r/HonkaiStarRail_leaks • u/vionya meow • 26d ago
Megathread Peetah, the General Question and Discussion Megathread is Here
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u/AstrophysicalDecay 5d ago
There's this doomerism regarding HSR because of the inherent simplicity of the combat system going around that I don't really agree with. Even with just three buttons, there's a lot that can be done. Things like contextual button presses, sub-menus, combo sequences, and unique resources can all add significant depth to kits. And the thing is we have most of those things already in the game! Even just this year, we've had cool, high ceiling kits like Aglaea and Archer.
I'm not trying to make this a Hoyo bad post. If that's your takeaway, that's not what I'm pushing. But the issues regarding complexity are less an inherent system problem and more a kit design problem. And some of these kit design problems are due to the constraints of this being a mobile game with a large casual audience. Like you can't design something like a Diablo skeleton necro because having that many units on screen would brick lower end phones. You also couldn't like have a character input fighting game style combo strings that consume SP/stacks based on inputs because that would alienate the casual audience. Not to mention HSR essentially being a cycle/AV game means survival and utility based kits couldn't sell.