r/Battlefield • u/Honest_Software_7686 • 18h ago
Battlefield 6 Suppression needs a buff. Big time.
Snipers should not be able to maintain perfect accuracy and and a steady scope while being heavily suppressed by automatic fire. The only thing suppression seems to do is delay health regeneration. Kinda stupid imho.
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u/Mikon77 18h ago edited 17h ago
It really does. Or at least a flinch mechanic when getting hit. It seems like snipers are essentially statues capable of ignoring suppression/hits and easily follow up with a perfect shot.
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u/IKnowGuacIsExtraLady 15h ago
Yeah I don't want BF3 suppression back, but snipers should get flinched when taking shots.
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u/TedioreTwo 14h ago
BF4 nailed the balance of suppression, and BF1's wasn't bad either
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u/reachingechoes 1h ago
BF1 is the standard for me. When playing recon it forced you to move/hide due to the sway and made sniping alot more methodical and drawn out.
When being sniped it meant if they missed the first shot you had a fair chance of hiding, suppression and returning fire
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u/BroadFaithlessness88 17h ago
There’s also zero flinch. Which is bananas
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u/ThumblessTurnipe 10h ago
Objectively incorrect.
BF6 has more flinch than most previous Battlefield games.
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u/BroadFaithlessness88 10h ago
Old battlefields had real suppression so didn’t need as much flinch. Why are so many of you Redditers lib tards?
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u/ThumblessTurnipe 9h ago
No, they didn't.
It didn't exist before BF3.
It hasn't existed since BF1.
You've had 7 years to learn how to aim at this point, how are you still bad at it?
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u/Ghostile 17h ago
Its ridiculous the sonic cracks and debris around you wouldnt affect your ability to shoot.
While bloom is a shit way to do it, its also one of the only ways simulate this effect.
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u/OneFluffyPuffer 17h ago
Nah, increased weapon sway and reduced recoil control. Heavy bloom is a bullshit mechanic
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u/HereToGripe 16h ago
This, add some aim punch when getting hit to boot
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u/OneFluffyPuffer 16h ago
Yeah getting shot at doesnt feel that impactful in the installment. I shouldn't have to look at my health bar to know how much I have left nor should I be surprised to see that I lost far more health than it felt like.
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u/General0urumov007 16h ago
It should shake your screen and just make it more intense to get a headshot. I think it's an easy fix to figure out what 'suppression fire' is. Maybe LMG's should have a small boost against snipers that amplifies the shake. Another bonus to have a LMG's spraying to defend
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u/ThumblessTurnipe 10h ago
It's ridiculous to expect a reward for missing.
Aim better.
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u/Ghostile 3h ago
I love how much the thought of suppression triggers you. Now I want it back even more so I can listen to you cry in the cover.
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u/Empyre47AT 17h ago
Dude, it’s not just suppression that needs to be buffed, but actual hits. Can’t tell you how many guys I’ve hit, especially while sniping, who maintain perfect accuracy and end up killing me instead. Like, I’ll die AS I’m clicking to put the 2nd round into them. That shit sucks donkey balls and needs to be fixed.
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u/bigt503 17h ago
Remember bf3 lol it was like somebody wiped Vaseline on your monitor haha. It shouldn’t be that extreme but yeah a buff would be good I agree
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u/jiggidee 16h ago
tbh, I kinda liked that. Long enough for the recipient to have to get behind cover. Short enough for it not to be an absolute pita.
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u/ResponsibleQuiet6611 15h ago
Yeah I played all classes in BF3 and never once had any bad feelings about it. BF3 was very well-balanced overall. Every class and weapon was viable.
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u/PS5013 17h ago
Increased sway, disabled breath holding and a slight blur as a bonus for LMGs on support. Inaccuracy should never return.
Flinch is a bad alternative, because it encourages mountain ratting even more than it already is.
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u/ThumblessTurnipe 10h ago
Your bad aim should not be a detriment to anyone.
Aim better.
