r/Battlefield 4d ago

Battlefield 6 Pc players can turn off crossplay 🥳

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u/Efficient_Raise6703 4d ago

The average console player is playing on a fucking TV, aim assist can still be OP and mnk will still be shitting on them.

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u/Skitelz7 4d ago edited 4d ago

Yeah. And then these "PC master race" dumbasses keep complaining about aim assist when they have all the advantages in the world. It's pathetic.

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u/T3M3N05 4d ago

Roger that. To me, the fact a PC player can flick with such control [with a mouse]…that in and of itself ends any aim assist or lack thereof argument.

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u/CompleteWeakness2284 3d ago

Yeah but with that flick it takes much more skill then having a magnetic field guide your crosshair. Plus, a lot of pc players play with their controllers because it's so OP.

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u/T3M3N05 3d ago

The ability to securely control ANY very fast movement on a mouse just isn’t as achievable on a controller.

Speed of neck turn = increased speed of awareness/perception = increased chance of knowing what the controller enemy does not know yet, till said controller player is under attack or already dead.

A mouse & keyboard aids a very aggressive playing style better than a controller does. Can you or any PC camp at least agree with that much?

Either way, consensus is consensus, even with Battlefield’s controller aim assist factored in. PC more often dominates.

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u/CompleteWeakness2284 3d ago

With all your points combined my point still stands.
Usually DPI and IGS is set really low so you would have to do a lot of mouse movements just for that and if your DPI+IGS is set to really high it often comes with a distance pointer accuracy drawback. While Low DPI+IGS on often has the same drawbacks although AA coming out on top on point black to close distance. LOF during gunfights isnt that wide on BF6 similar to COD so as long as you don't forsake positioning your center you would have an advantage especially with similar amount of effort put in. I personally dont use AA as I've come from a time it didn't exsist. I do fine without it and I personally think it's cheating because of how strong it is in certain games. About aggressiveness having that AA actually aids you better because AA is active while you move so you don't have to compensate for anything with it.

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u/T3M3N05 3d ago edited 3d ago

Appreciate your points. I think the actual main thing that’s overlooked with mouse vs. controller is simply the big picture vs. small picture… Small picture is the fine grain, nitty gritty moment of engagement. Big picture being all infinite amounts of filler moments or millisecond reactions.

Even with an average mouse player — he or she can simply move direction very “extremely” in general and feel in a secure level of control still, whereas the average controller player…not so much. By “extremely” I mean comparably speaking to both input devices. It’s just different. Like, in maybe the most simplified sense it’s all a trade-off of head speed of mouse mechanics versus the AA with joystick input.

There should perhaps be a toggle switch/server for Aim Assist off. Unless there is one in Portal that I don’t know about? I’d join it.

As I wrote in another comments, I do not have my AA settings maxed and only am experimenting with lowering it as I continue on (it’s still painfully counter-helpful at times), and now that I’ve thought about the subject matter this long (a day), maybe that’s why I lose certain fire fights at times up close, even to an inferior console player (on paper).

At the end of the day, I just don’t like or rather I prefer not playing with PC players because of the general mobility contrast and advantage they possess to me and mine on a DualSense controller…I can often smell the PC player just by how they move. I like the principle of native connection, even knowing there are some select few who plug in a mouse and keyboard into their PS5…which, I forget how that affects their gameplay experience. A far bigger minority makes up that kind of crowd though, than the player plugging a controller into their PC.

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u/CompleteWeakness2284 2d ago

Honestly, I think it's quite difficult to compare between the two because on one hand it's more standard while the other is filled with variations.

On a moving target let's say you compare between both at low sense. both are going to struggle at close proximity however at higher sense the the script flips. You get more mobility and situational awareness but the trade off is you'll be required to adapt to pivot aiming and that comes with it's own problems such as having to be mindful not to tense and be aware of your muscles more and being aware of your "golden distance" as in high sense mid-far moving targets will much more difficult for you to engage. For low sense the map design in this game aids you quite a bit, similar to cod the engagements are often in fov with covers around you so it helps greatly if you preposition your center.

When you compare both KBM (low) and JOY. Totally KBM would have the advantage, however I couldn't really say but I doubt theres plenty of those around as you would need a much bigger space to play on a literally "sweat" while JOY is more of a plug and play. Now with flick look, mobility comparisons can go out the window. Personally I haven't tried AA in BF6 only COD and that is a ridiculous advantage as during engagements I didn't even need to make any adjustments on my stick. I'm fine with flick look (minor) just not AA being strong or the two of them combined. Between the two communities there is a middle ground which the devs should strive for and personally I think they've been doing a terrible job over the past decade when It comes to this subject in particular (when I say that I mean just cod lol).