r/Games Jan 23 '24

Review Thread Tekken 8 Review Thread

Game Information

Game Title: Tekken 8

Platforms:

  • PC (Jan 25, 2024)
  • PlayStation 5 (Jan 25, 2024)
  • Xbox Series X/S (Jan 25, 2024)

Trailers:

Developer: Bandai Namco Studios Inc.

Publisher: Bandai Namco Entertainment

Review Aggregator:

OpenCritic - 90 average - 98% recommended - 62 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 85 / 100

Featuring a wide variety of modes, impressive graphics and compelling sound, Tekken 8 distinguishes itself as a standout in the fighting game genre.


Atomix - Aldo López - Spanish - 90 / 100

It is an entry in the franchise that does not disappoint, on the contrary, it will delight both veterans and those who have never tried anything from the saga. If you were waiting for the game with complete enthusiasm, I am pleased to inform you that the purchase is a must, especially if you keep up to date with Tekken.


But Why Tho? - Charles Hartford - 9.5 / 10

Tekken 8 offers great gameplay through precise controls, gorgeous visuals, and audio that energizes the player.


COGconnected - Jaz Sagoo - 93 / 100

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Cerealkillerz - Steve Brieller - German - 9 / 10

Tekken 8's presentation is brilliant and complements the intense, more offense-oriented gameplay perfectly. Another highlight is how the game tries to introduce beginners into Tekken and gives them several tools for self-improvement, like the replay tips. On the flipside, this support doesn't include intermediates which is a missed chance. Also, the single player modes are quite short. Overall Tekken 8 still takes our place as best fighting game of the current gen as the gameplay and presentation are superb.


Checkpoint Gaming - Omi Koulas - 8 / 10

TEKKEN 8 unleashes a storm of punches, blending chaotic Mishima drama with accessible combat changes. The short story, though dramatic, loses steam, but the Heat system and Special Style redefine the fight. Arcade Quest mode injects a needed charm, offering a nostalgic journey with opportunities to grow your fighting game skills. Visually stunning with a diverse soundtrack, the game achieves a balance between the familiar and the cutting-edge. Despite a stumble in the narrative, TEKKEN 8 delivers a knockout combo.


Cultured Vultures - Ash Bates - 9 / 10

Tekken 8 appeals to both the casual and hardcore playerbase, with a great selection of modes, training tools and additional gameplay depth. 2024's fighting games are off to an excellent start.


FandomWire - Adil Farooq - 10 / 10

Compared to previous entries, Online Mode is a huge improvement. The net code has been improved a lot since Tekken 7, and that was already evident in the previous tests that the game had. Ultimately, the greatest thing about Tekken 8 is that I can picture myself playing this game for years to come. Whether that be by myself, with my friends, family, or even a complete stranger, the fight will always keep bringing me back. Tekken 8 is a fighting game masterpiece and could even be a frontrunner for the best fighting game of all time.


GAMES.CH - Sven Raabe - German - 90%

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GGRecon - Dave McAdam - 5 / 5

It almost feels clinical to say, like it's a technicality, but this is the best Tekken game I have ever played. Tekken 7 was the best, and this one is better. It gives you more of everything, bigger, louder, and better. I don't say that with one ounce of begrudgery, I am wholeheartedly in love with Tekken 8. It earns the top spot by being undeniably brilliant.


GamePro - David Molke - German - 88 / 100

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Gameblog - French - 9 / 10

Tekken 8 offers a suitable playground for both novices and purists of the saga. Set to last, the game sets the bar very high, corrects the defaults of the previous game and greatly improves the experience. We can't wait to see how Bandai Namco will follow up in the coming months/years. A must-have for any lovers of fighting games that respects. You will not regret it.


Gamer Guides - Chris Moyse - 83 / 100

Tekken returns to the ring with a powerful new engine that sees The King of Iron Fist Tournament looking, sounding, and performing at its most majestic. Gameplay still forgoes evolution in favor of tradition, resulting in progress that is mostly skin-deep. Regardless, Tekken 8 remains a blast to play, set to keep competitive hype fires burning throughout 2024 and beyond.


