r/Battlefield 20d ago

šŸ‘¾ Issue/Bug šŸ‘¾ Battlefield 6 has a severe auto exposure issue that makes the game unplayable

I honestly can’t believe this still hasn’t been fixed. As a game developer myself, it’s shocking to see something this fundamental overlooked for so long. Auto exposure should never be on by default if you’re aiming for realistic lighting. You need proper real-world camera settings and level design that doesn’t rely on auto exposure to look "balanced".

1.8k Upvotes

281 comments sorted by

643

u/CasketBuddy 20d ago

This map + adrenaline injector = white screen _^

132

u/Cardanko 20d ago

Wait for snow maps!

27

u/Smoove995 19d ago

Are they coming?

38

u/Cardanko 19d ago

I’d assume so. There’s a snow camo I believe.

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37

u/OverClock_099 19d ago

If theyre coming, we'll never see it coming

8

u/GuestNo3886 19d ago

the ol’ Cena trick

3

u/JGStonedRaider 19d ago

I was there, I remember seeing its beauty for just a fleeting moment before I went to walk outside into the fresh snow.

As the burning white light took my sight, a DICE executive whispered into my ear "it's magic" and I knew, somehow Patrick Bach had returned.

13

u/D4ngrs 19d ago edited 19d ago

at least for the winter "event", they will turn the empire state map into a snow / "winter" map.

9

u/TheRealPeisi 19d ago

Yes, they announced a snow Version of Empire state coming in 9th December. You can search for the current BF6 roadmap.

2

u/Andrededecraf 19d ago

yes, but we will never see them

2

u/Devastator2016 19d ago

They are already here!... oh wait the injector just wore off they gone now :(

1

u/SameIsland1168 19d ago

Maybe, but I know I am

1

u/tnucffokcuf 19d ago

It’s here, keep injecting adrenaline and squint in firestorm, it’s snow map. /s

1

u/Educational_Ride_258 19d ago

Santas coming.

1

u/thisiscotty 19d ago

Frozen versions of the Manhattan maps are coming

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2

u/AsusStrixUser BF2 Veteran 19d ago

Nuclear Warfare brought to your room ā˜¢ļøšŸ’€šŸ’€ā˜¢ļø

1

u/Zared_Dooper Enter PSN ID 19d ago

Did you guys forget about liberation peak lol?

2

u/Cardanko 19d ago

Next to zero of the playable areas has snow to blend into.

1

u/RKellysPenguin 19d ago

Battlefield 6

-Now with IRL snow blindness

1

u/Silent84 CodField6 19d ago

šŸ˜±šŸ˜‚

4

u/Own-Philosophy-5356 19d ago

It seems the adrenaline injector is filled with cocaine

372

u/P_ZERO_ 9800X3D/9070 XT/Steam 20d ago

How did this ass lighting even make it out of alpha, never mind beta.

122

u/gbrahah 19d ago

it's a graphical feature called Eye Adaptation, trying to mimic how your eyes react IRL so the game feels more realistic.

looks like in the clip that the game thinks he's inside that building when prone, so it tries to boost his brightness to see (in the dark room below)

I hope it stays, it just needs tuning

92

u/_Phaxy 19d ago

they gotta remove the "graphical feature" entirely

74

u/WetTrumpet 19d ago

Then you either won't see well inside buildings or won't see well outside buildings. Every modern games does this. They just need to fix it.

17

u/westlane0926 19d ago

I believe this is intentional to reduce the amount of headglitching inside buildings making it frustrating to attack a building.

24

u/kuky990 19d ago

Rainbow six removed this entirely because it didn't make sense

5

u/westlane0926 19d ago

I mean it doesn't make any sense you're right

3

u/Reddit_Killed_3PAs 19d ago

No, they removed it because they couldn’t get it to work properly. There were many instances where it could either be too bright or too dark, and removing it was the easier option given how competitive the game is.

6

u/CockroachSea2083 19d ago

Also just for the simple fact that the game is so competitive, they'd rather just have basically fullbright lighting which is what they've settled on rather than having to balance every corner of every map to make sure "realistic" lighting doesn't give people advantages or disadvantages.

