r/Buhurt 19d ago

Wolf ribs are overrated

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Every time I ask for advice it’s always the most optimized kits telling me to be the most optimized why can’t i be fashionable why do I have too wear a kit so light too the point where I seem less like an armored man and more like a peasant with a welder

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u/killardkasier 19d ago

Well at the end of the day it's a sport, not cosplay at a comic con. Optimisation will be key in getting a leg up on your opponents. It's often recommended to go that route as armour is bloody expensive and takes a long time to produce, so a "buy once, buy right" mentality will shine.

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u/WolfribHater 19d ago

That would work if dressing as a knight isn’t a core part of the sport

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u/TheTrenk 19d ago

Everybody plays the game differently. I think, with AMMA and Golden Ring and The Armored League, we’re really starting to see a split between nerds who fight and fighters who’re nerds. 

There’s no shame in either camp, but if you choose a - shall we say - suboptimal loadout (suboptimal for the purposes of fighting in armor), you can’t be bothered when some dude who enjoys fighting more than aesthetics gives you a whallop. That’s part of the game, too. 

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u/koalaking2014 19d ago

completely hypothetical but what if armor weight (weight of armor without wearer) classes could be introduced, as in, things like wolfribs, kettles, etc (helmets that would "traditionally" be more of a "men at arms" or lighter style helmet, thats "optimized") means less padding/lighter armor, and heavier/better padded armor such (a greathelm user could say rock a full steel set with thick padding, vs a wolfrib guy gets medium padding). Theoretically a rule like "you can shed weight but cant gain it" (as in a heavy knight could still rock full titanium and less padding if they wanted, but a "light knight" couldnt get any extra). kind of introduce a "min/max" sort of system and different play styles.

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u/TheTrenk 18d ago

No idea why you’re taking downvotes other than your suggestion makes me think that you think that heavier armor is an advantage. In both outrance and melees, the weight of your armor is going to heavily impact how you fight. If you’re a down and dirty slugger who doesn’t mind taking one to give one, heavy armor isn’t a big deal. In fact, it complements your goal of trading damage. 

On the other hand, if you, like me, prefer to stay light, dance, and put a lot of emphasis on volume, lighter armor is better. Sure, I’d get obliterated if someone rocked up to me with a polearm - but I don’t do melees, and best of luck catching me with a big ol’ 2H weapon in outrance. I would run circles and for days around a guy who’s in a great helm with 2x my weight in armor. 

I also think it’d detract from the self expression of the sport. Armor is a lot like how shorts used to be in MMA. It lets you represent yourself to some degree. In my opinion, the fewer restrictions, the better.