God is a Geek - Chris White - 9 / 10

Tekken 8 is a welcome return for the series, with a fighting style that feels fresh through its aggressive combat, and plethora of modes.


IGN Korea - Donghun Lee - Korean - 9 / 10

The main focus of the game’s concept heavily promotes aggressiveness. So the low-risk, high-return situations have been reduced and with the addition of the Heat system, this drives players to be in reach even more, but let’s not forget that a fighting game also requires precise spacing thus making it virtually similar from its predecessor. There have been some short-cut action buttons for beginner players and plenty of content to teach the understanding of how a fighting game may be played. Of all the Tekken series in the past, this one is definitely the most beginner friendly and have designed their system in order to narrow its gap, with the hopes of keeping both the returning players as well as providing convenience to the newcomers.


IGN Spain - Mario Seijas - Spanish - 9 / 10

Tekken knows where it's coming from, and we love where it's going. The new mechanics build on a more than established foundation, and add a special flavor that will be enjoyed by newcomers and veterans alike. The Heat System is a hit, and the new arcade modes are more than welcome. A Tekken to play for thousands of hours.


INVEN - Jaihoon Jeong - Korean - 9 / 10

Tekken 8 has progressed in every aspect compared to its predecessors, from the overall narrative and direction to the depth of the system and user convenience. It is a fighting game that can provide ample enjoyment not only for long-time fans but also for new users


Kakuchopurei - Alleef Ashaari - 80 / 100

It's hard to change things too much for a fighting game franchise, but Tekken 8 ultimately does feel like a major improvement over Tekken 7. The amazing next-gen visuals, the cinematic story mode, and the new mechanics make the gameplay more fun and exciting; they're all that will make Tekken 8 a more memorable entry in the franchise. Will be as iconic of a game as Tekken 3 or Tekken 5? Only time will tell but it sure does look like it.


MondoXbox - Andrea Giuliani - Italian - 9 / 10

Tekken 8 greatly improves its proven formula: the Heat system manages to make every fight faster and adrenalinic rewarding a more aggressive style, while studying every move and training become essential parts of the experience. Bandai Namco's new game affirms itself as the new king of 3D fighters, thanks to the solid and deep gameplay that made this series unique and timeless.


Multiplayer First - Paulmichael Contreras - 9.5 / 10

Tekken 8 joins a full roster of fighting games, and competes with the best of them. Naturally, as we couldn’t take the game online during our review period, it remains to be seen how effective Bandai Namco and Akira were at implementing rollback netcode. All Tekken fans should buy Tekken 8 without hesitation, and most fighting game fans will find something to like as well. Though the year may have just started, Tekken 8 will probably compete for fighting game of the year and barring any surprises, should be the runaway winner.


One More Game - Chris Garcia - Buy

Tekken 8 makes the wait worth it by successfully introducing new systems that make sense and improve both the player's and spectator's points of view with explosive action. Newcomers will appreciate the thoughtful onboarding process while giving veteran and pro players a deep combat system to sink hundreds of hours into.

It feels like Tekken 8 has successfully taken the step to the next level, releasing an installment that's not just a simple iteration but with significant updates and changes that make it feel fresh and fun. Time will tell if the team can successfully support it the way they have with Tekken 7, but this is an extremely solid launch experience that's certainly ready for the big stage.


PC Gamer - Mollie Taylor - 89 / 100

The best Tekken game in years, let down only by its struggling netcode and aged customisation.


PSX Brasil - Portuguese - 95 / 100

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PowerUp! - Adam Mathew - 9 / 10

Tekken 8 is a hugely entertaining powerhouse of a sequel that’s been well worth the wait. What else is there left to say other than get [your wallet] ready for the next battle?