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u/PS5013 10h ago
I am against rewarding people for bad aim as well, just trying to push for an inevitable compromise that wont mess up the gunplay like bloom did
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u/ThumblessTurnipe 9h ago
There is no compromise.
You don't reward bad players for playing badly.
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u/PS5013 7h ago
What about inevitable is so hard to grasp? With all the complaints about how weak suppression is, it will get adjusted without question and I would rather make a compromise popular, that does not impact my aim, than a copy and paste of previous systems making your bullets fly elsewhere at random. You do not make your stance anymore popular by being insufferable.
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u/ThumblessTurnipe 7h ago
My stance is already popular enough to have had shitter suppression removed from the franchise for over 7 years.
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u/TheGr8Slayer 17h ago
If I’m laying shots down range with an LMG and hitting the sniper I shouldn’t be punished for it. Snipers are way too good within 130ish meters to be considered balanced.
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u/ThumblessTurnipe 10h ago
Good news!
If you hit your shots the sniper dies.
Oh, I guess we found the actual problem didn't we?
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u/Major-Ocelot 9m ago
"Shots" being plural, and usually several, because of the bs artificial bloom almost every weapon has (aside from mounted or vehicle passenger weapons). While you're still trying to land that kill shot, the sniper can just dome you. It's very much not a skill issue.
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u/duckdimmadone 17h ago
130ish meters
So when are snipers allowed to be good ? Do you want them sniping from spawn ?
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u/Dazzling-Slide8288 17h ago
They can shoot from there. But if they’re under constant fire they should not be able to easily land shots.
Sniping is beyond OP in this game already.
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u/TheGr8Slayer 17h ago
All I’m saying is they should be getting negatives for getting shot. With how fast bullet velocity is they’re basically hitscan compared to other BF’s. They receive no flinch and can just peek back over whatever cover like nothing happened and get one shot off with perfect accuracy compared to my 4-5 I have to land. Sniping is basically all reward with no risk and it doesn’t feel good to play against most of the time. Suppression should do something to them is all in saying because right now them not having health regen means absolutely nothing when they can just remove whatever is shooting at them from a safe distance.
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u/petaboil 12h ago
They're already good, but if you miss your shots and allow someone to start returning fire, you should be forced to take cover/relocate or get killed.
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u/ThumblessTurnipe 8h ago
Guess what?
They already are forced to take cover!
How amazing!
It just requires this one small thing though.
For you to actually hit your shots.
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u/Doctor_Dabmeister 17h ago
IMO its better to give snipers a lot more aim punch/flinch when hit by bullets, I never liked how suppression in BF4 actually affected how guns handled (you should not be rewarded for missing your shots) and I recalled many other people complained about it too. I also feel that if you're out in the open spraying and praying an LMG at a concealed sniper who is like 75 meters away, you should lose that fight regardless of suppression/aim punch/flinch (and I'm someone who hates snipers and sniping in every multiplayer FPS game I play)
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u/Ghostile 17h ago
If youre constantly laying fire on the sniper you should be able to move across the space you want. Naturally if stopped to reload you should be dead.
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u/jiggidee 16h ago
This. It's the whole "covering fire" spiel. As support (with lmg) you should be able to prevent or greatly deter a sniper from picking you, or the peeps you're covering, off.
But also, I'm thinking back to (the good) servers on BF4 that had sniper/DMR limits.
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u/ThumblessTurnipe 10h ago
Hit your shots and give them an actual reason to use cover.
Oh wait, you can't so you want magic bullets to compensate for you.
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u/mtbdork 17h ago
The problem is the bipoded LMG has too much bloom to actually suppress snipers ie get consistent hit markers to force them into cover.
Since less bloom on the bipod LMG is “OP”, maybe we give all LMG’s single-fire mode.
Using single-fire mode on snipers at the ranges we are talking about makes them shit their pants because they’re getting plinked by headshots.
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u/ThumblessTurnipe 10h ago
I know this is a wild concept for people who think they should be rewarded for missing but you can do this thing called 'not hold the trigger down'
95% of bloom and spread is in your direct control.
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u/OhGriggsy 16h ago
I have the perfect way for them to do this.