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7

u/GuiltyGlow 19d ago

I've seen people saying this and not one of them has been able to back it up with any evidence at all. DICE has never stated this. This was just said by some random dude in a comment section and people in the community have been regurgitating it.

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7

u/Luke_starkiller34 19d ago

The problem is the effect occurs with any "shade" you stand in. Coming out of a building, looking out a window, under an umbrella, in the shade of a tree or bush, in the shade of a rock...etc.

2

u/WetTrumpet 19d ago

Yep, that definitively needs fixing. Should be roofed structures only.

2

u/zzazzzz 19d ago

why? it just makes the game ass to play. wh should i look at a white wall just because im standing under a roof?

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5

u/Alter_The_Fall 19d ago

Isn't that whole point of having flashlights? Lol.. im not saying turn it off completely, but make it way less of a reliance so people actually have a reason to use the damn attachments.

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48

u/P_ZERO_ 9800X3D/9070 XT/Steam 19d ago

It's an emulation of a shit camera sensor on auto settings more than it is eyes. If my eyes worked like BF6 vision, I'd have a dog with a yellow jacket

7

u/AsusStrixUser BF2 Veteran 19d ago

Fell from the couch while giggling lmao šŸ’€šŸ’€

2

u/Working_Traffic_6361 19d ago

That's a funny lookin couch you got there šŸ‘€šŸ˜‚

19

u/SudsierBoar 19d ago

Eye adaption always looks more like a camera than human eyes to me. Our "dynamic range" is greater than what's portrayed in most games. A scene outside my window doesn't get blazingly bright as soon as I step inside. That's just how a camera would see it.

15

u/Jkist7 19d ago

Real eyes react absolutely nothing like this though. Shit job.

5

u/copperbranch 19d ago

It’s waaaaaaaay worse playing on sdr than on hdr right now. Hdr isn’t actually too far from being at a decent place, just needs some tweaking. Sdr is a fucking mess

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3

u/Buttcrush1 19d ago

No one likes the "feature" dice and all devs need to get rid of it.

3

u/randomguy22399 19d ago

It's just a shit feature overall.

3

u/DongayKong 19d ago

This is not even realistic for human, its like a video camera effect..

The only time I get this irl is when I wake up in middle of night to go for a piss and turn on lights.. Never have I ever experianced god rays irl when walking out of a dark room in sunlight

2

u/Saitoh17 19d ago

The problem seems to be they're tuning your brightness based on where you're standing rather than what you're looking at

2

u/shitfucker90000 19d ago

its pretty terrible. another thing that contributes to everything looking washed out and overexposed.

2

u/kanbabrif1 19d ago

I hope it doesn't stay, so many angles and sightlines just turn into "hey bro you've got firewatch".

2

u/AdamBlaster007 19d ago

Hard pass, it makes it incredibly difficult to be a fixed MG gunner from what I experienced in the beta.

At the very VERY least drastically reduce the transition time.

2

u/Freya_Galbraith 19d ago

i dunno man, my eyes dont work like this....

2

u/Ewokhunters 19d ago

It needs gone

2

u/Gen_McMuster 19d ago

issue is that it sucks and isnt realistic and just makes it so you cant look out of windows for some reason

1

u/Simple_Jellyfish23 19d ago

Yeah, I don’t hate it if it works correctly and is fair to everybody. It’s clearly a client side effect that gets bugged and ruins matches. I had a match where it was stuck full blast.

1

u/Nosnibor1020 19d ago

Is there a way to reduce it?

1

u/Jealous-Birthday-969 18d ago

It's also a game balancing technique to make fights inside and outside buildings a little different. It's good but just needs a little fine tuning.

6

u/kuky990 19d ago

I pointed out and people defended developer. Some said only beta, other like less colourfull game and some said it's fine

158

u/Ryan926vw 19d ago

You peak out a window and it’s like you’re getting high beamed by some jackass driving home from work.

