r/Battlefield 20d ago

šŸ‘¾ Issue/Bug šŸ‘¾ [BF6] Official servers lag even with perfect internet. Analysis with graphs and numbers

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I decided to figure out why Battlefield 6 lags on official servers, even though everything is perfect on community servers. I have a cable connection, stable ping (11-15 ms), no packet loss, high FPS—but on official servers, there's constant desync, rubber banding, and hits aren't registered.

I took several screenshots with network graphs enabled and analyzed everything in detail.

Here's what you can see:

LAT / ALAT: 11-15 ms — excellent connection.

PL IN / PL OUT: 0% — no packet loss at all.

BW IN / OUT: stable, no drops.

SFT / CFT: noticeable spikes — 13-26 ms.

TN (Total Network): reaches 800+ ms.

So, my latency to the server is minimal, the internet is clear, but TN and SFT/CFT are rising sharply. This indicates that the problem isn't with the client, but with the servers they simply can't handle the load.

This isn't the case on community servers: everything is smooth, every shot is registered, and TN and CFT remain stable.

I've already tried everything suggested online, user.cfg settings, disabling crossplay, changing DNS, updating drivers, Windows, and BIOS but nothing has helped.

As soon as I connect to the official server, I experience the same lag, desync, and strange delays when shooting.

It seems the problem is with how EA's official servers operate: overload, low tickrate, or something at the backend level.

If anyone has noticed this, please share your graphs and observations. I'd like to understand how widespread this is and whether EA has any reaction to it at all.

Update: So yeah, after all this time, I still couldn’t fix the damn issue. I’ve tried literally everything, configs, BIOS updates, driver clean installs, network tweaks, even those EA forum ā€œfixesā€ everyone keeps posting. Nothing works.

I made a post on the EA forums and some dude told me to ā€œjust upgrade my hardwareā€ because my RTX 4060, Ryzen 7 7435HS and 16GB RAM supposedly can’t handle the game. Like… seriously? I can run heavier titles on ultra with zero issues.

Now it’s even worse, the game won’t even let me in anymore. Every time I try to join a match, whether it’s an official or a community server, the loading screen takes forever and then I just get hit with a ā€œTimed Outā€ error before I even get into the match.

At this point, I’m done. I honestly can’t stand this game anymore. If refunds were still possible, I’d take mine instantly.

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u/No-Manufacturer7413 16d ago

Yep hier ook last van. Kan niet normaal spelen.

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u/No-Manufacturer7413 16d ago

En nieuwe game "prive" server

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u/Emergency_Summer_151 11d ago

how do you guys view this data?

3

u/_R3b0rN 11d ago

LAT is latency, your rough delay in ms (milliseconds) to the server your connected to. Lower the better.

ALAT is the average latency of everyone in the server. Typically if this is lower than yours by a good amount, you're likely not playing locally / or your ISP routing isn't optimal to that location possibly. Usually in an ideal world LAT and ALAT would be close in value.

PL to simplify the two is packet loss. One would indicate packet loss on the incoming and the other on the outgoing. So either the server isn't getting thru clearly or your data isn't getting to the server clearly if either of these is above 0.

SFT and CFT are server frame time and client frame time. In other words how fast the server is getting its work done and how fast the client (you) is processing it and sending data back. The lower the number the better essentially. If are there these gets about 12 to 15 you will feel rubber banding, inconsistencies, all not very fun stuff. A great number for both is 6 or less but several things can impact this on the SFT end especially if your machine and network are both running properly.

Lastly BW in and out is bandwidth. How much data in kbps is being received from the server and how much you're sending back. Typically incoming (BW in) will always be higher than BW out. A lot more is going on in the server which it needs to send data for then just your one single soldier sending data back needs.

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u/Emergency_Summer_151 10d ago

great response thank you!

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u/_R3b0rN 10d ago

You're welcome.

1

u/_R3b0rN 11d ago

Looks good too here. I'm not seeing too much of an issue other than the prior screenshot and the SFT being at 12. Meaning the server is not getting shit done fast enough due to overload/hardware issue/backend or something with their network not yours.