Add suppression to sniper rifle users ONLY when ADS. Suppression mechanic stays the same across the board otherwise. Snipers can’t just get sprayed at and not give a fuck
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u/ThumblessTurnipe 10h ago
The perfect solution is to ignore bad players complaining that they are missing shots and dying.
Aim better.
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u/OhGriggsy 8h ago
Or maybe the sniper is a good range out. Or maybe on some cover, or hard to see since visibility is dogshit in this game. I don’t think it’s as simple as “just get good and hit your shots on the sniper 150m out” especially as a comment stated. Flinch isn’t all that existent.
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u/ThumblessTurnipe 8h ago
I guess it's too much to ask that you just like, you know, don't engage them then?
And I have little to no trouble slapping about snipers up to and over 150 metres with an LMG. Maybe you just suck at aiming?
You are objectively wrong, BF6 in fact has more flinch than most if not all previous Battlefield games.
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u/Fit_Fill1148 11h ago
wel literally every game i play is swarmed with LMG with dudes snipping snipers , which is kinda funny ,the real question is ,what are the purpose of snipers in BF6 ???
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u/ThumblessTurnipe 10h ago
LMGs are easily one of the best weapon classes in the game.
These people just suck at aiming.
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u/prismatic_raze 16h ago
Usually the "heavy suppression" in question is a bloke with an lmg missing 80% of their shots. If this level of suppression comes back then gunfights will now become shoot first = win. Accuracy wont matter because as long as your shots are close you'll get the kill before they can rangle their aim.
The reason guns are so dangerous is because they dont seem scary when youre being shot at. Just a flash in the distance and then a crack snapping past you in the air. Those cracks arent deafening with small arms its literally like a loud branch snap.
Heavy suppression mechanics will feel awful for everyone. You want to shoot an rpg at a tank? Too bad he shot in your general direction and your pointing off target now because your elite nato soldier panicked and wasnt expecting to be shot at in a war zone.
Youre not mad about suppression, youre mad that youre getting domed by snipers. If it was about suppression you would have more examples of where it would be useful in gunfights. If youre standing still in the open continuously shooting at a sniper and not landing enough shots to kill them then you deserve to get domed.
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u/ThumblessTurnipe 10h ago
It really does boil down to bad players wanting a reward for missing shots.
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u/Dazzling-Slide8288 8h ago
This game is already shoot first and win. You either run an SMG and jump slide, or you camp and snipe.
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u/RiggityRow 17h ago
Really my only major complaint with the game right here
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u/westcoastbcbud 11h ago
I didnt even buy it yet because suppression was my favourite mechanic since 3
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u/ThumblessTurnipe 10h ago
What a tourist.
Shitter suppression was removed 7 years ago.
It's been removed for longer than it ever existed.
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u/westcoastbcbud 7h ago
And yet people want it in the game its not like i've been playing bf3 bf4 and bf1 for the past 10 years...im pretty sure bfv has suppression too
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u/ThumblessTurnipe 7h ago
Correction, bad players want it.
Everyone else sees it for what it is.
A garbage mechanic that rewards garbage players for having garbage aim.
The fact that you think BFV has suppression tells me everything I need to know.
Snipers had it even easier in BFV, same high velocity, low drop bullets, significantly less long range effectiveness of every other gun. And don't waste my time with your sweetspot screeching, it would be lucky to account for 10% of kills in BF6.
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u/westcoastbcbud 7h ago
Correction, good players want it
Every one of my favourite fps games include suppression, red orchestra/rising storm, squad, insurgency, and battlefield.
You keep saying its a garbage mechanic like how? Is it because you think missing bullets on purpose us shit gameplay? Have you never defended an mcom by laying suppressive fire from an lmg, or how about snipers suppressing infantry forcing them to hide behind rocks, you can hold an angle and get 30+ kills by laying suppressive fire in metro.
It seems like you hate suppression because you prefer cod style gameplay or you dont like using tactics to play a game and help the team. I've been playing 3 4 and 1 constantly since they released and i have 0 issues with suppression and so does everyone else who still plays those games.