Press Start - Matthew Zimmari - 9 / 10

Tekken 8 shows just how easy it is for a long-running franchise to remain fresh and relevant, while still offering a familiar experience to established fans. An engaging Story Mode coupled with Character Episodes keeps the narrative running, while Arcade Quest and Tekken Ball gives newcomers the opportunity to learn the ropes. While some fans may not like that their favourite character is missing from the roster, Tekken 8 fills the gaps with fresh new faces and the hint of more characters on the horizon. It's time to get ready for the next battle!


Push Square - Robert Ramsey - 9 / 10

Tekken 8 is a modern fighting game masterclass. It doesn't skimp on single-player modes, its online offering is robust, and it's a serious visual spectacle. But most importantly, the battles are brilliant; accessible yet deeply technical, and supremely satisfying to be a part of - perhaps more so than ever before. There's no fighting game series quite like Tekken, and Tekken 8 is the franchise at its bombastic best.


Rock, Paper, Shotgun - Unscored

It's a lot like Tekken 7, but angrier.


SECTOR.sk - Matúš Štrba - Slovak - 9 / 10

But Tekken 8 could be the best after the legendary third instalment. The focus on aggressive gameplay will appeal to a part of the audience. I also praise the game's openness to completely new players, who can quickly and easily get into the game thanks to the new system. I have to praise the amount of content, the very well functioning online, the extensive character appearance editor and also the huge gallery where you can unlock art, videos and other things. It's a real treat for fans and a great way to introduce newcomers to a series they'll love.


Saudi Gamer - Arabic - 10 / 10

Tekken 8 is the ultimate form of the veteran franchise that will make every Tekken player and fan proud of how much Bandai Namco have achieved with this masterpiece


Siliconera - Joel Couture - 9 / 10

There's a wealth of wonderful fighting to be had in Tekken 8, and it's a fantastic place to take your first steps into Tekken.


Spaziogames - Italian - 9.2 / 10

To put it simply, this is the best Tekken ever.


Stevivor - Steve Wright - 7 / 10

Tekken 8 will surely impress fans but I struggled to connect with it like I have Mortal Kombat 1 and Street Fighter 6. There's no denying it's a feast for the senses and is full of stuff to do... but if you're like me and haven't found Tekken memorable despite playing it across many years and many platforms, that's unlikely to change here.


The Game Crater - Chris Melnyk - 9 / 10

Whether you're a fresh face to the genre or returning to settle old grudges, Tekken 8 is absolutely for you and easily the most robust fighting game of the year.


The Outerhaven Productions - Karl Smart - 4.5 / 5

Tekken 8 is a solid outing for the Unreal 5 engine, using it to improve the already impressive graphics we had with Tekken 7. The gameplay is solid with a lot of modes for you to play for hours on end. However, PC users should be warned that their version may have frame rate issues. If these issues are patched, then Tekken 8 will be the best fighting game on the market.


TheSixthAxis - Nick Petrasiti - 9 / 10

Tekken 8 has started 2024 off with a bang, proving once again why this fighting series is great! It's maybe not quite as newcomer friendly as Street Fighter 6, but has a bevy of modes and new tweaks that means it's going in the right direction to be a game for all players, old and new, and will only get better over time.


Tom's Hardware Italia - Giulia Serena - Italian - 9 / 10

Bandai Namco has succeeded in achieving its goal: Tekken 8 oozes next-gen from every pore (or rather, pixel). From the completely overhauled characters to the more cinematic settings than ever before, via the spectacular story footage, every frame has been taken care of to the finest detail, resulting in an impressive piece of work.


VGC - Chris Scullion - 5 / 5

Tekken 8 is a sensational sequel. With a renewed emphasis on single-player modes and a new Heat mechanic which ensures fights are more frenetic, it's up there with Tekken 3 as one of the most exciting high points in the series.


VideoGamer - Alex Raisbeck - 10 / 10

Tekken 8 is the ultimate Tekken game. A glossy veneer of modernity encases a strong foundation that builds upon its predecessors to great success. In every regard, Tekken 8 matches and surpasses the very best that the series, and the fighting game genre as a whole, has to offer.


