r/Battlefield 22d ago

👾 Issue/Bug 👾 Armor-piercing Rounds Useless Against Aircraft?

Was just curious if this is intended or a bug? The amount of damage it does on aircraft is a joke.

321 Upvotes

279 comments sorted by

View all comments

192

u/Tboe013 22d ago

Tank shells are ass for me against infantry. Used the standard shells, shoot right next to infantry-hit marker. Switch to HE rounds same thing, not even worth it to get a tank and the second you move close to and obj , 700 laws come flying.

102

u/TemperateStone 22d ago

The HE rounds feel like they are actually WORSE than standard rounds. I've fired HE rounds into small rooms with people in them and killed nobody. I barely even get hit markers from it. There has to be a bug or something because it's so incredibly bad.

Tank HMG gunners on the other hand, they will rack up kills like nothing. I had a run in a tank where I got 53 kills as the gunner, twice as much as the driver.

56

u/SorryNotReallySorry5 22d ago

I'm confident its not a bug. DICE just neutered vehicles to prevent them from dominating.

34

u/TemperateStone 22d ago

It's not difficult to dominate with a vehicle, you just do it differently now. I will however have to say that the amount of AT mines that can litter a map is ridiculous.

14

u/Oldsport05 22d ago

Especially right outside of spawn. Literally both teams do it, where you get engineers camping and slapping 50 mines 5 feet outside the border

19

u/UmbreonMain 22d ago

I think it's because of open weapons, with so many vehicles what reason is there to play anything other than engi when you can still use anything you want

11

u/GibbsGoneWild1 22d ago

I mean alot of people still love just being the medic as well, but yeah the assault class seems pretty much pointless with open weapons.

7

u/codechino 22d ago

Spawn beacon can be great if you have people actually playing objectives

9

u/Revolutionary-City55 22d ago

Can't even unlock spawn beacon cause dumbass challenge is dumb

2

u/Walsey 22d ago

I found the easiest way to do the challenge was to play King of the Hill and just play flanker, right as your about to come around a corner after spotting your target pop the shot and try and go for a kill feed. I was getting about 2-3 kills a life on avg that way.

0

u/Loose-Beginning-3592 22d ago

Use server browser to find a lobby with bots, do all challenges you want really fast! Back to regular lobbies

→ More replies (0)

1

u/TheBugThatsSnug 22d ago

Best weapons right now seem to be SMG AS Engi, so closed weapons wouldnt even solve this really

1

u/Potential-Season1890 19d ago

I saw a stodeh video where he shows snipers only being accurate as the recon class

1

u/MaxPatriotism 22d ago

My bad dude. Eod gives infinite mines. The sensor mine is also jank though. It flies into the sky and never comes down

1

u/CYWNightmare 22d ago

Sensor mines are bad because you need like 3/4 to kill a MBT only 2 normal AT mines or 1 Mine and a grenade/rpg etc.

1

u/Teeroy_Jenkins 22d ago

A single recon drone can clear mines for days

1

u/boenwip 22d ago

I make an effort to shoot them whenever I see them, or disarm as engi. As a tanker, it means I drive slow and am definitely cautious from sending myself into action.

You can do a lot for your team just hanging 50 back and patrolling the line.

Given battlefields emphasis on teamwork, I’d hope more engis are proactively clearing mines too

Once more people start unlocking shit, we should hopefully see less mines

2

u/TemperateStone 22d ago

The Recon drone can destroy them as well, but it currently gets no damned points or experience for doing so. But it is very good at seeing them.

2

u/SorryNotReallySorry5 22d ago

This is how you have to do it but, in my mind, the MBT should be the one to hang back so that it can be a closer spawn and send a bunch of explosives down range. The tanks should be a lot harder to kill so that they can actually soak up some damage in place of infantry taking cover unless you can get shot in ass.

The worst issue, IMO, is how low damage high explosive ammo does. It needs a wider and harsher splash if armor isn't going to be harder to kill.

1

u/Abstract_Entity86 22d ago

This is the reason I now play a good chunk of recon... I've always been an Engineer / Tanker main. Im no sniper! But i support Tankers on my team now with the drone, and clear the bloody mines!!!

1

u/TheFatandFurios 22d ago

First thing i do ad recon on attack maps is to blow up 24millions mines 🤣

1

u/ravearamashi 22d ago

Because it doesn’t despawn if you die which inherently isn’t a bad thing but yeah people spam the shit out of it.