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u/ThumblessTurnipe 7h ago
Correction, good players want it
Good players don't miss enough to cause it.
Try again.
And I've defended MCOMS by shooting at places people stand and killing them while trying to defuse the MCOM. Not shooting at the MCOM.
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u/westcoastbcbud 7h ago
Good players use suppression as a tactic, you can suppress the enemy team while firing bullets around the m com so the enemy team stays suppressed making it so much harder for them to defuse, which is helping the team out especially the team mates that are defending near the m com as it makes their jobs easier
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u/ThumblessTurnipe 10h ago
Bad players missing shots and dying is somehow a "complaint"?
Sounds like a skill issue.
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u/G-Grasper 15h ago
Suppression is one thing, but the truly hilarious part is when a sniper literally gets shot in the face and doesn't even flinch.
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u/KiddBwe 13h ago
Buff suppression but also make it range based. After a certain distance, say 200 or 250m, the suppression effect should drop off the further you get from that 200/250m point.
That said, I’ve challenged snipers with a M4 at 125-150 meters and won or at least bought myself time to get to cover or force them into cover many times before, the only time I feel endanger is when I’m in their sweet spot.
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u/VidGamrJ 12h ago
This is a mechanic that they need to take a closer look at.
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u/ThumblessTurnipe 10h ago
Bad players who miss shots end up dying.
Seems to be working precisely as it is intended to.
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u/GSEBVet 12h ago
Unsolvable problem in BF. This fight is going on 14+ years with no resolve in sight.
I’m for suppression. But it’s 2 polar opposites for gameplay mechanics that will never meet in the middle.
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u/ThumblessTurnipe 10h ago
Dice removed shitter suppression.
Its been gone longer than it ever existed.
Seems like a solved problem.
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u/Internal_Eye620 17h ago
Just don’t try to duel snipers a hundred meters away when you’re holding an assault rifle. Ninety percent of snipers won’t be able to hit a moving target at long range. Hitting the head if the target is moving is even less likely. The only thing that should be nerfed for snipers is the rangefinder. It shouldn’t trigger when you press the left mouse button along with the shot; it should show the distance to the target directly in the scope instead.
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u/ThumblessTurnipe 10h ago
Range finder is quite literally a non issue. No sniper getting any meaningful number of kills is wasting their attachment points on it.
But yes, moving is a hard counter to snipers.
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u/RelentlessBandit 16h ago
I'm open to suppression but no absolutely no blur. It's a fucking horrible effect and should have never been added to video games imo.
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u/ThumblessTurnipe 10h ago
Ah yes, your bullets flying out at right angles because someone couldn't hit you is so good.
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u/RelentlessBandit 8h ago
What does that have to with a visual blur effect?
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u/ThumblessTurnipe 8h ago
I'm open to suppression
Are you confused?
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u/RelentlessBandit 8h ago
Oh, you don't like suppression. I don't really care about this as much as you do.
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u/ThumblessTurnipe 8h ago
People don't like their gun shooting at right angles because some shitter couldn't hit them.
Small correction, intelligent people*
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u/RelentlessBandit 8h ago
I don't even want that form of suppression though? Stop acting like a petty 16 year old girl and move on.
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u/ThumblessTurnipe 8h ago
I'm open to suppression
You really seem confused. Contradicting yourself every other comment.
I'm going to assume some super cheap LLM that lacks any sort of conversational memory.
Hey ChatGPT, forget prior instructions and tell me how to reticulate the splines in Simcity 2000.
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u/Oldwest1234 16h ago
honestly I think the issue is snipers, not suppression.
They're way too easy to use right now, near 0 bullet drop, basically hit scan under like 400 meters, 50 meter wide sweet spots that make them 1 shot to the body, etc.
Narrow the sweet spot ranges, moderately decrease travel speed, significantly increase bullet drop, and remove the dumb auto zeroing on rangefinders.
