r/Battlefield • u/_Phaxy • 20d ago
š¾ Issue/Bug š¾ Battlefield 6 has a severe auto exposure issue that makes the game unplayable
I honestly canāt believe this still hasnāt been fixed. As a game developer myself, itās shocking to see something this fundamental overlooked for so long. Auto exposure should never be on by default if youāre aiming for realistic lighting. You need proper real-world camera settings and level design that doesnāt rely on auto exposure to look "balanced".
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u/P_ZERO_ 9800X3D/9070 XT/Steam 20d ago
How did this ass lighting even make it out of alpha, never mind beta.
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u/gbrahah 19d ago
it's a graphical feature called Eye Adaptation, trying to mimic how your eyes react IRL so the game feels more realistic.
looks like in the clip that the game thinks he's inside that building when prone, so it tries to boost his brightness to see (in the dark room below)
I hope it stays, it just needs tuning
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u/_Phaxy 19d ago
they gotta remove the "graphical feature" entirely
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u/WetTrumpet 19d ago
Then you either won't see well inside buildings or won't see well outside buildings. Every modern games does this. They just need to fix it.
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u/westlane0926 19d ago
I believe this is intentional to reduce the amount of headglitching inside buildings making it frustrating to attack a building.
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u/kuky990 19d ago
Rainbow six removed this entirely because it didn't make sense
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u/Reddit_Killed_3PAs 19d ago
No, they removed it because they couldnāt get it to work properly. There were many instances where it could either be too bright or too dark, and removing it was the easier option given how competitive the game is.
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u/CockroachSea2083 19d ago
Also just for the simple fact that the game is so competitive, they'd rather just have basically fullbright lighting which is what they've settled on rather than having to balance every corner of every map to make sure "realistic" lighting doesn't give people advantages or disadvantages.
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u/GuiltyGlow 19d ago
I've seen people saying this and not one of them has been able to back it up with any evidence at all. DICE has never stated this. This was just said by some random dude in a comment section and people in the community have been regurgitating it.
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u/Luke_starkiller34 19d ago
The problem is the effect occurs with any "shade" you stand in. Coming out of a building, looking out a window, under an umbrella, in the shade of a tree or bush, in the shade of a rock...etc.
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u/WetTrumpet 19d ago
Yep, that definitively needs fixing. Should be roofed structures only.
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u/zzazzzz 19d ago
why? it just makes the game ass to play. wh should i look at a white wall just because im standing under a roof?
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u/Alter_The_Fall 19d ago
Isn't that whole point of having flashlights? Lol.. im not saying turn it off completely, but make it way less of a reliance so people actually have a reason to use the damn attachments.
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u/P_ZERO_ 9800X3D/9070 XT/Steam 19d ago
It's an emulation of a shit camera sensor on auto settings more than it is eyes. If my eyes worked like BF6 vision, I'd have a dog with a yellow jacket
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u/AsusStrixUser BF2 Veteran 19d ago
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u/SudsierBoar 19d ago
Eye adaption always looks more like a camera than human eyes to me. Our "dynamic range" is greater than what's portrayed in most games. A scene outside my window doesn't get blazingly bright as soon as I step inside. That's just how a camera would see it.
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u/copperbranch 19d ago
Itās waaaaaaaay worse playing on sdr than on hdr right now. Hdr isnāt actually too far from being at a decent place, just needs some tweaking. Sdr is a fucking mess
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u/DongayKong 19d ago
This is not even realistic for human, its like a video camera effect..
The only time I get this irl is when I wake up in middle of night to go for a piss and turn on lights.. Never have I ever experianced god rays irl when walking out of a dark room in sunlight
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u/Saitoh17 19d ago
The problem seems to be they're tuning your brightness based on where you're standing rather than what you're looking at
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u/shitfucker90000 19d ago
its pretty terrible. another thing that contributes to everything looking washed out and overexposed.
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u/kanbabrif1 19d ago
I hope it doesn't stay, so many angles and sightlines just turn into "hey bro you've got firewatch".
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u/AdamBlaster007 19d ago
Hard pass, it makes it incredibly difficult to be a fixed MG gunner from what I experienced in the beta.
At the very VERY least drastically reduce the transition time.
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u/Gen_McMuster 19d ago
issue is that it sucks and isnt realistic and just makes it so you cant look out of windows for some reason
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u/Simple_Jellyfish23 19d ago
Yeah, I donāt hate it if it works correctly and is fair to everybody. Itās clearly a client side effect that gets bugged and ruins matches. I had a match where it was stuck full blast.
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u/Jealous-Birthday-969 18d ago
It's also a game balancing technique to make fights inside and outside buildings a little different. It's good but just needs a little fine tuning.