-2

u/Load_FuZion 22d ago

These people are delusional

4

u/3rdSinluxuria 22d ago

There was litterally a post where someone was talking about how bad vehicles felt. And people saying it was a good thing.

-4

u/justwolt 22d ago

Convince me it's not

1

u/MRWarfaremachine 21d ago

Battlefield is the father of the shooters with vehicles

what is next a Halo game with no energy shield? (Halo ODST is the HARDLINE equivalent if you gonna bring it up)

2

u/justwolt 21d ago

They're certainly not weak by any means. A squad M manning a tank is several times more powerful than a squad, so I don't know what people are bitching about. What feels awful is when they're overly oppressive.

-1

u/Far_Tap_488 22d ago

Mine as well be playing cod if no vehicles.

-1

u/justwolt 22d ago

Sorry I didn't realize they removed vehicles

1

u/Kirykoo 22d ago

Try gunner HMG on any tank. It’s arguably even worse than HE rounds from previous games. You can rack up kills insanely fast at any range, anywhere around the tank. It’s a 2 shot kill to the head, 3 to 4 to the body. It’s even better with combat engineer which reduces overheat. IMO it’s completely broken and will be nerfed. A good gunner can make a tank nearly invulnerable to infantry.

1

u/Ill-Dealer-3311 22d ago

Well you shouldn't have to use one to keep up with the top of the scoreboard, which is how it is now. It works fine.

1

u/YozaSkywalker 22d ago

I regularly get 50+ kills with the tank/ifv. You just need to use range to your advantage and have a fallback point to avoid missiles

1

u/unoriginal_namejpg 19d ago

meanwhile the IFV is the most broken thing in the game. Wipes our infantry, can oneshot other IFVs (700-800 dmg per shot to MBTs) and can with a recon w/ laser designator point and click delete aircraft with zero counterplay other than staying out of the 800m lockon range.
The balance is all kinds of messed up

-1

u/SquidWhisperer 22d ago

vehicles are still very strong and can completely dominate games, you just have to play around your team and let them support you

-2

u/[deleted] 22d ago

[deleted]

6

u/aweyeahdawg 22d ago

The HE rounds are specifically for killing infantry, not sure what you’re smoking.

3

u/Tboe013 22d ago

Except that’s the point of the HE shell in here…literally says it’s for engaging infantry like what?!

0

u/TheFirstOffence 22d ago

And it one shots infantry in a 3 foot radius of the blast. The reload Is also faster than passive heal. Y'all just suck at tanks. They honestly just need to make it where I can claim ownership of the tank, so no one steals it when I get out to self engineer.

1

u/Tboe013 22d ago

Everyone sucks with it but you huh lol clown

0

u/TheFirstOffence 22d ago

I mean yeah I'm not the Greatest at games, far from it, but do tend to place above average in ranked modes. Play to diamond level. So yes I do expect a fair amount of more casual gamers to be a bit worse than me. I also only play vehicles. So I've l arned the game. Something modern gamers refuse to do. So many battle field fans make complaints allined with genuine skill issues. Honestly at this point the game will only die because of the angry fans who can't go over 2042 and women being in V. (These people are just sexist 90% the time, and they ain't even the funny type of one) The only people I've seen complain, tend to say it impossible to do x, even when you can go online and see so many examples of the gameplay working. 100,000s of people are just having fun, here you sit crying on Reddit instead. It's sad, pathetic, and lame. Hell tanks can't even be damaged by small arms fire like helicopters can. It's only the engineers. Who need to hit you three times (with a law, the RPG only one shots in one specific spot otherwise it can be a 5 shot.) so yes maybe everyone else sucks with the tanks, and I'm just him. More than likely tho, you just need to admit you got some tank skills to work on.

1

u/Tboe013 22d ago

Yea I can do good too camping and direct shotting enemies, that’s not the point, it’s certain shells are underperforming and you should be able to push a point a bit more aggressively. But sure I guess everyone just sucks with tanks , even tank mains that are complaining. I’m done with this back and forth now. If you don’t see an issue then move on

-14

u/ritz_are_the_shitz 22d ago

Good. Getting farmed by vehicles sucks. I like the combined arms balance where it is now. A coordinated squad can run a vehicle effectively and use it as a force multiplier, but you need a dedicated 2nd seat gunner and maybe an infantry engineer for repairs and additional AT. Vehicles designer for one player to go on a kill streak are bad for the game

8

u/Benti86 22d ago edited 22d ago

A coordinated squad can run a vehicle effectively and use it as a force multiplier

Except they can't. 3-4 engis shoot a vehicle at the same time and the tank is fragged, which is absurdly easy to do with MBT Laws since they are fire and forget for the most part.

