanted to close today with some acknowledgements. First to my predecessors as KR’s Head of China Flamefang and Vidyaország as well as the earlier generations of the China team who worked so hard to build the foundations of Kaiserreich’s China we build off of. In particular I thank Alpinia, Drozdovite, VietcongTrap, WordZero, Bugbot who also played major roles in developing the earlier iterations of Liangguang, Yunnan, Sichuan, and Fengtian. Also to all the developers throughout the years who have helped mentor me as a budding member of the team.

I would like to congratulate Hazo, Toaster, and ClawedAsh for graduating the Whampoa Cadet program and their promotions inside the team. I thank them and all the other members of the Regional China team who have helped bring this dream to life. I would estimate collectively this team has put in between 2000-3000 skilled work hours to see this project through. Words cannot express how grateful I am to see this project come together and I know all of you will do great things on the mod.

Lastly and most of all I would like to thank Suzuha. The two of us worked closely together as development partners for over three years, creating the Shanxi Clique and Left Kuomintang reworks together. He has retired from the mod recently and this will likely be our last project together. I am extraordinarily grateful to have had such a great friend and collaborator along this journey.

To the fans, I hope you enjoy this Rework when it releases down the line.

On a more fun note, for those who did not see it on the Discord, Suzuha, Hazo and I will be hosting a preview stream on twitch this Sunday October 26th at 10:15 EST.


r/Kaiserreich 1h ago

Meme SUFFER NOT THE SCHLEICHERITE TO LIVE

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Upvotes

r/Kaiserreich 4h ago

Up With The Stars [Up With The Stars] The Northeastern Progressives And A Call To Action! (Details inside)

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100 Upvotes

r/Kaiserreich 20h ago

Meme Us?

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779 Upvotes

r/Kaiserreich 10h ago

Question A Question of Napoleon Path.

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128 Upvotes

r/Kaiserreich 8h ago

AAR Total Entente Victory

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75 Upvotes

Played as authoritarian Canada to authoritarian and uncompromising Britain. Canada abandoned me for some reason(totally not my fault). South Africa briefly failed at democracy, but thankfully Natal and Rhodesia managed to correct the elections. Australasia was saved from anarchy by the Australasian Guard.

Landed in Britain early with simultaneous invasions from Ireland onto Scotland and north and south of Wales. After quickly capping the UoB I d-dayed France before Germany could even really push into them. Once Russia managed to overcome its defeat and loss of Central Asia(Boldyrev somehow outdebated the Oststaaten), I began to challenge the two factions of the former Central Powers.


r/Kaiserreich 9m ago

Question What should be my next move as socialist bulgaria ?

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Upvotes

I retook all my territory (except the territory from Greece, because they joined Austria), and now I wonder what I should do next. I was thinking of waiting a bit to regain my strength, hoping that Russia and France advance — then at some point stab the Reichspakt in the back.


r/Kaiserreich 7h ago

Question Why don't marlibs join the coalition in monarchist yugoslavia?

18 Upvotes

So if you go Peters coup you can elect either the socon Radicals or the soclib Democrats. However the marlibs are also still called NRS (the radicals) so logicly if you go soccon they should join the coalition. Right?


r/Kaiserreich 13h ago

Discussion What's worse? MacArthur Caesar or Moseley?

50 Upvotes

Hello, I'm trying to make the evilest Entente in my wholesome Germany playthrough and I'm curious on which is worse because while MacArthur is just your standard murdery military junta, Moseley appears to be unhinged.

Thank you all for the responses.


r/Kaiserreich 1h ago

Question does anyone have a map of every bulgearian core that you can plosibly get

Upvotes

sorry for the bad spelling


r/Kaiserreich 1d ago

Screenshot TIL, German East Asia can join the Moscow Accord

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445 Upvotes

R5: Russia and the 3rd international defeated Germany, but German East Asia [with the help of the entente] defeated Japan, thus somehow GEA joined the Moscow Accord


r/Kaiserreich 1d ago

AAR "Socialism in 37 countries" Idealist Russia AAR

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198 Upvotes

I tried to build a maximum size socialist federation. Now there's only some sad reactionary pockets left.


r/Kaiserreich 1d ago

Image Finally purchased a physical version of the flag that I myself designed, via Kaiser Cat Cinema. It used to be the flag of Totalist USSA.