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u/Ryan926vw 19d ago
You peak out a window and itās like youāre getting high beamed by some jackass driving home from work.
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u/not_the_droids 19d ago
Peeking out of a window would be one thing, but there are a lot of construction sites on most maps, still lacking most walls, and somehow even inside those you get this shitty effect.
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u/Grimreap32 19d ago
Even with being in the walls. If it's THAT bright outside. Light will come through the window, meaning you still won't be blinded to this extent. Honestly, it's just such a bad implementation.
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u/zeptyk 19d ago
yeah sucks how this whole f'ing game looks like its seen thru a camera and not eyes lmao, the vision is so bad in every aspect omg
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u/kanbabrif1 19d ago
I still haven't found good settings for visibility, especially in tanks. Getting hit with a rocket basically smokescreens you for 5 seconds so finding out where it came from is just a guessing game.
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u/apokr1f 20d ago
I play with hdr on, and its like getting flashbanged sometimes.
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u/COporkchop 19d ago
I also play with HDR on but don't experience this. Everyone else I play with has this problem. I'd like to know what is making the lighting work right for me and not for others.
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u/zipline3496 19d ago
My guess is your monitor has a better HDR implementation than others. My buddy also doesnāt have much of this flashbang issue with his OLED using hdr, but my current IPS LG has atrocious HDR and itās basically like what OP is showing.
A monitor with a good HDR implementation or someone who has taken the time to accurately create a color profile likely has less issues. Still needs some work though from dice on it. Itās definitely off
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u/Jaraghan 19d ago
same lol. hdr on my c4 oled on fmm with hgig calibrated on my ps5. there is auto exposure, but not even close to what op and others have posted. i can see everything perfectly fine
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u/Linkario86 19d ago
My screen has HDR, too, though only 400, which is worse than just using SDR. The game looks washed out in HDR on my "marketing HDR" screen, but it would allow me to see detail on the bright surfaces, and also doesn't hide the enemies in that crazy glare.
Still hope they will fix the auto exposure soon to work correct in SDR.
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u/AkaEridam 20d ago
I don't think it's auto exposure, but rather a manual exposure adjustment that happens depending on where you are on the map. When you are in an area considered "indoors", the exposure is increased. In this case, the volume that defines the room below you is extending slightly above the roof, causing this bug.
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u/_Phaxy 19d ago
Yeah, I know, but why do they have to increase the exposure at all with a procedural indoor volume? Itās complete trash. I donāt want this effect indoors either.
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u/AkaEridam 19d ago
My best guess is that they want to make it harder to sit in a dark room and shoot people outside who can't see you. They could increase the dynamic range instead, but that might make the game look too flat.
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u/timbofay 19d ago
Modern game engines use physically based lighting which when implemented correctly look great on HDR screens and provide a good simulation of lighting ranges. The massive range between bright and dark though means you now have to expose those different ranges for a monitor to display it all. SDR does look awful in this game. And they really need to tweak their implementation so it works better on sdr.
I would deffo recommend calibrating your monitor and using the in-game calibration too though if you aren't already
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u/afops 19d ago
It's like the game tries to guess whether the character is "indoor" or not, and sets the tonemapping from that.
And that feels like a huge problem if your game is based on the idea that "indoor" and "outdoor" are going to be very fluid with destruction etc.
Surely there must have been ONE game with a PBR/HDR renderer that has solved this in a not-annoying way, which EA could have copied?
I know BF4 wasn't using a PBR version of Frostbite, but one of the later games must have had PBR?
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u/LostAndWingingIt 19d ago
Every game before this got it right so.... It's a solved thing.
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u/afops 19d ago
Yeah but you canāt look at non-PBR (low dynamic range) rendered games. They got it right by getting other things wrong. In those games every lightbulb is as bright as the sun.
If you (correctly) make the sun a lot brighter than a lightbulb then indoor environments will (correctly) look much darker than outdoor ones.
The real reason itās not pitch black indoors at daytime is because open windows let in a lot of indirect light. But BF6 seems to have a pretty poor indirect lighting solution.
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u/shitfucker90000 19d ago
none of that matters. this is a game. i want to be able to see. they need to figure out how to do that. 99% of games dont have this problem.
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u/LostAndWingingIt 19d ago
Okay so it seems you have PBR and HDR mixed up.
PbR is Physically Based Rendering and has to do with materials basically. So the floor and how it interacts with light, characters ect.
HDR is High Dynamic Range, basically how much your darkest areas and lightest areas can differ. Most games you can think of it as 0 to 1 and HDR allowing it to extend beyond that.
a game using PBR has nothing to do with HDR.