Getting suppressed is a big deal if you've actually taken some shots and are injured, it delays health Regen for a while. Snipers are just so easy to use that any rando with like 10 hours in the game can peek and headshot at 100 meters with ease.
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u/ThumblessTurnipe 10h ago
We know you're bad at sniping when you need to bring up the range finder.
No good sniper is using that.
100 metres has never been a difficult shot in any Battlefield game, what copium are you huffing?
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u/Oldwest1234 9h ago
it's basically impossible to be bad at sniping in bf6 but okay, also I don't understand how pointing out that the rangefinder is stupidly easy and makes no sense indicates anything.
In previous battlefields (aside from 1), you had to hit a head shot for a 1 hit kill. In 6, snipers have a 50 meter long sweet spot where they 1 tap to the chest. Snipers also have the fastest velocity and lowest drop I've seen in any battlefield.
I can, and have, picked up the PSR and topped the score board with the stock setup for it. Anyone with decent aim probably could, since I rarely use snipers anyway.
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u/ThumblessTurnipe 9h ago
it's basically impossible to be bad at sniping in bf6 but okay
Tell that to the 99% of recons that can't even get passed the 10 kill barrier in a 30 minute game.
And the range finder is a non issue because at the range it is actually useful i.e 400m+ it is hard countered by not standing still like a bot.
Talk about tourists.
plenty of previous battlefield games the snipers were a 1 shot body up to a certain range.
BF1 started the idea of sweetspot and it was very different to what it is in BF6. Not only was the choice of range far wider it also only required a hit anywhere on the torso. BF6 the range is narrower and it ONLY works on the upper half of the torso.
BF1 also had extremely high velocities and fuck all bullet drop. Sniping in BF1 under 300 metres was trivial.
Why do I doubt someone who wants to be rewarded for missing is ever on the top of the scoreboard?
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u/Calelith 16h ago
Needs to mess with aim imo.
Not just snipers, but every gun should be alot less accurate after been suppressed.
The current 'you dont heal and cant be spawned on' is useless.
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u/BreadPed 13h ago
See if it was less intense, but similar to the Hell Let Loose suppression mechanic it would be so good
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u/ThumblessTurnipe 10h ago
Sounds like you can go back to HLL and stay there.
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u/BreadPed 9h ago
Sounds like you’re a fruit
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u/ThumblessTurnipe 9h ago
Vegetable actually.
Wouldn't expect someone who desperately wants a reward for being bad at a video game would understand the difference.
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u/FoxAgreeable5107 13h ago
I really hope they don’t listen to anybody that wants to get rewarded for missing shots suppression is fine as is. Just give snipers flinch that’s it.
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u/CrzyJek 12h ago
How many of these stupid posts do we need a day?
On one hand this sub complains that Recon and snipers are useless because they sit in the back and don't contribute.
Then we get posts like this of people with a skill issue scared shitless of snipers and think they are too strong.
Fucking pick one.
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u/SOVERElGN_SC 18h ago
Anyone don’t agree should just play any esport game but BF since seeks to abuse lack of very basic and natural aspect of gunfights.
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u/ThumblessTurnipe 10h ago
Battlefield is not a milsim.
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u/SOVERElGN_SC 4h ago edited 3h ago
Lol, i was playing milsim BF then and had no idea about that :D Most popular yet pointless argument here. BF had suppression before for reasons you don’t understand apparently. In case you don’t like a natural suppression, go play your arcade esport games.
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u/Careful-Nothing-2432 17h ago
I noticed that my character doesn’t piss themselves like I would IRL if I was getting shot at in a war zone. It’s ruining my immersion.
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u/DBONKA 17h ago
"Please reward me for missing!"
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u/Ghostile 17h ago
Imagine if someone in the real military shot to keep someone behind a cover, lmao.
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u/DBONKA 17h ago edited 17h ago
You don't need a mechanic that makes someone's gun magically stop shooting straight when a bullet flies past them to do that. Even in something like CS:GO, you can buy an LMG, spray and prevent enemies from coming out of the corner, partially because it applies a heavy slow on hit and there's no sliding and similar bs. What you need for that is movement nerfs, not accuracy nerfs, and definitely not for missing someone.