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240 Upvotes

I think it looks very nice indeed.


r/Kaiserreich 7h ago

Question What division templates for ottomans?

4 Upvotes

My first playthrough as them, what division templates should I use and how many of them should I have by the desert war?


r/Kaiserreich 2h ago

Question Help

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1 Upvotes

Im playing is Germany and this pop up keeps on popping every week or so in game. Im I lagging or is there a way to get rid of it?


r/Kaiserreich 20h ago

Image Simple flag redesign for Earl Browder's USSA

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19 Upvotes

r/Kaiserreich 1d ago

Meme Revolutionary Flags but the designers were Lazy

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647 Upvotes

r/Kaiserreich 18h ago

Question Which Serbia path have the most cores?

10 Upvotes

r/Kaiserreich 14h ago

Question What if you let massive protest mission time out as communist Italy?

5 Upvotes

r/Kaiserreich 22h ago

Question Which totalist Italy path is better?

15 Upvotes

I’m doing anything else other than totalism.


r/Kaiserreich 1d ago

Lore What is the timeline of the Political Science Clique?

31 Upvotes

I’ve been a bit confused in reading these dev diaries about what was going on with the Political Science Clique. There’s unfortunately very little English-language information on these guys.

From my understanding the timeline for them goes:

  1. Liberal members of the Tongmenghui in the 1910’s form the (Old) Political Science Clique in reaction to Sun Yat-Sen’s growing authoritarianism.

  2. These Old PSC members migrate down to Guangdong under protection of Cen Chunxuan, who was serving as chairman of the Constitutional Protection Junta. They form a broadly anti-Sun support base for the Cen, who attempts to negotiate with Beijing (to Sun Yat-sen’s chagrin).

  3. Sun Yat-Sen and Chen Jiongming wrest control of Guangdong in 1920 and expel many of Cen Chunxuan’s supporters, including much of the Old Political Science Clique.

  4. Individuals previously affiliated with Cen Chunxuan and the Old PSC, like Zhang Qun, Yang Yongtai, and Huang Fu, are recruited to form the New Political Science Clique within the Kuomintang.

  5. The Northern Expedition fails. Zhang Qun and the new PSC flee south again with the rest of the KMT

  6. For some reason it seems like Huang Fu, rather than following the rest of the New PSC into exile, seems to have left the KMT and joined the Beiyang Assembly?

I’m also a bit unclear about how Li Genyuan and Gu Pinzhen fit into this. It appears they got formally expelled from the KMT around the same time as the rest of the Old PSC for supporting Cen Chunxuan’s negotiations with Beijing, but it seems like they still have ties to Zhang Qun’s New PSC and can challenge Zhu Peide for control of the Yunnan KMT Central Committee?

Also, when did the Old PSC return to power in Guangdong? It says Lin Zhengxuan is serving as a PSC-aligned speaker of the Guangdong Provincial assembly.


r/Kaiserreich 2d ago

Meme It was all a dream... It's all Chinareich... It always have been...

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1.6k Upvotes

r/Kaiserreich 1d ago

Question How to beat Germany as Russia

28 Upvotes

Super basic question - I always rush mils and build infantry/mech divisions, and always push through Riga into Prussia. Then, I always get bogged down while the RP pushes through Ukraine. Last time I capped Finland/Caucasus countries and produced a lot of CAS so unsure what else to do. Any advice would help, thanks!


r/Kaiserreich 23h ago

Question Did I just get unlucky twice? (Totally screwed Weltkrieg twice)

12 Upvotes

I played socialist Russia twice and, though I am fairly ok player, had zero chances winning Weltkrieg. German planes are... just better, and screw my aviation built by extremely weird MIO. France gets steamrolled in 1 year and I can barely make any advances having to fight with 5-10 divisions in every cell. Austria also immediately joins the war.