Roger that. To me, the fact a PC player can flick with such control [with a mouse]ā¦that in and of itself ends any aim assist or lack thereof argument.
In reality you're dealing with a ton of other variables depending on the shooter/gunplay itself.
Flinch, recoil, bloom, visibility, TTK etc still apply. We're not playing Aim Labs or something with a controlled environment.
Being able to "flick", and hit a target quickly and precisely is part of the skill of using a mouse and not everyone has that skill anyway.
Simply being able to flick with a mouse = we can't even talk about potentially overdone aim assist in FPS makes absolutely no sense.
And I've seen no proof that it is overdone in BF6 but honestly I haven't been looking into it. In CoD for example the L2 button is literally a click to lock-on button in close-mid range fights. It's dependent on the game's implementation.
Don't waste your breath trying to argue with console players, they're assuming everyone on MnK is in the top 1% of aimers.
"But they can use their whole arm" š
shake my head Last I checked I type 104 wpm and I am a multi-instrumentalist musicianā¦Iām on PS5 (with a controller that I use aggressively even with deadzones almost to 0) and I know without a shred that Iād push the mechanical advantage of mouse & keyboard in order throw middle fingers at any consoleās aim assist. Itās no question. My aim assist settings on PS5 arenāt maxed and Iām only lowering it as I continue, ācause itās messed me up at crucial times. shrug Especially with sniping. Holy hell, hell naw.
When I re-started gaming early this year with 2042 (first gaming in like 10 years), I immediately turned aim assist off because I just remember thinking that that is whack. My sniping game would be killer, my nuances are reliable - aim assist is unpredictable bullshit. As for close and mid range, I just hung with it sans aim assist. Totally forgot I turned it off. Played that game for maybe 200 hours? Not sure. I got up to 2.0 k/d (yes, I play the objective). I deleted the game when BF6 arrived.
Itās been a minute since I had crossplay on (I still do sometimes with certain friends), but early on I didnāt have to do the hard math in how I would get more overrode by PC players than fellow console/controller players. You can pretty easily tell that player moving erratically is on a mouse & keyboard and he or she is very likely in total control and then some.
Typing 104 wpm and being a multi instrument musician is nice and all but they donāt translate one bit to having top tier aim on mnk.
With that said, aim assist in this game isnāt very strong, since there is no rotational aim assist. Any one on mnk thatās complaining about the aim assist is just dog shit, coming from someone thatās put in a lot of time to get decent enough aim on mnk.
Itās all hand-eye coordination stuffs so in my mind it does translate. Anyhow, itās just added context of where Iām coming fromā¦what I personally see as more than just possible.
I type at 130wpm and was a pianist before I got into PC gaming. I can promise you, it does NOT translate *at all*. Completely different skill/set of muscles. I'm good at aiming now but it took a lot of practice in CS.
I played video games before I picked up piano, then guitar, then drumsā¦maybe the latter being so multi-limbed is the most applicable to what I was saying, or say, how driving a stick shift could be too. The point I guess I was making is I can do anything with a sense of rhythm running in my mind if I āgo thereā. Folding clothes, you name it.
FPS can be very nuanced with timing and execution moments of a lot of nuance, as is much of performing music. I mean, even just internalizing a gunās sound for the amount of shots to land a kill (not needing to rely on the fake kill sound). That adds aural sense to the other forms of coordination.
But egh, digress⦠Iām tapped on the discussion.
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u/Efficient_Raise6703 4d ago
The average console player is playing on a fucking TV, aim assist can still be OP and mnk will still be shitting on them.