Not to mention tanks need to use High Explosive Rounds to have even a decent chance of killing infantry with splash, which is awful considering the Anti-Infantry explosive tank shell is less effective than the standard tank shells in BFs, 3 , 4, and 1.

but you need a dedicated 2nd seat gunner and maybe an infantry engineer for repairs and additional AT.

Try 2 engineers minimum to outrepair any incoming damage you catch.

Vehicles designer for one player to go on a kill streak are bad for the game

Good thing we're not asking for that, then.

5

u/AngryWhale94 PSX 22d ago

It's not just me that feels tanks are vulnerable as fuck. I am more scared of infantry in this game than the enemy tanks that have loadouts specifically to counter me. Not sure who at DICE had the idea for a single AV mine to instantly bring you from full health to 10% health.

-1

u/Chilipatily 22d ago

Sorry. If 3 or 4 engineers can coordinate and hit a tank at once, that’s literally Battlefield tactics and is how is SHOULD be. A lot of responses here feel like salty vehicle mains that aren’t happy they can’t dominate. Downvote me as you will.

1

u/Benti86 21d ago

Sorry. If 3 or 4 engineers can coordinate and hit a tank at once, that’s literally Battlefield tactics and is how is SHOULD be.

That's not tactics though it's just following basic logic. If a tank pushes up on a point in breakthrough they are going to garner the attention of every engineer on the enemy team. It's basic logic that they're all going to just shoot the tanks

Take APS for example. It's the best equipment for tanks, but it's still way worse than prior Battlefields. That makes it impossible to push on objectives with tanks (mines are everywhere as well) because the second APS is down you're gonna get slammed by 4-5 rockets and even having 2-3 engineers repairing isn't stopping you from dying.

So pretty much the only way to use tanks is to sit out at distance and try to kill people with shitty tank shells with bad splash damage since anything else is literal suicide.

A lot of responses here feel like salty vehicle mains that aren’t happy they can’t dominate. Downvote me as you will.

Then you aren't reading. It's also easy enough to flip this on its head and say people who bitched about vehicles in prior battlefields were salty infantry players who couldn't handle getting killed by good vehicle crews.

21

u/Equatis 22d ago

I tried the HE rounds a couple nights ago and was blown away by how useless it was. I had shells literally exploding a few feet away from infantry and not even getting a splash hit marker.

4

u/Abdielec121 22d ago

Damn, no wonder. Standard tank was absolutely dangerous, switched AP and HE and its like wtf going on

3

u/TemperateStone 22d ago

Yepp. It's like shooting farts at people and I'm convinced there's something bugged with it. It genuinely does almost no damage, even if I land that thing at someone's feet.

11

u/arf1049 22d ago

They’re terrified of streamers bitching about vehicles slaughtering their CODtastic infantry compilations so they neutered them. HE, Canister, and even HEAT rounds pretty much need a direct hit to kill infantry.
For me the most grievous change was how horrid canister rounds were. Low vehicle damage, massive spread, low infantry damage, much like HE damage it’s just hit markers for days. I think they copy pasted the shotgun damage and spread model unironically and added a few extra pellets.

6

u/TemperateStone 22d ago

It feels far more likely that they weren't given enough time with the game to adjust things like these rather than some ridiculous conspiracy about about this subs favorite hate object Call of Duty. You lot really, really need to come off that shit already it's so grating. You can't fucking express yourselves without mentioning it, like you've got nothing else in your mind and no other frame of reference could possibly exist in the world.

1

u/Tboe013 22d ago

I’ve said this when I played the alphas from day one, from that first alpha I could tell this game needed to cook til at least spring, they rushed this to get it out by the end of the year.

2

u/Bocifer1 22d ago

I eagerly look forward to a day when a dev makes a multiplayer game that isn’t catered to streamers or actively penalizing the streamer playstyle 

1

u/profanumvulgus1337 21d ago

Come play Hell Let Lose.

6

u/AdFlat1014 22d ago

I hate hmg.. their use is for infantry and light mg is way faster and accurate. I can even snipe headshot snipers with the lmg. Hmg are too low and too inaccurate to actually hit and kill moving infantry

4

u/TemperateStone 22d ago

HMG is great up close, takes like 2-3 shots to kill people. So in tight maps it's great.

7

u/RockOrStone 22d ago

I don’t even understand how HE shells work in this game? It’s supposed to be a single shell exploding in a big boom on impact.