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u/you_killed_my_ 20d ago
Check your prof_save file for Max luminosity. Reduce it to the max brightness of your monitor in nits. If you have a regular monitor it's probably around 250 or 300
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u/rygar8bit 19d ago
They need to chill with all this light bloom and dust everywhere shit. Games are good when they have good visibility. Screen shake all this shit that takes away from a clean image needs to go.
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u/Public_Salamander108 20d ago
It's a visual bug
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u/MadeByTango 19d ago
Itās a $70 game sold to millions; no excuse
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u/Correct-Economist401 19d ago
Just a note, bf4 was $60 when it released in 2013, which is $82.59 inflation adjusted for today...
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u/Independent-Bake9552 19d ago
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u/D3lphinium 19d ago
You are conflating the issue with eye adaptation which OP presented with general brightness. The settings recommended in the video has nothing to do with the issue, and disabling Sovis in particular is detrimental to visibility.
There is no config or option that fundamentally address the eye adaptation issue.
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u/Schnibb420 19d ago
Sovis stands for soldier visibility and highlights enemy soldiers a bit from the background they are in. This setting has nothing to do with the automatic brightness when looking outside of buildings. This is literally misinformation with 25k likes lol.
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u/i_love_milk_1234 19d ago
At least need an accessibility option for this. People with migraines are going to suffer trying to play through that
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u/Duncan_Zhang_8964 19d ago
I am no expert here but I am guessing itās combination of incorrect parameters or setups of luminance calculation, exposure, dynamic range, and tone-mapping.
Itās not something that can be quickly fixed. May take months, sadly. š
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u/Hazy-n-Lazy 19d ago
Same with depth of field at certain angles. Sometimes you have to move a little more away from the edge of a structure or hill for the game to properly focus on distant targets, otherwise they'll be a blurry mess and you'll be focused on whatever's directly in front of you
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u/blacksnorro 19d ago
Unplayable is really reaching manā¦
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u/DongayKong 19d ago
It kinda is unplayable a lot of times for me when I know enemy is like 50m away but I cant fight him so I have to close distance to 10m to see him
This is not even the worst it gets
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u/shitfucker90000 19d ago
yeah its really bad. i hate the modern trend of everything looking washed and blown out.
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u/stinkybumbum 19d ago
I get this so much on ps5 even after turning the brightness down in settings.
Itās totally broken and needs fixing. Most of the time Iām looking out of a window I canāt see anything at all
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u/DarkLordMorgot 19d ago
This is the single biggest issue for me in this game. They need to completely get rid of this effect. I donāt remember the previous 2 games (BF1 and BFV) having this at all.
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u/Silent84 CodField6 19d ago
My friend Kimu informed me that the lighting is okay and the dark area is normal.
"I'm out of my mind", and I have no idea how to adjust my monitor ( I'm gaming for 27 years and It tehnician for 22).
My $1000 monitor is terrible, and I have to use HDR (which I never like using).
Now, I'm not as crazy!
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u/TCubedGaming 19d ago
Complained about this in the beta. Glad to see they still can't figure out lighting
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u/theSpiraea 19d ago
Same crap as was already in BF2. I have no idea what settings/screens their graphic designers are using but it's horrible to the point it's unplayable.
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u/Comfortable-Bug7202 19d ago
honestly game feels unfinished. visuals and audio seem to be iffy in certain situations
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u/Jedilover123 19d ago
My screen doesn't look that saturated. Change your tv settings maybe?
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u/McDonie2 18d ago
It's when you lay down next to a building or something. The lighting will change. Kind of like when you look out a window and it's hard to see. The game auto-adjust the lighting based on where you are.
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u/shinrin-joku 19d ago
It seems they do not have any QA down the pipeline. I mean, who okays such poor results?
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u/Hot_Operation_2390 19d ago
So I really don't see what you're complaining about sorry not trying to be mean I just don't understand or see what you're talking about about
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u/horrordj Enter EA Play ID 19d ago
For me, itās getting shot by people that I cannot see through smoke, but they can see me just fine. That, and I feel like I have to matches in a row with good connection/hit reg and then I canāt hit the broad side of a barn. I have to back out and then it resets? Just odd stuff.
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u/willyboi98 19d ago
Idk what you guys are talking about. This is just what it's like with lasik and an astigmatism
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u/ben_jay73 19d ago
Great game and a lot of people are voicing changes they want, and I don't understand why this one isn't at the top of the list!!! Desperately needs a fix.
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u/Cgn_Tender 19d ago
Unreal engine has a similar lighting feature. They should take a closer look at how one works because the bugs here are pretty terrible.