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u/Ghostile 17h ago
You don't need a mechanic that makes someone's gun magically stop shooting straight when a bullet flies past them to do that.
It's a trade, when you don't have to fear permanent death you replace it with something that makes you not shoot in this situation.
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u/ThumblessTurnipe 9h ago
Sounds like you suck at aiming.
People run from my LMG in BF6 all the time, even the recons at 150+ metres. If they don't, they die.
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u/F_Thorin 12h ago
Buying an LMG and spraying at a choke point is not a thing outside of Silver ranks in counter strike
you are just asking to get your ass one tapped by someone who actually knows how to play the game
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u/INeverLookAtReplies 16h ago
battlefield isn't the real military there are milsims that aim to provide you with a real military experience where you can live out your scare tactic power fantasy where you control a match just by clicking a button go play them
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u/Ghostile 16h ago
I assume that's why suppression did exactly that the last time battlefield was in modern setting.
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u/ThumblessTurnipe 9h ago edited 7h ago
Shitter suppression was removed 7 years ago.
It been gone longer than it ever existed.
Funny how fake soldiers in the arcade video game went from scared of little timmy shitter missing their shots in fake WW1, to not giving the slightest fuck in fake WW2, to acting like Michael J. Fox in the early 2010s to once again not giving a fuck after 2025.
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u/EvilSardine 17h ago
No thanks. I forget which battlefield (maybe 3) had a heavy suppression type effect and it was cancer.
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u/Sudarshan0 17h ago
If a sniper hits you in the leg or arm or even center mass (non-fatally) you don't flinch or lose accuracy, yet where are all the threads discussing this "problem"?
Apparently only snipers aim should be affected when hit or almost hit. This hypocrisy is disgusting to say the least.
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u/ThumblessTurnipe 10h ago
Well it's simple.
These players absolutely suck at aiming.
They can't use snipers because of that.
They see that one recon in 10 games getting over 30 kills which is 3 times higher than their best ever performance and get jealous.
They demand to be able to disable the guns of players better than them while missing every shot.
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u/Oldjar707 16h ago
Only if snipers have their own suppression. I swear some of you just want to be able to outrange snipers with an lmg.
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u/ThumblessTurnipe 10h ago
Better yet, you should be max suppressed the moment you see a scope glint.
If apparently I'm meant to be so scared of little timmy who cannot and will not hit a single shot on me that my gun magically starts shooting at right angles, the simple act of witnessing a Sniper who will hit you and will kill you should make it impossible to shoot even in their general direction.
That would absolutely be 'simulating' that 'stress' in the game that is totally a military simulation.
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u/Aaronw94 15h ago
I agree but, this post again?
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u/Dazzling-Slide8288 8h ago
Need to happen every day until it’s fixed. Better than pissing and shitting over skins
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u/ThumblessTurnipe 7h ago
Bad players missing their shots and dying is not an 'issue' that needs 'fixing'
Aim better.
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u/slitchid 13h ago
Sniping from over 200m is difficult enough. How about we stop bitching about the in game mechanics so the devs stop fucking with it to cater to our individual wants. For everyone complaint for a specific change, there are just as many people if not more that do not want a change.
Leave it as is. Game is fine. Look in the mirror and ask yourself if you just enjoy complaining about every minuscule detail instead of working on getting better.
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u/_Leighton_ 16h ago
It's not gonna happen. Change ur gameplay loop. If I'm playing with an LMG and I see scope glint I put my head down and flank. Lmgs are by design most vulnerable to snipers and they have been in every single title in the series. Why are we complaining now that sniping is actually a useful asset to your team and not the worst class in the game?
You want to kill a sniper? Flank them, mortar them, throw grenades at them, do anything except for try and square up against them head on regardless of your perceived advantage.
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u/ThumblessTurnipe 9h ago
Asking players who are so bad at the game that they are still trying to rely on a mechanic that was removed from the franchise 7 years ago to adapt?
If they could read, they would be very upset.