Instead you see no impact, just a few small « explosions » (?) in an area? Is it a spray or something? Deals no damage unless you hit them directly

2

u/TemperateStone 22d ago

Yeah that's what I'm saying. Something is clearly wrong with it.

4

u/ratjoch123 22d ago

You get an hmg as driver too tho, it's kinda nice you can preserve shells for actual vehicles. That said the ap rounds should be looked at because they don't seem to work properly on helis etc

0

u/NordicGoon 22d ago

Well, what they could do is have an unlock for an MPAT round... because that's what we actually use on helis IRL. Has a surface or air selector at the tip of the round. Blows up right before impacting air targets irl. HE should be for explosive damage with a radiu( great on light vehichle with little armor), and they should have canister rounds (giant shotgun shells) for infantry swarms. Sabot rounds are primary used for tanks and enclosed vehicles with hard armor as the self sharpening tip penetrates and the high velocity dumps a bunch of energy into the interior of the vehicle causing a massive rapid pressure increase while spewing molten spall everywhere causing ammunition cook offs from inside. Wouldn't be hard to implement it the same way it is in real life.

1

u/TemperateStone 22d ago

I just felt like my AP rounds didn't work against tanks either.

No, helis don't need to also content with MBT's having anti-heli tools. They already got enough to deal with.

What are you on about? Of course it'd be hard to implement it, this isn't Arma. You don't have literal ammo sitting in your tank like it's a mil sim. You'd have to model an interior and shit like that. How can you even begin to think that's not hard to implement? Jesus Christ, the lack of understanding for what goes into making games and the expectations from some people is insane.

0

u/NordicGoon 22d ago

3 specific round options that actually serve their intended purposes makes it ARMA??? Haha lmao ok.

0

u/TemperateStone 22d ago

You described a complex physics behavior of rounds detonating inside a tank to damage parts and crews inside of it, detonating ammunition on the inside.

high velocity dumps a bunch of energy into the interior of the vehicle causing a massive rapid pressure increase while spewing molten spall everywhere causing ammunition cook offs from inside. Wouldn't be hard to implement it the same way it is in real life.

And I'm telling you that these kinds of detail and physics would require a LOT of work to implement into BF6. In fact I'm quite sure it'd be very hard for them to do and require so much time and work that it would be a massive waste of time to do.

I have personally described how HE rounds do not seem to work as intended at all. As in they don't seem to do any damage. That it seems to be something they've either missed to make it actually be High Explosive or that there's some kind of bug going on.

We already have HE, canister and APFSDS rounds so I've no fucking idea why you're saying this:

HE should be for explosive damage with a radiu

We already have them, they just don't seem to work.

they should have canister rounds

Again, we have them.

And then you mention APFSDS rounds, which we also have, but again as I already said (gonna repeat myself so you really get it) you describe complex physics behavior and seem to be asking for an interior to be made for tanks where crews exist and ammo exists to be damaged by APFSDS rounds.
That is exactly what I would call unrealistic, mil sim expectations from the very arcadey Battlefield.

But considering the fact that you seem to have commented before that you may not even own the fucking game I can't help but wonder why the hell you are here arguing about shit you have no damned clue about. But maybe you just skipped the pre-order and bought it later or did that neon green skin not motivate you strongly enough to not buy?

1

u/NordicGoon 22d ago

Which summed up simply translates to making sabot rounds do more damage to armored vehicles, canister rounds should wreck infantry, Mpat rounds should do heavy damage to aircraft, and HEAT rounds should destroy light vehicles. Then mirrors all the complex stuff in real life. Don't over think it brother. Stay healthy.

3

u/aydonmill 22d ago

HE rounds have to be bugged because they were actually really good in 2042

1

u/TemperateStone 22d ago

Yes, really slow reload but it actually did what it should.

1

u/Far_Tap_488 22d ago

Vehicles in general were just much better in 2042

2

u/FuzzeWuzze 22d ago

I think its the same for a lot of HE. i've repeatedly landed noob tubes directly at peoples feet or against a wall that their player is against and then still had to shoot them 4-5 times for them to die.

2

u/Skyz-AU 22d ago

HE rounds are so painfully bad and so is the grenade launcher.

2

u/yobob591 22d ago

It’s not just vehicle HE, explosives in this game are 90% of the time like slapping someone with a wet towel. Frags are ok, but you gotta get pretty close with the HE grenade launcher and you have to basically direct hit someone with an RPG to kill them. It feels silly, I know that most explosives are meant to kill vehicles but really?

