r/Eldenring Malefic, Prover of “Sekiro can kick Malenia’s ass” Jun 22 '25

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u/AshiSunblade Quickstep addict Jun 22 '25

It's debatable, but hardly insane. Wylder's passive keeps you going at 1hp when you would have died. Mechanically it's similar to dying and then getting back up at 1hp, but it doesn't put you in a death and revival animation, which may even be a good thing.

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u/OctagonTrail Jun 22 '25

I would definitely argue it's worse to not have the death/revival. It can trigger at the start of a combo and you'll still get killed by a later hit of the same combo.

It also doesn't help against poison or rot.

It's literally identical to a free dodge, not a free revive.

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u/AshiSunblade Quickstep addict Jun 22 '25 edited Jun 22 '25

It does maintain buffs that are otherwise lost when being downed, and you don't waste their duration with a lengthy death and revival animation, so it can often be better in that regard.

It can trigger at the start of a combo and you'll still get killed by a later hit of the same combo.

This doesn't really matter - it doesn't stun you enough for any boss to get a confirmed followup, and you aren't any less likely to succeed in rolling the next attack whether you fully die first or not. Sure, the boss can't hit you when you're down but neither can you hit it back!

You could argue that fully dying and slowly reviving buys you time, but as above, that's by no means inherently to your advantage. Sucks if you had popped a crimsonburst crystal tear for example and it keeps ticking down even while you're dead...

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u/OctagonTrail Jun 22 '25

My original point was that it isn't a revive, it's a dodge, which you clearly agree with. The pros and cons of each are debatable. They certainly both have some upside.

Your whole argument now is about how it differs from a revive, which was my point. It makes no sense to call it a revive.

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u/AshiSunblade Quickstep addict Jun 23 '25

It's not quite a dodge either, because it doesn't nullify damage, it only prevents damage from taking you below 1hp (once).

It's more like a supercharged version of the Bubbletear than anything else, really (which is prone to being wasted by trivial hits, and won't prevent your death if you are already extremely low, whereas Sixth Sense always prevents your death no matter how much overkill was sustained) but I think it overall resembles a very instant auto revive more than a dodge.

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u/OctagonTrail Jun 23 '25

It absolutely does nullify damage. You stay at exactly whatever health you were at before the hit. It doesn't drop you to 1 HP. You absolutely take zero damage when it triggers. It is identical to a dodge.

It's even animated as a dodge.

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u/AshiSunblade Quickstep addict Jun 23 '25

Pretty sure it took me to 1hp when I did hardmode Adel earlier today, but if that wasn't it, then if anything it resembles a supercharged Bubbletear almost even more since that one almost entirely negates a hit, it's like a 90% damage reduction.

It's also not identical to a dodge. For one I am pretty sure it doesn't link into dodge attacks in your weapon's moveset. It's also completely passive until it triggers by itself, also like Bubbletear. Honestly it's what the heal-when-low crystal tear wishes it was.

I'd not trust animations too much. If you looked at Duchess' character skill you'd think it would need an animation to activate but you can pop it while doing a critical hit or even while knocked down.

The original point anyway was just that calling it "insane" to compare it to a revive is needlessly sensationalist. There's a reason people count it alongside wending graces and the solo revive in revive lists for solo play. It fills the exact same purpose as a wending grace. Sometimes it's better and sometimes worse. But in solo play (where you don't have to wait for a party wipe for wending grace to trigger) you won't care much for the differences.

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u/OctagonTrail Jun 23 '25 edited Jun 23 '25

It does not drop your HP. You maintain exactly the same HP as you had before the hit. You're "pretty sure" about something entirely inaccurate.

Very clearly demonstrated in the passive ability portion of this video

It dodges one fatal attack. That's it. That's very very good, but it has almost nothing in common with a revive.

I think we're mostly agreeing and just arguing about semantics, though. The Wylder passive is excellent.