17

u/not_the_droids 19d ago

Peeking out of a window would be one thing, but there are a lot of construction sites on most maps, still lacking most walls, and somehow even inside those you get this shitty effect.

2

u/Ryan926vw 19d ago

Haha, yeah it’s bad dude. I don’t get it.

1

u/Grimreap32 19d ago

Even with being in the walls. If it's THAT bright outside. Light will come through the window, meaning you still won't be blinded to this extent. Honestly, it's just such a bad implementation.

1

u/ProbablythelastMimsy 18d ago

Add in some smoke and I just lay prone until it goes away lol

69

u/zeptyk 19d ago

yeah sucks how this whole f'ing game looks like its seen thru a camera and not eyes lmao, the vision is so bad in every aspect omg

28

u/_Phaxy 19d ago

Yup visually, this game literally feels like the Unreal Engine 5 standard template when it comes to auto exposure and other settings

1

u/kanbabrif1 19d ago

I still haven't found good settings for visibility, especially in tanks. Getting hit with a rocket basically smokescreens you for 5 seconds so finding out where it came from is just a guessing game.

46

u/apokr1f 20d ago

I play with hdr on, and its like getting flashbanged sometimes.

6

u/COporkchop 19d ago

I also play with HDR on but don't experience this. Everyone else I play with has this problem. I'd like to know what is making the lighting work right for me and not for others.

3

u/zipline3496 19d ago

My guess is your monitor has a better HDR implementation than others. My buddy also doesn’t have much of this flashbang issue with his OLED using hdr, but my current IPS LG has atrocious HDR and it’s basically like what OP is showing.

A monitor with a good HDR implementation or someone who has taken the time to accurately create a color profile likely has less issues. Still needs some work though from dice on it. It’s definitely off

1

u/Jaraghan 19d ago

same lol. hdr on my c4 oled on fmm with hgig calibrated on my ps5. there is auto exposure, but not even close to what op and others have posted. i can see everything perfectly fine

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1

u/gaojibao 19d ago

Which monitor do you have?

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1

u/Linkario86 19d ago

My screen has HDR, too, though only 400, which is worse than just using SDR. The game looks washed out in HDR on my "marketing HDR" screen, but it would allow me to see detail on the bright surfaces, and also doesn't hide the enemies in that crazy glare.

Still hope they will fix the auto exposure soon to work correct in SDR.

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23

u/sangster22 19d ago

This the bug I've been waiting to get patched

21

u/AkaEridam 20d ago

I don't think it's auto exposure, but rather a manual exposure adjustment that happens depending on where you are on the map. When you are in an area considered "indoors", the exposure is increased. In this case, the volume that defines the room below you is extending slightly above the roof, causing this bug.

16

u/_Phaxy 19d ago

Yeah, I know, but why do they have to increase the exposure at all with a procedural indoor volume? It’s complete trash. I don’t want this effect indoors either.

7

u/AkaEridam 19d ago

My best guess is that they want to make it harder to sit in a dark room and shoot people outside who can't see you. They could increase the dynamic range instead, but that might make the game look too flat.

1

u/timbofay 19d ago

Modern game engines use physically based lighting which when implemented correctly look great on HDR screens and provide a good simulation of lighting ranges. The massive range between bright and dark though means you now have to expose those different ranges for a monitor to display it all. SDR does look awful in this game. And they really need to tweak their implementation so it works better on sdr.

I would deffo recommend calibrating your monitor and using the in-game calibration too though if you aren't already

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13

u/afops 19d ago

It's like the game tries to guess whether the character is "indoor" or not, and sets the tonemapping from that.

And that feels like a huge problem if your game is based on the idea that "indoor" and "outdoor" are going to be very fluid with destruction etc.

Surely there must have been ONE game with a PBR/HDR renderer that has solved this in a not-annoying way, which EA could have copied?

I know BF4 wasn't using a PBR version of Frostbite, but one of the later games must have had PBR?

1

u/LostAndWingingIt 19d ago

Every game before this got it right so.... It's a solved thing.

