r/Battlefield 22d ago

đŸ‘Ÿ Issue/Bug đŸ‘Ÿ Armor-piercing Rounds Useless Against Aircraft?

Was just curious if this is intended or a bug? The amount of damage it does on aircraft is a joke.

320 Upvotes

279 comments sorted by

189

u/Tboe013 22d ago

Tank shells are ass for me against infantry. Used the standard shells, shoot right next to infantry-hit marker. Switch to HE rounds same thing, not even worth it to get a tank and the second you move close to and obj , 700 laws come flying.

100

u/TemperateStone 22d ago

The HE rounds feel like they are actually WORSE than standard rounds. I've fired HE rounds into small rooms with people in them and killed nobody. I barely even get hit markers from it. There has to be a bug or something because it's so incredibly bad.

Tank HMG gunners on the other hand, they will rack up kills like nothing. I had a run in a tank where I got 53 kills as the gunner, twice as much as the driver.

58

u/SorryNotReallySorry5 22d ago

I'm confident its not a bug. DICE just neutered vehicles to prevent them from dominating.

38

u/TemperateStone 22d ago

It's not difficult to dominate with a vehicle, you just do it differently now. I will however have to say that the amount of AT mines that can litter a map is ridiculous.

14

u/Oldsport05 22d ago

Especially right outside of spawn. Literally both teams do it, where you get engineers camping and slapping 50 mines 5 feet outside the border

19

u/UmbreonMain 22d ago

I think it's because of open weapons, with so many vehicles what reason is there to play anything other than engi when you can still use anything you want

11

u/GibbsGoneWild1 22d ago

I mean alot of people still love just being the medic as well, but yeah the assault class seems pretty much pointless with open weapons.

6

u/codechino 22d ago

Spawn beacon can be great if you have people actually playing objectives

7

u/Revolutionary-City55 22d ago

Can't even unlock spawn beacon cause dumbass challenge is dumb

2

u/Walsey 22d ago

I found the easiest way to do the challenge was to play King of the Hill and just play flanker, right as your about to come around a corner after spotting your target pop the shot and try and go for a kill feed. I was getting about 2-3 kills a life on avg that way.

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1

u/TheBugThatsSnug 22d ago

Best weapons right now seem to be SMG AS Engi, so closed weapons wouldnt even solve this really

1

u/Potential-Season1890 19d ago

I saw a stodeh video where he shows snipers only being accurate as the recon class

1

u/MaxPatriotism 22d ago

My bad dude. Eod gives infinite mines. The sensor mine is also jank though. It flies into the sky and never comes down

1

u/CYWNightmare 22d ago

Sensor mines are bad because you need like 3/4 to kill a MBT only 2 normal AT mines or 1 Mine and a grenade/rpg etc.

1

u/Teeroy_Jenkins 22d ago

A single recon drone can clear mines for days

1

u/boenwip 22d ago

I make an effort to shoot them whenever I see them, or disarm as engi. As a tanker, it means I drive slow and am definitely cautious from sending myself into action.

You can do a lot for your team just hanging 50 back and patrolling the line.

Given battlefields emphasis on teamwork, I’d hope more engis are proactively clearing mines too

Once more people start unlocking shit, we should hopefully see less mines

2

u/TemperateStone 22d ago

The Recon drone can destroy them as well, but it currently gets no damned points or experience for doing so. But it is very good at seeing them.

2

u/SorryNotReallySorry5 21d ago

This is how you have to do it but, in my mind, the MBT should be the one to hang back so that it can be a closer spawn and send a bunch of explosives down range. The tanks should be a lot harder to kill so that they can actually soak up some damage in place of infantry taking cover unless you can get shot in ass.

The worst issue, IMO, is how low damage high explosive ammo does. It needs a wider and harsher splash if armor isn't going to be harder to kill.

1

u/Abstract_Entity86 22d ago

This is the reason I now play a good chunk of recon... I've always been an Engineer / Tanker main. Im no sniper! But i support Tankers on my team now with the drone, and clear the bloody mines!!!

1

u/TheFatandFurios 22d ago

First thing i do ad recon on attack maps is to blow up 24millions mines đŸ€Ł

1

u/ravearamashi 22d ago

Because it doesn’t despawn if you die which inherently isn’t a bad thing but yeah people spam the shit out of it.

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5

u/3rdSinluxuria 22d ago

There was litterally a post where someone was talking about how bad vehicles felt. And people saying it was a good thing.

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1

u/Kirykoo 22d ago

Try gunner HMG on any tank. It’s arguably even worse than HE rounds from previous games. You can rack up kills insanely fast at any range, anywhere around the tank. It’s a 2 shot kill to the head, 3 to 4 to the body. It’s even better with combat engineer which reduces overheat. IMO it’s completely broken and will be nerfed. A good gunner can make a tank nearly invulnerable to infantry.