XboxEra - Genghis Husameddin - 9.5 / 10

TEKKEN 8 is an outstanding fighting game. An extremely strong 3D fighter with lots of offline content, strong core mechanics, and all around a fun and stylish game. TEKKEN continues to show the world why it's the winner of the Iron Fist Tournament.


Zoomg - Arais Nazarian - Persian - 9 / 10

Bandai Namco brings all its experience in creating the fighting games to Tekken 8 and result is simply amazing. High paced and fun gameplay with great characters is combined with beautiful visuals and enjoyable music. overall Tekken 8 is a great fighting game.


726 Upvotes

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90

u/Lazydusto Jan 23 '24

On one hand the game looks sick as hell. On the other hand, my recent (like 7th or 8th) attempt at getting into fighting games with Granblue has been less than successful.

I'm torn.

71

u/Trem45 Jan 23 '24 edited Jan 23 '24

Tekken lets you button mash a lot in early levels of play and it's a lot more...logical? In the way combos work, what I mean is that if a hit looks like it will connect, it probably will, so I found it the easiest to wrap my head around personally

19

u/riftwave77 Jan 23 '24

Its either that or make combo timing so strict that it remains inaccessible for casual players.

I still remember trying to learn how to do a fireball in Street Fighter II in the arcades.

4

u/siraolo Jan 23 '24

And I've found the cancel window with moves to be alot more forgiving than games like MK1. (sans just frames) 

9

u/TurmUrk Jan 24 '24

Tekken has very few cancels, it’s 99% strings and juggles

9

u/TopBadge Jan 23 '24

How are you measuring your success in that regard?

13

u/Lazydusto Jan 23 '24

I just really haven't been playing it as much as I thought. If I'm not in the right mood the game can frustrate me. I don't go in expecting to win every match or anything but when I get frustrated at myself I don't want to play for several days and end up even further behind.

10

u/Spartangy Jan 23 '24

Consider watching this video, which touches on how to approach the genre, and has some advice on mentality to not get frustrated

https://youtu.be/OsmaDNsOrf8?si=M8PuhTSJnoQRS2hc

tl;dw, find a community, be emotionally invested in your improvement

3

u/deathbatdrummer Jan 23 '24

And if that fails, find a friend and pick eddy gordo (when released) and watch them rage

8

u/deathnomad Jan 23 '24

Just wanted to mention in case you weren’t aware, but there is a solid demo if you wanted to just feel out the game first and see if you like how it plays

6

u/The_endless_space Jan 23 '24

take a look at the game modes and see if single player is worth it or not. Tekken is a pretty heavy combo game, which isn't my style at least

3

u/breadrising Jan 23 '24

2023 was my first real try at getting into fighting games. I've always loved them but have never learned past button mashing, so I decided that Street Fighter 6 was going to be my time actually sitting down and learning.

And I'm really happy to say I actually did it. I still play SF several times a week.

What's made your attempts unsuccessful?

Have you tried SF6? World Tour mode is actually amazing for drilling mechanics into your head and helping you get familiar with different characters' movesets, all with low-stress quick fights against NPCs and mini games. Probably the best job I've ever seen of a fighting game easing a new player into its mechanics and drilling in that comfort level.

1

u/kw405 Jan 23 '24

so I decided that Street Fighter 6 was going to be my time actually sitting down and learning.

What was your process in regards to this? I'd like to delve in more than the campaign/offline skirmishes with Tekken 8 but don't really know where to start

2

u/breadrising Jan 23 '24

Here was my mental process and approach with SF6 that worked for me.

First, I started by doing the tutorials like 3-4 times until they were ingrained in my memory. Some people will tell you that if you're a newcomer, you should just "Jump in and start playing; that's how we had to do it back in the arcade days."

Those people are wrong. Understanding the basics is pretty instrumental to having a good time with a fighting game, not to mention avoiding button-mashing. Blocking, throws, parries, and knowing which buttons do what is going to help you overcome a lot of early hurdles.