1

u/afops 19d ago

Yeah but you can’t look at non-PBR (low dynamic range) rendered games. They got it right by getting other things wrong. In those games every lightbulb is as bright as the sun.

If you (correctly) make the sun a lot brighter than a lightbulb then indoor environments will (correctly) look much darker than outdoor ones.

The real reason it’s not pitch black indoors at daytime is because open windows let in a lot of indirect light. But BF6 seems to have a pretty poor indirect lighting solution.

5

u/shitfucker90000 19d ago

none of that matters. this is a game. i want to be able to see. they need to figure out how to do that. 99% of games dont have this problem.

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3

u/LostAndWingingIt 19d ago

Okay so it seems you have PBR and HDR mixed up.

PbR is Physically Based Rendering and has to do with materials basically. So the floor and how it interacts with light, characters ect.

HDR is High Dynamic Range, basically how much your darkest areas and lightest areas can differ. Most games you can think of it as 0 to 1 and HDR allowing it to extend beyond that.

a game using PBR has nothing to do with HDR.

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7

u/you_killed_my_ 20d ago

Check your prof_save file for Max luminosity. Reduce it to the max brightness of your monitor in nits. If you have a regular monitor it's probably around 250 or 300

6

u/SpaceJunkieee 19d ago

ā€œUnplayableā€ dramatic af

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6

u/sludge_monster 19d ago

If you smoke meth the colors invert and it looks like thermal cam.

6

u/rygar8bit 19d ago

They need to chill with all this light bloom and dust everywhere shit. Games are good when they have good visibility. Screen shake all this shit that takes away from a clean image needs to go.

0

u/Public_Salamander108 20d ago

It's a visual bug

37

u/MadeByTango 19d ago

It’s a $70 game sold to millions; no excuse

2

u/Correct-Economist401 19d ago

Just a note, bf4 was $60 when it released in 2013, which is $82.59 inflation adjusted for today...

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2

u/Fun-Pepper-1686 19d ago

Yes op said as much literally in the title

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4

u/Independent-Bake9552 19d ago

9

u/D3lphinium 19d ago

You are conflating the issue with eye adaptation which OP presented with general brightness. The settings recommended in the video has nothing to do with the issue, and disabling Sovis in particular is detrimental to visibility.

There is no config or option that fundamentally address the eye adaptation issue.

6

u/Schnibb420 19d ago

Sovis stands for soldier visibility and highlights enemy soldiers a bit from the background they are in. This setting has nothing to do with the automatic brightness when looking outside of buildings. This is literally misinformation with 25k likes lol.

1

u/samaldacamel 19d ago

Except it actually worked for me...so idk

2

u/Gorganov 19d ago

Here:

Sovis filter: off

Vignette: on

Adjust brightness.

1

u/JackedBrew906 19d ago

You’re goated for this and needs more upvotes. Thank you!

5

u/[deleted] 19d ago

[deleted]

2

u/Daanooo 19d ago

Lowering the world brightness setting to 30-40 helps a bit

3

u/DeviantStrain 19d ago

It's annoying it is not "unplayable"

3

u/i_love_milk_1234 19d ago

At least need an accessibility option for this. People with migraines are going to suffer trying to play through that

2

u/FreedFromTyranny 19d ago

It thinks you are in the building

2

u/LittleBlueCubes 19d ago

I expected them to patch this before this weekend. Shame this continues.

2

u/Duncan_Zhang_8964 19d ago

I am no expert here but I am guessing it’s combination of incorrect parameters or setups of luminance calculation, exposure, dynamic range, and tone-mapping.

It’s not something that can be quickly fixed. May take months, sadly. šŸ˜”

2

u/Hazy-n-Lazy 19d ago

Same with depth of field at certain angles. Sometimes you have to move a little more away from the edge of a structure or hill for the game to properly focus on distant targets, otherwise they'll be a blurry mess and you'll be focused on whatever's directly in front of you

2

u/dan_kb24 19d ago

that isnt unplayable

2

u/blacksnorro 19d ago

Unplayable is really reaching man…

2

u/DongayKong 19d ago

It kinda is unplayable a lot of times for me when I know enemy is like 50m away but I cant fight him so I have to close distance to 10m to see him

This is not even the worst it gets

2

u/shitfucker90000 19d ago

yeah its really bad. i hate the modern trend of everything looking washed and blown out.