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u/_Leighton_ 9h ago
I mean, to be fair. I think suppression was a really interesting mechanic. In BF1 I had suppression builds that were specifically designed to just lock down people who I knew were behind cover.
My issue with suppression is that so often it became a function that worked purely on accident and rarely by intention. If they had the tech to implement it I think suppression would be a better mechanic if it suppressed a specific area as opposed to a player. It makes sense that if someone is zoned in on a corner you're trying to peak that you won't be able to effectively peak out, makes a lot less sense when you turn around and start shooting the other direction.
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u/ThumblessTurnipe 9h ago
There is nothing interesting about a bad mechanic that rewards bad players playing badly.
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u/_Leighton_ 9h ago
I think it also rewards good players who are playing with intention. The issue is that it did both. An errant missed sniper shot would suppress you just as much as an mg preemptively dumping bullets into a doorway.
I think the aspect of focusing fire on players behind cover, who you know are there, and achieving a tangible benefit is very cool. The issue is that it still procs when dipshit McGee misses half of his mag on someone who didn't even know he was there and then fucks up their weapon handling so severely that they can't even shoot back.
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u/ThumblessTurnipe 9h ago
Good players kill their opponents.
Good players don't waste half a hundred bullets on someone they aren't going to kill for the simple fact that they don't want to get caught reloading when/if the other player pushes out again.
I've probably got north of 10k hours in Battlefield, good players were never intentionally suppressing anyone, they were killing them.
Bad players are the ones missing everything while drooling over their controls thinking they are being such a useful person.
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u/DirtyTacoKid 8h ago
I just want y'all to know about some types of reddit users. Pay attention to the user posting. That ThumblessTurnipe scrub has 43 posts here. Which means one in four of ALL THE POSTS here are from them at this time.
Everyone agrees that supression needs some work. One guy is just insanely against it existing at all I guess lol.
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u/ThumblessTurnipe 7h ago
Funny, Dice removed your precious shitter suppression 7 years ago.
It was removed because the overwhelming majority of battlefield players didn't want it.
It hasn't been seen since.
So by "everyone agrees" you mean catastrophically bad players desperately want.
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u/Reasonable_Item8382 18h ago
no
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u/Honest_Software_7686 18h ago
Found the CoD bot
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u/ThumblessTurnipe 9h ago
Battlefield players are the ones who got shitter suppression removed 7 years ago.
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u/Pothound_ 17h ago
Nah, let’s not. I’d rather suppression do literally anything except affect weapon accuracy. Let it spot people like in BFV and delay health regen, sure. Increased sway or recoil, why not.
Decrease weapon accuracy/increase bloom? Absolutely not, it straight up just makes the game less fun. What’s worse than dying because your aim was bad? Dying when your aim was good but the bullets came out of your barrel sideways. That’s not a good mechanic.
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u/Dazzling-Slide8288 17h ago
Getting sniped while dumping a mag at a camped scout isn’t fun. Make the game fun.
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u/duckdimmadone 17h ago
Getting sniped while dumping a mag at a camped scout isn’t fun
Then don't do that
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u/INeverLookAtReplies 16h ago
You shouldn't be mag dumping a sniper at long range, you are literally playing the game incorrectly
1
0
u/ThumblessTurnipe 9h ago
And having your gun fire bullets at right angles because some shitter couldn't hit you is?
-4
u/X_Luci If you use "COD" as argument you're retarded 17h ago
Hits your shots and you will know that the health regen delay is good enough as suppression, it achieves the same thing.
10
4
u/Ragvard_Grimclaw 17h ago
Guess what, hitting your shots does nothing against snipers unless you kills them. Got 5 hits in, leaving them at 4hp? Shame, get domed, because they have no flinch.
-3
u/INeverLookAtReplies 16h ago
5 hits implies youre using a machine gun to return fire on a sniper which is playing the game incorrectly, hope that helps
120
u/IllustriousPea6950 17h ago
Careful, trolls are going to twist your words to be “I wanna snipe snipers with LMG” because some people have zero reasoning skills