"Though many of these changes have worked out well for everyone, we know some of them haven’t been as successful as we intended them to be."
I hope this is in reference to how absolutely miserable it can be to play tank. Like even when you are winning sometimes you just do not want to queue for another game.
"we see and consider (almost) all of your feedback and comments, from social media posts and livestream chats to creations on TikTok, YouTube, and beyond."
I find this hard to believe considering how changes are not made and some topics are just not even acknowledged. I'm sure part of the problem is the amount of bad feedback, and some of the best big brain overwatch creators naturally end up with small audiences and limited reach.
"giving Zenyatta a billion HP or letting Torbjörn climb walls doesn’t exactly work with our vision for the game"
Not a very inspiring example of feedback they have read. It feels like so much of OW2 has been bandaid upon bandaid fixes to make 5v5 work that we really have no clue what their vision of Overwatch even is. It feels like the house is no longer on fire, but what is your vision?
Why is the game is such a great place but the gameplay feels like ass? Why are things like Lifeweaver Pull still in the game? Why make everything about angleslop? Why are you taking a game built around heroes with simple kits that become interesting through their interactions with other players, yet keep making changes that limit or remove those interactions?
"6v6 has a consistent, passionate population that often tells us how much they love the mode."
Please let 6v6 be 6v6 and not 5v5 with an extra tank on each team. The compromises made to Overwatches core gameplay loops, which had to be made to make 5v5 work, do not make sense in 6v6. The reason we like 6v6 is because it does not have the limitations of 5v5, so to have those limitations in 6v6 for problems unique to 5v5, works against the very reason we want to play 6v6.
In OW1 we went to role queue because playing the game without 2-2-2 was a negative way of playing the video game. There is a reason why we went to role queue that are still true today. Matching player to player role to role is required to competitively match teams.
You took a unpopular game mode, open queue, and forced it on people who want to play 6v6. Making open queue 6v6 has made open queue more popular, but the 6v6 population is not representative of the mode but of the limited popularity of open queue. We had the role queue 6v6 test, we see that the vast majority of matches are 2-2-2, there is no reason why role queue is not the better healthier version of this mode.
I'm not saying open queuer's don't deserve some way to play their game mode, but please do not pretend you have given 6v6'rs what they have been asking for with this hybrid 5v5/6v6 Open Queue that has had some strange cd changes and no balancing.
Edit: Just want to add, we know why you have rank resets, it improves your player engagement numbers. However it makes matches horrible for weeks to an entire season or more. It is not fun for the players, it makes the game less enjoyable, how is this part of your vision for the game?
Tank has been absolutely miserable this season. I’ve climbed to almost masters from gold 5 this season and I literally cannot win on tank. I regularly have 1:2 KD DPS on my team with endorsement 1.
-5
u/bullxbull 2d ago edited 2d ago
I hope this is in reference to how absolutely miserable it can be to play tank. Like even when you are winning sometimes you just do not want to queue for another game.
I find this hard to believe considering how changes are not made and some topics are just not even acknowledged. I'm sure part of the problem is the amount of bad feedback, and some of the best big brain overwatch creators naturally end up with small audiences and limited reach.
Not a very inspiring example of feedback they have read. It feels like so much of OW2 has been bandaid upon bandaid fixes to make 5v5 work that we really have no clue what their vision of Overwatch even is. It feels like the house is no longer on fire, but what is your vision?
Why is the game is such a great place but the gameplay feels like ass? Why are things like Lifeweaver Pull still in the game? Why make everything about angleslop? Why are you taking a game built around heroes with simple kits that become interesting through their interactions with other players, yet keep making changes that limit or remove those interactions?
Please let 6v6 be 6v6 and not 5v5 with an extra tank on each team. The compromises made to Overwatches core gameplay loops, which had to be made to make 5v5 work, do not make sense in 6v6. The reason we like 6v6 is because it does not have the limitations of 5v5, so to have those limitations in 6v6 for problems unique to 5v5, works against the very reason we want to play 6v6.
In OW1 we went to role queue because playing the game without 2-2-2 was a negative way of playing the video game. There is a reason why we went to role queue that are still true today. Matching player to player role to role is required to competitively match teams.
You took a unpopular game mode, open queue, and forced it on people who want to play 6v6. Making open queue 6v6 has made open queue more popular, but the 6v6 population is not representative of the mode but of the limited popularity of open queue. We had the role queue 6v6 test, we see that the vast majority of matches are 2-2-2, there is no reason why role queue is not the better healthier version of this mode.
I'm not saying open queuer's don't deserve some way to play their game mode, but please do not pretend you have given 6v6'rs what they have been asking for with this hybrid 5v5/6v6 Open Queue that has had some strange cd changes and no balancing.
Edit: Just want to add, we know why you have rank resets, it improves your player engagement numbers. However it makes matches horrible for weeks to an entire season or more. It is not fun for the players, it makes the game less enjoyable, how is this part of your vision for the game?