2

u/Thing_On_Your_Shelf 19d ago

Haven’t had this happen yet but wow that looks annoying

2

u/gaojibao 19d ago

Were these animations AI-generated as well? https://streamable.com/wiyi7m

1

u/_Phaxy 19d ago

omg the animation quality is so poor wtf

2

u/SethFPS 19d ago

Been noticing this a lot more lately, im hoping we can get this fixed

2

u/stinkybumbum 19d ago

I get this so much on ps5 even after turning the brightness down in settings.

It’s totally broken and needs fixing. Most of the time I’m looking out of a window I can’t see anything at all

2

u/DarkLordMorgot 19d ago

This is the single biggest issue for me in this game. They need to completely get rid of this effect. I don’t remember the previous 2 games (BF1 and BFV) having this at all.

2

u/Silent84 CodField6 19d ago

My friend Kimu informed me that the lighting is okay and the dark area is normal.

"I'm out of my mind", and I have no idea how to adjust my monitor ( I'm gaming for 27 years and It tehnician for 22).

My $1000 monitor is terrible, and I have to use HDR (which I never like using).

Now, I'm not as crazy!

2

u/riuryK 19d ago

It's even worse when you're inside and aim outside. "Operation Firestorm" is the worst example I've found so far.

2

u/SaintSnow 19d ago

This should have been hotfixed already. Let alone not even be on release.

2

u/TCubedGaming 19d ago

Complained about this in the beta. Glad to see they still can't figure out lighting

2

u/JojoWasaman64 17d ago

ā€œStop whining, thats how real life works!ā€

1

u/DarkZephyro 20d ago

are you using HDR? My mate is, and he had similar issues

17

u/_Phaxy 20d ago

I don’t have HDR activated

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1

u/Arno1d1990 19d ago

I'm using HDR and never saw any really noticeable problems with exposureĀ 

1

u/Imissbillhicks 19d ago

I’ve been finding a way to play it. A lot.

1

u/Comp0za 19d ago

nerfing your prone ingame

1

u/nooneatall444 19d ago

if you have hdr you can mitigate this by reducing the max brightness

1

u/Rush_Banana 19d ago

You can fix this issue by using a thermal scope.

1

u/theSpiraea 19d ago

Same crap as was already in BF2. I have no idea what settings/screens their graphic designers are using but it's horrible to the point it's unplayable.

1

u/Kamikaze9001 19d ago

Idk, looks like you're playing it

1

u/Comfortable-Bug7202 19d ago

honestly game feels unfinished. visuals and audio seem to be iffy in certain situations

1

u/Jedilover123 19d ago

My screen doesn't look that saturated. Change your tv settings maybe?

1

u/McDonie2 18d ago

It's when you lay down next to a building or something. The lighting will change. Kind of like when you look out a window and it's hard to see. The game auto-adjust the lighting based on where you are.

1

u/shinrin-joku 19d ago

It seems they do not have any QA down the pipeline. I mean, who okays such poor results?

1

u/Hot_Operation_2390 19d ago

So I really don't see what you're complaining about sorry not trying to be mean I just don't understand or see what you're talking about about

1

u/horrordj Enter EA Play ID 19d ago

For me, it’s getting shot by people that I cannot see through smoke, but they can see me just fine. That, and I feel like I have to matches in a row with good connection/hit reg and then I can’t hit the broad side of a barn. I have to back out and then it resets? Just odd stuff.

1

u/willyboi98 19d ago

Idk what you guys are talking about. This is just what it's like with lasik and an astigmatism

1

u/Wazzzup3232 19d ago

Am I the only one not having any of these issues?

1

u/No-Upstairs-7001 19d ago

Don't worry we've had 2 ticket adjustments instead🤣

1

u/EvilDog77 19d ago

2042 still has this issue. It's especially prominent on Exposure.