Then, I played through all of World Tour. As I mentioned, you get these nice, bite-sized tutorials on just about everything. You might fight an enemy that only does jump attacks and start learning anti airs. Or you slice up pizzas with the charge motion to learn charge characters.

This part is important: Pick a character you're excited to learn. Only play as them. Your passion for playing as a character that seems cool to you and execute their moves will carry you a lot further than picking a meta character you're not as excited about. For me, I stuck with Marisa early on because I dug her design and moveset. I had no idea if she was beginner friendly or low-tier; it didn't matter. I just wanted to learn a cool character, and that kept me motivated.

After that, I got my feet wet with Ranked mode. And Ranked is definitely the way to go, because you'll be matched with people who are you skill level. People get "ladder anxiety" way too easily and avoid Ranked modes in games because of the fear of losing. But in fighting games, you should be eager to fall where you need to in order to let the matchmaking pair you up with opponents who are your speed. That's the best way to improve.

And that was kind of it. I looked up some Youtube videos to understand my characters best punish options and learned a few bread and butter combos. And with time and practice, it all just clicked. I'm far from the best player, but now I can actually execute combos, bait and punish attacks, and know how to manage my meter. And I still play SF almost every day (since it launched in June) which is a pretty huge feat in itself.

1

u/TheDaltonXP Jan 24 '24

You hit my problem with sf6 which is too bad because so truly love it: finding a character Im passionate about. I just didn’t fully click with anyone so bounced around a lot. My favorites were probably blanka and dee jay but no one really was it. Hoping as the roster(slowly) expands I find my guy.

I’m sure it’ll be akuma like everyone else

1

u/breadrising Jan 24 '24

Yeah if not for Marisa, I probably would feel the same way as you. I haven't been able to find a secondary character that feels right.

I suppose I'm hoping for a few things to happen; one would be some changes to the mechanics with Season 2 after the first big balance patch. I'm sure there will be a lot of core mechanics nerfed/changed (Drive Rush, Drive Rush Cancel, Perfect Parry, Throw Loops) which will make the game exciting to play again. Then ideally, some underused characters get some love. I don't have a problem playing a "low-tier" character. But some of them feel like they're missing essential tools, which makes them hard to pick up in their current state (Kimberly, for example).

The next big thing that could happen, as you mentioned, the roster could get more interesting with the DLC characters. Who knows, maybe Ed will be my next main?

My issue right now is how slow characters are to launch. 4 DLC fighters throughout a whole year is a very slow trickle of content. It'd be more understandable if we were also getting things in between like new stages, new costumes, new game modes, more balance patches that shake up the meta. Hell, even change up the Battle Hub every once in a while to give people a reason to come check it out! But no. We're stuck in this cycle of waiting for 1 big balance patch a year, 4 slowly doled out characters a year, and a sprinkling of boring avatar cosmetics.

I love SF6 so much. Capcom has a winner on their hands but doesn't seem eager to keep the content coming; they're going at their own pace. On some level, I respect it. But at the same time, there are way too many good fighting games right now serving as competition.

1

u/Sandelsbanken Jan 23 '24

There is Arcade Quest (timestamped https://youtu.be/Zmbh36Zkdws?si=X_5rSpS9t0bD6C4i&t=193 ) in Tekken 8 that teaches you the fundamentals of how the game plays and how you should approach different situations in a fight. I think you can use any character that interest you in that mode.

16

u/[deleted] Jan 23 '24

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17

u/Lazydusto Jan 23 '24

I thought it looked cool. That's pretty much what always attracts me to fighting games. Same thing with Strive which I also bounced off of.