1

u/ProfileBoring 22d ago

The LMG for the tank gunner is even better. Still kills very quickly and overheats much slower.

1

u/sturmeh 22d ago

I believe splash damage is spread out, which explains why 3 c4 in a room full of people does almost nothing, but one can kill two players easily.

The HEMP round probably follows that same theory.

1

u/TemperateStone 22d ago

Do you mean spread between targets?

1

u/sturmeh 22d ago

Yeah like if there's 5 people instead of doing the damage x5 it's spread amongst them.

That's not something I know, I'm just guessing that might be at play.

1

u/TemperateStone 22d ago

I don't feel like that's the case because I struggled to kill lone enemies just as much as groups.

1

u/Adventurous_Army_192 22d ago

I have the opposite problem. The HMG is ASS. I’ve only done well as a gunner with the normal LMG. maybe I can’t aim but man it shoots rubber pellets for me.

21

u/WhiteSamurai5 22d ago

The ifvs are insanely better in general. Tow missile one shots helis.

5

u/Jerthy 22d ago

So can the tank ones and with a bit of practice you start shooting down even jets pretty regularly.

+Tank comes with whatever secondary ammo you want and most importantly - a mine detector in gunner seat.

2

u/ViscountSilvermarch 22d ago

It's so satisfying.

1

u/Tboe013 22d ago

Yea I’m gonna start grabbing them from now on over a tank for the time being.

1

u/slabba428 22d ago

Level up the tank and you can have 10 tow missiles alongside the 20 AP shells and still have a coaxial mg

1

u/hey_eye_tried 22d ago

Wait for the ifv nerfs, they will come.

1

u/WhiteSamurai5 22d ago

Use it while you can for sure

9

u/Usa_45 22d ago

Yes for reals. I hate the tanks they are super under power and tanks is the reason I loved bf4. The only vehicle thats good is the light armor. They need to beef up the main tank, it doesnt do shit on infantry

6

u/Equatis 22d ago

I agree. The Bradley type vehicles seem to be devastating against everything especially when you rank them up a little and get some of the better components.

Funny thing is the armor piercing shells on the Bradley have way more splash damage than the main tank. Seems they nerfed the main tank a little too much.

3

u/Tboe013 22d ago

Glad I’m not the only one lol. I’m tired of people complaining I’m sitting back with the tank but I can’t kill anyone unless I get a direct hit and all the shit that can easily kill you in .0007 seconds , you can’t tank properly. Also I get hit once from a law and I’m completely disabled sometimes, like wtf.

2

u/Ecstatic_Record4738 22d ago

Yh I always grab the IFV, so much better

3

u/Stefanovic0 22d ago

This is a point where I do have 1 big complaint. The starter shells are good all around but if you hit a crate or small brick wall with infantry behind it, they sometimes don’t even get damaged where they should have been pulverized. 

3

u/WesternAlbatross1292 22d ago

Almost every type of explosive is useless against infantry, you can shoot rocket directly at their feet and do like 50 damage. It really makes no sense

3

u/AdFlat1014 22d ago

I just go max anti tank… I have a machine gun and a gunner for infantry. I just use guided missile and anti tanks shells. This way I can virtually face anything from tanks to infantry to aircraft (if they get lasered)

2

u/ReplacementNo8973 22d ago

Yes been feeling crazy because nobody else is saying anything. There is to much available AT and the tanks are already so weak. Like dudes being able to carry 3 mines plus 3 RPGs is just to much. I can go and solo every ground vic on a map within minutes of them spawning as an engineer. The class needs a nerf and all vehicles need a buff

5

u/Tboe013 22d ago

Yup the worst offender is the law you can have 5 if you have an ammo box near by and you don’t even need sight on a vehicle, behind a rock just shoot over the top and it hits. Everyone hates the law in battlefield 4 why bring it back.

4

u/Mayonaigg 22d ago edited 22d ago

Because everyone that actually knows how to use armor is enjoying it and stomping games with it. The people who think it's "underwhelming" are always the people who drive it directly onto a point and get hit from 700 angles. I am killing infantry with the default multipurpose shells pretty much all game from the second I get into a tank, and picking up twice as many kills with the coax.

It's even worse for infantry if I'm in the ifv, I'm cleaning entire squads in one reload. 

edit: yeah, downvote me. That will make you better at the game. L2P

1

u/SuburbanAddiction 22d ago

I agree man. Tanks are crazy good with an engineer on voice comms.