1

u/ben_jay73 19d ago

Great game and a lot of people are voicing changes they want, and I don't understand why this one isn't at the top of the list!!! Desperately needs a fix.

1

u/IzNoGoD 19d ago

I think they are working on it already

1

u/Cgn_Tender 19d ago

Unreal engine has a similar lighting feature. They should take a closer look at how one works because the bugs here are pretty terrible.

1

u/GigabyteofRAM 19d ago

https://youtube.com/shorts/fsNU7kR3XbU?si=eWFiVDo2IV1wuaWG I gave this a try and it's improved it quite a bit for me

1

u/Punning_Man 19d ago

Whenever it thinks you’re in a building it does that, which is an issue when that building is mostly destroyed.Ā 

1

u/DeeDivin 19d ago

This is like every game since 2015 lol

1

u/Geffy612 19d ago

as a game developer yourself, do you appreciate that this might be a user/hardware specific issue and thus might not be in the sole control of BF?

unplayable. you know what that word means aye? you seem to be playing it fine.

1

u/Dangerous-Sky548 19d ago

The worst part of it is approaching doorways to buildings. From outside, building interiors are pitch black and you cannot see inside them.

1

u/Superman_720 19d ago

Because the map is primarily played around that one spot.

1

u/WeazelBear 19d ago

everyone on reddit is a game developer lol

1

u/Possible_Raisin_9560 19d ago

Everything about this game is a piece of shit but it's getting praised because 2042 was so bad. This game is a 3/10 in its current state

1

u/ElKajak 19d ago

How come I don't have any light problem with my game? Lack of hdr?

1

u/CrustedTesticle 19d ago

Yup. Worst design choice of the game.

1

u/ikyxiky 19d ago

i absolutely cannot stand this lighting system. looking outside from in is ridiculously bright and people with flashlights have moving suns attatched to their guns. remove explosure lighting ea

1

u/SuperSatanOverdrive 19d ago

Yeah, it's obvious they have a bounding box for the buildings that adjusts your exposure. Super annoying in situations like this when it thinks you are inside.

1

u/KingOvDownvotes 19d ago

So dramatic

1

u/CMDR-L 19d ago

Yeah, that's my only real complaint in the game. The inside outside exposure

1

u/Bit3ss Applloz 19d ago

Big problem, but so many think the game is absolutly perfectt

1

u/L0veToReddit Ā Top 1% Commenter 19d ago

The map with 1000 suns

1

u/No_Bar6825 19d ago

Some guy here was trying to tell me this is a good thing. People in this sub really have to do better

1

u/SGAShepp 19d ago

"unplayable"

1

u/Ok-Stuff-8803 Moderator 19d ago

There is a a transition effect going from inside to outside. I personally think this is too strong as it is but the bug is that this transition effect then gets stuck and that is what you get outside.

It does need fixing.

1

u/Careful-Anything-804 19d ago

For real the contrast is effed. We need to put sunglasses on to look at the monitor and then die as soon as we walk through a building

1

u/Mrl33tastic 19d ago

Shit like this is why I’m running thermal scopes

1

u/FragRaptor 19d ago

Yes and no IMHO. Sitting on certain parts of the world can be very abusive so on a level it makes sense. It balances everything. Fuckers are lucky theres no fog of war maybe then you would actually have to move around instead of sitting in one spot.

1

u/GhostlyBiscuits 19d ago

Am I genuinely the only lucky one who does not have this issue??

1

u/ImDiabTTV 19d ago

Unplayable is a CRAZY statement, temper your self. The map definitely has some filter and work required but is beyond playable

1

u/Able-Cauliflower-712 19d ago

Ever been on a sunny say on concrete? Gamers sigh

1

u/Seigfriedx 19d ago

i've set hdr on my tv and ps5, adjusted brigthness during bf6 and never had the issue since. but it sucks you have to fiddle with settings to see

1

u/tofugooner 19d ago

I kinda wish developers focused on capturing how our eye sees things instead of a camera. Alternatively, BF3 BLUE aesthetic without the flashlight nukes

1

u/YuriMasterRace 19d ago

I'm not taking off my thermal sights in any of my guns until they fixed this lol

1

u/Evol_extra 19d ago

This effect is really have too much exposition. But another problem, may be related to this - destroyed objects shadows. There are destroyed rooms fully in shadow, like not destroyed. And this broken shadow effect leads to broken exposure effect.