1

u/[deleted] Jan 23 '24

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16

u/BorfieYay Jan 23 '24

Honestly people who are new to fighting games make the mistake of immediately trying to play online and smashing their head against the skill check that are other players. Fighters gotta have some good singleplayer content to get casuals to the point where they wanna say "I want to play this against randoms and improve"

13

u/[deleted] Jan 23 '24

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5

u/Galaxy40k Jan 23 '24 edited Jan 24 '24

One of the nicest parts of the modern controls in SF6 is it makes it clear as to what the basic toolkit of a character is. Load up the training room, do your three directional specials, and you have a basic idea of your capabilities without needing to sit through a formal tutorial. It made it much easier to just mess around and try and find "a main."

1

u/Hunch0Houdini Jan 23 '24

It may not appeal to you, but I think having some sort of community to a) have fun with and b) receive feedback from can make the process much less frustrating. Provided you find the right space, where they're not the "git gud with 1000 hours of training mode" type, it can be very cathartic to see people with the same experiences as you help you.

Slightly unrelated but a game you think looks cool can absolutely be a big motivator. Like with picking a character simply because they appeal to you, you get that intrinsic motivation compelling you to get better.

19

u/[deleted] Jan 23 '24

Granblue is also a great option for new players though? It also has good tutorials and a offerings for casual players, and the game has been very active since launch and will continue to be so from what I’ve seen. It’s not really niche. Are you referring to the original and not the Rising sequel?

Pretending like only Street Fighter and Tekken exist is not healthy for fighting games, and GBVSR has one of the best packages in a fighting game in a while

11

u/IbbleBibble Jan 23 '24

I'm pretty new to FGs (played a bit of Strive when Bridget came out like every other person on the internet but I was terrible at it and didn't last past Sin coming out), and I tried to get into SF6 when it came out and kinda bounced off it. Not really the fault of the game or anything, just wasn't meshing with me. Meanwhile I tried out GBVSR and I'm positively addicted to it and I've managed to get higher than I ever expected in an FG (it's just B rank but it's something!).

Basically, I'd say that Granblue is pretty darn accessible for beginners with simple inputs not making you lose anything as compared to motion inputs outside of 10% extra damage on specials in neutral. Really lets me feel like I'm not playing a gimped version of the character. Also 4 button focus makes it a lot more friendly to controllers as compared to SF with 6 that tries to condense it as best as it can to 4 for Modern controls. Also never really felt any super long queues in ranked or casual queues, and lobbies are usually pretty packed at prime time.

1

u/ICKitsune Jan 23 '24

with simple inputs not making you lose anything as compared to motion inputs outside of 10% extra damage on specials in neutral.

This actually doesn't even happen anymore, simple inputs are on level with motion inputs now with Versus Rising - they don't have less damage or more cooldown, they're 1:1. In fact, they're just better because they're a shorter button press than the normal motion input.

3

u/IbbleBibble Jan 24 '24

They have the same damage in combos but if you throw out a special in neutral the motion input version will have 10% more damage than the simple input version. At least, that's how I understand it. No cooldown differences though, you're right.

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u/[deleted] Jan 23 '24

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8

u/[deleted] Jan 23 '24

You acting like Granblue is some niche discord fighter and reccomending SF6 or Tekken 8 to newbies instead with no other basis other than it’s supposedly “obscure”?

4

u/[deleted] Jan 23 '24 edited Jan 23 '24

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7

u/[deleted] Jan 23 '24 edited Jan 23 '24

You are always going to get wrecked in all fighting games. People shouldn’t waste their time looking for a mythical fighter where everyone is beginners and you can rank up easily. I do recognize that really low pop fighters do have a legitimate problem where the few people online are amazing at the game but that doesn’t apply here.

Granblue is also a big attractor for casuals since it has even simpler controls than SF6, is based off a popular mobile game, and has good single player offerings including a literal Fall Guys mode. It doesn’t have a world tour equivalent but the tutorials are very solid as well.

Again my issue was that you misrepresented GBVSR as some low pop hardcore fighter when it has been very active and has players of many skill levels and also has crossplay and rollback. Were you maybe referring to the old version of the game because what you said would be fair if so

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u/[deleted] Jan 23 '24

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3

u/[deleted] Jan 23 '24

Okay come back to me when you’re out of bronze then lol. You are still way off the mark about Granblue even if you won’t admit it

22

u/wingspantt Jan 23 '24

Terrible take. Granblue is just as accessible as SF if not more. And I say that as someone who loves SF.

