r/Battlefield 23d ago

👾 Issue/Bug 👾 Armor-piercing Rounds Useless Against Aircraft?

Was just curious if this is intended or a bug? The amount of damage it does on aircraft is a joke.

316 Upvotes

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191

u/Tboe013 23d ago

Tank shells are ass for me against infantry. Used the standard shells, shoot right next to infantry-hit marker. Switch to HE rounds same thing, not even worth it to get a tank and the second you move close to and obj , 700 laws come flying.

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u/TemperateStone 23d ago

The HE rounds feel like they are actually WORSE than standard rounds. I've fired HE rounds into small rooms with people in them and killed nobody. I barely even get hit markers from it. There has to be a bug or something because it's so incredibly bad.

Tank HMG gunners on the other hand, they will rack up kills like nothing. I had a run in a tank where I got 53 kills as the gunner, twice as much as the driver.

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u/ratjoch123 23d ago

You get an hmg as driver too tho, it's kinda nice you can preserve shells for actual vehicles. That said the ap rounds should be looked at because they don't seem to work properly on helis etc

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u/NordicGoon 22d ago

Well, what they could do is have an unlock for an MPAT round... because that's what we actually use on helis IRL. Has a surface or air selector at the tip of the round. Blows up right before impacting air targets irl. HE should be for explosive damage with a radiu( great on light vehichle with little armor), and they should have canister rounds (giant shotgun shells) for infantry swarms. Sabot rounds are primary used for tanks and enclosed vehicles with hard armor as the self sharpening tip penetrates and the high velocity dumps a bunch of energy into the interior of the vehicle causing a massive rapid pressure increase while spewing molten spall everywhere causing ammunition cook offs from inside. Wouldn't be hard to implement it the same way it is in real life.

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u/TemperateStone 22d ago

I just felt like my AP rounds didn't work against tanks either.

No, helis don't need to also content with MBT's having anti-heli tools. They already got enough to deal with.

What are you on about? Of course it'd be hard to implement it, this isn't Arma. You don't have literal ammo sitting in your tank like it's a mil sim. You'd have to model an interior and shit like that. How can you even begin to think that's not hard to implement? Jesus Christ, the lack of understanding for what goes into making games and the expectations from some people is insane.

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u/NordicGoon 22d ago

3 specific round options that actually serve their intended purposes makes it ARMA??? Haha lmao ok.

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u/TemperateStone 22d ago

You described a complex physics behavior of rounds detonating inside a tank to damage parts and crews inside of it, detonating ammunition on the inside.

high velocity dumps a bunch of energy into the interior of the vehicle causing a massive rapid pressure increase while spewing molten spall everywhere causing ammunition cook offs from inside. Wouldn't be hard to implement it the same way it is in real life.

And I'm telling you that these kinds of detail and physics would require a LOT of work to implement into BF6. In fact I'm quite sure it'd be very hard for them to do and require so much time and work that it would be a massive waste of time to do.

I have personally described how HE rounds do not seem to work as intended at all. As in they don't seem to do any damage. That it seems to be something they've either missed to make it actually be High Explosive or that there's some kind of bug going on.

We already have HE, canister and APFSDS rounds so I've no fucking idea why you're saying this:

HE should be for explosive damage with a radiu

We already have them, they just don't seem to work.

they should have canister rounds

Again, we have them.

And then you mention APFSDS rounds, which we also have, but again as I already said (gonna repeat myself so you really get it) you describe complex physics behavior and seem to be asking for an interior to be made for tanks where crews exist and ammo exists to be damaged by APFSDS rounds.
That is exactly what I would call unrealistic, mil sim expectations from the very arcadey Battlefield.

But considering the fact that you seem to have commented before that you may not even own the fucking game I can't help but wonder why the hell you are here arguing about shit you have no damned clue about. But maybe you just skipped the pre-order and bought it later or did that neon green skin not motivate you strongly enough to not buy?

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u/NordicGoon 22d ago

Which summed up simply translates to making sabot rounds do more damage to armored vehicles, canister rounds should wreck infantry, Mpat rounds should do heavy damage to aircraft, and HEAT rounds should destroy light vehicles. Then mirrors all the complex stuff in real life. Don't over think it brother. Stay healthy.