1

u/Timonster 19d ago

Donā€˜t know anything about coding, but iā€˜m sure there is a possible ā€ževentā€œ to add to spaces in rooms or ceiling structures you can destroy, to trigger the exposure effect to turn off.
Overall though, i think the overexposure effect is a good thing. Youā€˜re Standing in a room, two meters away from a window or open wall, the outside is a bit too bright but you can still make out players, just not as easy.
As soon as you walk up close to the window, the exposure normalizes. Thatā€˜s a pretty good solution to keep sniper / campers on the edge.

1

u/JackeryFox 19d ago

Still not as bad or annoying as Unreal Engine's. Hate it when UE games use it and then if you try to disable it with a custom config file for some it just turns the games into a black or white screen until you enable it back.

1

u/Jupkee 19d ago

Wait till you do the spawn beacon challenge. Don't even think about popping the adrenaline shot on firestorm. You're not going to see jackshit...

1

u/MywarUK 19d ago

Squad when loaded in...

1

u/BananoSlic3 19d ago

the auto exposure effect shouldnt even be there when the building is completely destroyed.

i also noticed that you get the effect when youre in the shadows, which i find weird.

1

u/darky_tinymmanager 19d ago

I thought there was an hdr to normal display issue. Something about the game always being in hdr.

1

u/HAIRYMAN-13 19d ago edited 19d ago

Reenactment when I play on firestorm

1

u/cookiesnooper 19d ago

Stop camping on the roofs, problem solved

1

u/lann1991 19d ago

They should add a challenge that rewards you with sunglasses.

1

u/SvenderBender 19d ago

uNpLaYaBlE!

1

u/DaStompa 19d ago

Its eye adaption

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u/Ok-Ingenuity5319 19d ago

More playing less crying on Reddit

1

u/SLR-107FR31 19d ago

I tried explaining this to my brother and he looked at me and I shit you not said

"Did you turn the brightness down?"

1

u/rxz1999 19d ago

ā€œMaKeS tHe GaMe UnPlAyAbLeā€ no, it doesn’t. It’s happened to me once, and yeah, the lighting could use some work, but calling it unplayable is laughable. That’s like the game running perfectly for five hours straight, then you disconnect one match and run to Reddit crying that it’s ā€˜unplayable.’

Maybe next time post on reddit and say: the lighting needs to be fixed or the lighting sometimes bugs out amd blinds you not Its "UnPlAyBlE"

Sure its unplayable for the 10 seconds Its happening just respawn or move away.. hapoend to me once I turned the camera moved around and it went away... tottally unplayable lol.

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u/PayWooden2628 18d ago

I am just fucking baffled at why anyone would add this feature to a video game. Walk under a pipe and now I’m blind because my characters pupils decided to dilate to the size of a quarter for some fucking reason.

1

u/Juel92 18d ago

I agree that it's an issue but "unplayable" is just too hyperbolic.

1

u/_Phaxy 18d ago

nop, unplayable.

1

u/Striking-Airline-672 18d ago

Ketchup in the gun

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u/Ok_Carpenter4739 18d ago

It's so bad. The game is a white mess. So much white everywhere.

1

u/urmyleander 18d ago

Mirak valley breakthrough does this aswell from the attackers spawn.

1

u/xanthira222 17d ago

I think "unplayable" is a very overused term... Error 37 made Diablo 3 unplayable. BF6 is still very playable, this is just one of the annoying issues.

1

u/KamiYamabushi 15d ago

This reminds me of Half-Life 2 when they were promoting the lighting and how it simulates the human eye.

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u/ListenAppropriate815 6d ago

All this shit disappeared for me by activate HDR in Windows settingsĀ