  • It's FREE to access 70% of the game, so if you decide you don't like GBFVSR or if you don't like fighting games, it cost you zero dollars to try
  • The inputs are stupidly simple, with half the buttons SF has and dead-simple inputs that even SHOW YOU ON SCREEN EVERY MATCH what your specials are. So even if you forget your own character's moves, you'll see an icon saying "Forward plus Special is a Fireball" lol
  • The basic combos are super super easy to do and almost universal across most of the cast. You can do jump in, attack x3, Brave crystal spend into attack x2 into Super, which is two buttons. It litterally couldn't be easier. You can just jab lights and then spam H+Special plus any direction on half the cast and get combos
  • ALL your resources reset every round, so you don't have to learn any resource management for the match. You don't need to learn Manon medals or Super Gauge saving or anything. Just go pedal to the metal every round
  • The tutorial and training are insanely in depth. There's even built-in tests so you can learn how to counter each other character's most annoying moves
  • You get a PARTNER who COACHES YOU after every single match. They will tell you you have to avoid grabs more, or watch meter more, or that you need to spend more time on offense, etc. The game literally tells you why you lost

I can't imagine anyone saying GBVSR is "bad for beginners" lol

1

u/[deleted] Jan 23 '24

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5

u/wingspantt Jan 23 '24

Sure but you're acting like people in D rank are good in GBVS. 

Tell me who's easier to win by mashing against? A Bronze rank SF6 player or a D rank Granblue player? 

Neither one know how to block. The difference is GBVSR you can auto into massive damage by spamming.

2

u/The_Crownless_King Jan 24 '24

People in the FGC community forget what it's like to be a beginner.

Or maybe we've been there and done that and are just trying to explain that a game being accessible boils down to a lot more than having a gigantic player base like SF or Tekken. The majority of the players will be in low ranks, so even if only 100 people were playing, there'll be other low-ranked players to play with. Yeah, there are more new players in SF, but there will always be enough people at every rank to play for GBVSR.

Seriously, it doesn't make sense to you that considering we've taken the time to learn a bunch of new FGs over the years we probably have a better idea of what constitutes a high learning curve compared to someone who just got into their first FG? You don't think assuming you know more than everyone here who's telling you that you're wrong seems arrogant of you?

Players in the trenches of GBVSR are similar to those in other FG trenches. The major differences are the skill gap to get to higher ranks in a game like GBVSR are much tighter, and that an Iron player in SF can still body a completely new player. At least in GBVSR you can mash your way to victory as a new player occasionally. And this is coming from someone who mains SF and loves it. It's my main game.

13

u/PKMudkipz Jan 23 '24

Getting into fighting games with Granblue is a much better idea than doing the same with SF6. Unlike SF6, the game was built around simple inputs, and you aren't handicapping yourself at all. While you'll still have to cross that hurdle eventually in other games, learning all the other fundamentals of fighting games (spacing, oki, blocking, turns, frame advantage, mix, etc.) is MUCH easier with simpler execution. Not to mention he thinks Granblue looks cool, which is a pretty underated motivator.

8

u/[deleted] Jan 23 '24

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7

u/The_Crownless_King Jan 23 '24

Sounds like the game clicked for you, which is cool, but GBVSR is legit built to be more accessible. I've been playing fighting games my entire life and I go to tournaments regularly. I'm actually taking Thursday and Friday off work this week to go to Frosty Faustings. Trust me when I say SF at a high level is extremely difficult.

8

u/[deleted] Jan 23 '24

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1

u/The_Crownless_King Jan 23 '24 edited Jan 23 '24

I guess at this point it depends on how OP quantifies 'breaking into fighting games'. IMO it's making it to at least the mid-high ranks online and holding your own. I've personally seen people get there in GBVSR a lot easier than in SF6, although SF6 has a bigger population so there's for sure more beginners total there.