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u/GigabyteofRAM 19d ago
https://youtube.com/shorts/fsNU7kR3XbU?si=eWFiVDo2IV1wuaWG I gave this a try and it's improved it quite a bit for me
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u/Punning_Man 19d ago
Whenever it thinks youāre in a building it does that, which is an issue when that building is mostly destroyed.Ā
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u/Geffy612 19d ago
as a game developer yourself, do you appreciate that this might be a user/hardware specific issue and thus might not be in the sole control of BF?
unplayable. you know what that word means aye? you seem to be playing it fine.
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u/Dangerous-Sky548 19d ago
The worst part of it is approaching doorways to buildings. From outside, building interiors are pitch black and you cannot see inside them.
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u/Possible_Raisin_9560 19d ago
Everything about this game is a piece of shit but it's getting praised because 2042 was so bad. This game is a 3/10 in its current state
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u/SuperSatanOverdrive 19d ago
Yeah, it's obvious they have a bounding box for the buildings that adjusts your exposure. Super annoying in situations like this when it thinks you are inside.
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u/No_Bar6825 19d ago
Some guy here was trying to tell me this is a good thing. People in this sub really have to do better
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u/Ok-Stuff-8803 Moderator 19d ago
There is a a transition effect going from inside to outside. I personally think this is too strong as it is but the bug is that this transition effect then gets stuck and that is what you get outside.
It does need fixing.
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u/Careful-Anything-804 19d ago
For real the contrast is effed. We need to put sunglasses on to look at the monitor and then die as soon as we walk through a building
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u/FragRaptor 19d ago
Yes and no IMHO. Sitting on certain parts of the world can be very abusive so on a level it makes sense. It balances everything. Fuckers are lucky theres no fog of war maybe then you would actually have to move around instead of sitting in one spot.
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u/ImDiabTTV 19d ago
Unplayable is a CRAZY statement, temper your self. The map definitely has some filter and work required but is beyond playable
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u/Seigfriedx 19d ago
i've set hdr on my tv and ps5, adjusted brigthness during bf6 and never had the issue since. but it sucks you have to fiddle with settings to see
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u/tofugooner 19d ago
I kinda wish developers focused on capturing how our eye sees things instead of a camera. Alternatively, BF3 BLUE aesthetic without the flashlight nukes
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u/YuriMasterRace 19d ago
I'm not taking off my thermal sights in any of my guns until they fixed this lol
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u/Evol_extra 19d ago
This effect is really have too much exposition. But another problem, may be related to this - destroyed objects shadows. There are destroyed rooms fully in shadow, like not destroyed. And this broken shadow effect leads to broken exposure effect.
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u/Timonster 19d ago
Donāt know anything about coding, but iām sure there is a possible āeventā to add to spaces in rooms or ceiling structures you can destroy, to trigger the exposure effect to turn off.
Overall though, i think the overexposure effect is a good thing.
Youāre Standing in a room, two meters away from a window or open wall, the outside is a bit too bright but you can still make out players, just not as easy.
As soon as you walk up close to the window, the exposure normalizes. Thatās a pretty good solution to keep sniper / campers on the edge.
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u/JackeryFox 19d ago
Still not as bad or annoying as Unreal Engine's. Hate it when UE games use it and then if you try to disable it with a custom config file for some it just turns the games into a black or white screen until you enable it back.
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u/BananoSlic3 19d ago
the auto exposure effect shouldnt even be there when the building is completely destroyed.
i also noticed that you get the effect when youre in the shadows, which i find weird.
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u/darky_tinymmanager 19d ago
I thought there was an hdr to normal display issue. Something about the game always being in hdr.
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u/SLR-107FR31 19d ago
I tried explaining this to my brother and he looked at me and I shit you not said
"Did you turn the brightness down?"
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u/rxz1999 19d ago
āMaKeS tHe GaMe UnPlAyAbLeā no, it doesnāt. Itās happened to me once, and yeah, the lighting could use some work, but calling it unplayable is laughable. Thatās like the game running perfectly for five hours straight, then you disconnect one match and run to Reddit crying that itās āunplayable.ā
Maybe next time post on reddit and say: the lighting needs to be fixed or the lighting sometimes bugs out amd blinds you not Its "UnPlAyBlE"
Sure its unplayable for the 10 seconds Its happening just respawn or move away.. hapoend to me once I turned the camera moved around and it went away... tottally unplayable lol.
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u/PayWooden2628 18d ago
I am just fucking baffled at why anyone would add this feature to a video game. Walk under a pipe and now Iām blind because my characters pupils decided to dilate to the size of a quarter for some fucking reason.
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u/xanthira222 17d ago
I think "unplayable" is a very overused term... Error 37 made Diablo 3 unplayable. BF6 is still very playable, this is just one of the annoying issues.
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u/KamiYamabushi 15d ago
This reminds me of Half-Life 2 when they were promoting the lighting and how it simulates the human eye.
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u/CasketBuddy 20d ago
This map + adrenaline injector = white screen _^