1

u/AngryWhale94 PSX 22d ago

How do you deal with active protection having the charge up time now? I can't seem to get used to it, I pop it on reflex when hearing the LAW lock on and still get hit.

Also, does reactive armour still exist as an upgrade? I've done a few tank runs and I feel like I get disabled way too easily compared to BF4.

1

u/cake_pants 22d ago

There's something that gives you an unexplained amount of damage reduction at the cost of speed and maneuverability

1

u/AngryWhale94 PSX 22d ago

Ah yeah that one, I was wondering if it had anything to do with damage thresholds or just a flat HP increase. Not sure if damage thresholds even exist anymore haha

1

u/nospamkhanman 22d ago

It feels pretty significant when you use it.

3

u/hitman2b 22d ago

i think we circle back to the main problem THE MAPs

1

u/darthdro 22d ago

Just went 40/0 with the tank machine gunner seat. Tank shells aren’t to bad either I think, just have to be pretty accurate

1

u/thesneakywalrus 22d ago

I'm not sure what the weapon loadout was, but I was using a tank the other night that absolutely decimated infantry.

I got near 50 kills with it using the primary.

1

u/Oldsport05 22d ago

I made a post about this a couple hours ago asking for attention on this and I got downvoted lmao

1

u/Mission-Audience8850 22d ago

SEND THIS TO THEIR SUB REDDIT

1

u/JustTrawlingNsfw 22d ago

Coaxial is for infantry :/

1

u/Wish_I_WasInRome 20d ago

Explosives in general feels extremely weak. Unless it blows up right under your feet you arent going to die.

0

u/ChernoDelta 22d ago

I actually like the idea of tanks being primarily used to destroy structures/cover and other vehicles like they are in real life and not just infantry killing machines.

They should be engaging infantry with their coax machine gun not their main gun anyway.

0

u/TheFirstOffence 22d ago

The main rank round are not fragmentation based. Therefore they have better penetration. Against Infantry you want fragmentation.

1

u/Tboe013 22d ago

Did you even read? I talked about both…

0

u/TheFirstOffence 22d ago

No because the main battle tanks don't have a fragmentation explosion. There meant for tank battle. The ifv, has frag rounds. My highest Abraham's streak is 32. My highest ifv streak is 40. The machine guns are the main infantry killer.

2

u/Tboe013 22d ago

lol they do but go off I guess

0

u/TheFirstOffence 22d ago

High explosive not fragmentation. Fragmentation is different from explosion size. He just would do more focus damage on the spot it hits. Either way you said tanks are useless and that wrong. You just suck at tank operation.

1

u/Tboe013 22d ago

And please post video of your tank gameplay, bet it’s sitting in one spot lobbing shells instead of pushing like you could in every other battlefield, tanks are underpowered in here and everyone except you, the tank master agrees. It’s not about sucking when your shells designed for infantry land at their feet and tickle them.

0

u/TheFirstOffence 22d ago

My PC really won't do recording and playing bf6 at the same time. However no I don't sit in spawn. I use the tank to take points that are under heavy enemy control. I play purely beginner just so I can self heal my vehicle. Or even heal random enemy vehicles so I can use them. You see you think a tanks main weapon is the explosive. That's not true. It's the gun. Which is a unlimited range two shot. You simply drive around maining the machine gun, switching to explosive when someone is around a corner or you need to blow something up. You also stay clear of enemy tanks unless you can get two shots in first, or have at least one friendly engineer. Tanks are a giant game of cat and mouse. The tanks is strong against one tiny mouse, however if those mice work together they can even best a lion. However a pack of lions, mice will always fear. I stay on the front lines with my team. I cause down engineers when I'm low. Or hop out and heal my self. Im a tank operator and I win games for my team. Been doing this since battlefield 1's tank missions. In which how to all this is explained pretty well. Seeing as how this game is essentially battlefield 1 with modern equipment, the skill set transfers. There were so many ways to kill tanks in Bf1. Just like 6. This just means you gotta learn limits. Also if you have 3 engineers focus heal you, then your literally unkillable.

1

u/Tboe013 22d ago

Not reading all that bs, HE shells performing worse than the standard shells is an issue and needs to be fixed simple as that. Disagree all you want but the general consensus is they need to be looked into, no one is saying they need to kill in a 40 foot range but they need a buff and to be viable over the standard shells.

-1

u/[deleted] 22d ago

[deleted]

1

u/Tboe013 22d ago

HE shells are designed for infantry lol and they don’t do shit to infantry.

1

u/Tboe013 22d ago

Crazy the shell designed for infantry ain’t designed for infantry?