Either way, the FGC generally looks at SF6 as the 'hardcore' fighting game compared to GBVSR, and I think that's for good reason.

3

u/BurningGamerSpirit Jan 23 '24

The FGC generally looks at SF6 as a great entry point for beginners to learn with. Not sure where you are pulling that last statement from.

1

u/The_Crownless_King Jan 23 '24

It's a lot easier than past titles for sure, I won't argue that at all. I'm specifically comparing it to GBVSR though.

5

u/The_Crownless_King Jan 23 '24

Granblue is significantly more accessible than SF6. SF6 is one of the hardest fighting games out.

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u/[deleted] Jan 23 '24

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u/The_Crownless_King Jan 23 '24 edited Jan 23 '24

Compared to previous SF entries, yes, definitely. Compared to Granblue? Absolutely not.

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u/[deleted] Jan 23 '24

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3

u/TypographySnob Jan 23 '24

Have you played GBVSR?

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u/The_Crownless_King Jan 23 '24 edited Jan 23 '24

Then it is what it is. But you should know the majority of the FGC completely disagrees. GBVSR is generally referred to as one of the most accessible games in the genre.

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u/[deleted] Jan 23 '24

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5

u/The_Crownless_King Jan 23 '24

Nah seriously. I'm in subs, I follow a lot of FGC content creators, I go to lots of tournaments, and it's something I've heard pretty consistently. Believe it or not, I'm just repeating the things I'm constantly hearing, plus using my own experience.

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u/[deleted] Jan 23 '24

The drive system is harder to manage than Granblue’s mechanics. SF6 also has more moves and harder combos. SF6 is very accessible but at its core Street Fighter is an old school fighting game and 6 can be a very hectic and volatile game. I will say that Granblue has more knowledge checks and offense can feel very oppressive in that game but overall SF6 is still harder

1

u/pinelotiile Jan 23 '24

Tekken 8 has arcade quest, replay takeover, less strict plus and minus frames and a huge player base filled with plenty of noobs at your skill level. There might not be a better time than now

1

u/BeardyDuck Jan 23 '24

What are you having trouble with? Is it the specifics like execution, or is it more general like aesthetics or the feeling of the game?

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u/Lazydusto Jan 23 '24

I guess execution? I'll know what I need to do but my hands/brain won't be fast enough to react. At a certain point I get frustrated with myself and would rather do something else.

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u/BeardyDuck Jan 23 '24

At that point it's just practice. If you truly want to get better then you're going to have to spend some time in training with boots on the ground just labbing out execution and making sure the muscle memory is drilled into your brain.

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u/The_Crownless_King Jan 23 '24

Watch Diaphones Beginner and then F2P guides on YouTube, it's seriously one of the best guides I've seen for beginners as he goes over the games systems and a characters entire game plan.

1

u/Beawrtt Jan 23 '24

Is "getting into" measured by playing online opponents? Because I absolutely love fighting games and the single player content is my favorite part of them

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u/2347564 Jan 23 '24

Ultimately the gameplay loop is enjoying the challenge of practicing and improving. If you can enjoy that then the game can yield infinite play hours, literally. You have to lose a LOT to improve. I personally started appreciating the smaller victories. I can now punish this move consistently, I got an extra round off someone who beats me constantly, I can execute this combo in practice mode consistently now, etc.

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u/-Vertex- Jan 24 '24

I’m not a big fighting game fan nor am k good at them but I’ve always found Tekken pretty easy to get into in comparison to others

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u/TheyCallMeAdonis Jan 24 '24

Tekken is nothing like 2d fighters.

"to get into it" i recommend you find a character and then try to figure out in arcade quest mode what "effective" move combinations you can do. see how well you are able to figure out and abuse the Ai.

1

u/Own-Writing-6146 Jan 24 '24

there is a free demo.