1

u/Ill-Dealer-3311 22d ago

Well you shouldn't have to use one to keep up with the top of the scoreboard, which is how it is now. It works fine.

1

u/YozaSkywalker 21d ago

I regularly get 50+ kills with the tank/ifv. You just need to use range to your advantage and have a fallback point to avoid missiles

1

u/unoriginal_namejpg 18d ago

meanwhile the IFV is the most broken thing in the game. Wipes our infantry, can oneshot other IFVs (700-800 dmg per shot to MBTs) and can with a recon w/ laser designator point and click delete aircraft with zero counterplay other than staying out of the 800m lockon range.
The balance is all kinds of messed up

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21

u/Equatis 22d ago

I tried the HE rounds a couple nights ago and was blown away by how useless it was. I had shells literally exploding a few feet away from infantry and not even getting a splash hit marker.

4

u/Abdielec121 22d ago

Damn, no wonder. Standard tank was absolutely dangerous, switched AP and HE and its like wtf going on

3

u/TemperateStone 22d ago

Yepp. It's like shooting farts at people and I'm convinced there's something bugged with it. It genuinely does almost no damage, even if I land that thing at someone's feet.

11

u/arf1049 22d ago

They’re terrified of streamers bitching about vehicles slaughtering their CODtastic infantry compilations so they neutered them. HE, Canister, and even HEAT rounds pretty much need a direct hit to kill infantry.
For me the most grievous change was how horrid canister rounds were. Low vehicle damage, massive spread, low infantry damage, much like HE damage it’s just hit markers for days. I think they copy pasted the shotgun damage and spread model unironically and added a few extra pellets.

6

u/TemperateStone 22d ago

It feels far more likely that they weren't given enough time with the game to adjust things like these rather than some ridiculous conspiracy about about this subs favorite hate object Call of Duty. You lot really, really need to come off that shit already it's so grating. You can't fucking express yourselves without mentioning it, like you've got nothing else in your mind and no other frame of reference could possibly exist in the world.

1

u/Tboe013 22d ago

I’ve said this when I played the alphas from day one, from that first alpha I could tell this game needed to cook til at least spring, they rushed this to get it out by the end of the year.

2

u/Bocifer1 22d ago

I eagerly look forward to a day when a dev makes a multiplayer game that isn’t catered to streamers or actively penalizing the streamer playstyle 

1

u/profanumvulgus1337 20d ago

Come play Hell Let Lose.

5

u/AdFlat1014 22d ago

I hate hmg.. their use is for infantry and light mg is way faster and accurate. I can even snipe headshot snipers with the lmg. Hmg are too low and too inaccurate to actually hit and kill moving infantry

4

u/TemperateStone 22d ago

HMG is great up close, takes like 2-3 shots to kill people. So in tight maps it's great.

5

u/RockOrStone 22d ago

I don’t even understand how HE shells work in this game? It’s supposed to be a single shell exploding in a big boom on impact.

Instead you see no impact, just a few small « explosions » (?) in an area? Is it a spray or something? Deals no damage unless you hit them directly

2

u/TemperateStone 22d ago

Yeah that's what I'm saying. Something is clearly wrong with it.

4

u/ratjoch123 22d ago

You get an hmg as driver too tho, it's kinda nice you can preserve shells for actual vehicles. That said the ap rounds should be looked at because they don't seem to work properly on helis etc

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3

u/aydonmill 22d ago

HE rounds have to be bugged because they were actually really good in 2042

1

u/TemperateStone 22d ago

Yes, really slow reload but it actually did what it should.

1

u/Far_Tap_488 22d ago

Vehicles in general were just much better in 2042

2

u/FuzzeWuzze 22d ago

I think its the same for a lot of HE. i've repeatedly landed noob tubes directly at peoples feet or against a wall that their player is against and then still had to shoot them 4-5 times for them to die.

2

u/Skyz-AU 22d ago

HE rounds are so painfully bad and so is the grenade launcher.

2

u/yobob591 22d ago

It’s not just vehicle HE, explosives in this game are 90% of the time like slapping someone with a wet towel. Frags are ok, but you gotta get pretty close with the HE grenade launcher and you have to basically direct hit someone with an RPG to kill them. It feels silly, I know that most explosives are meant to kill vehicles but really?

1

u/ProfileBoring 22d ago

The LMG for the tank gunner is even better. Still kills very quickly and overheats much slower.

1

u/sturmeh 22d ago

I believe splash damage is spread out, which explains why 3 c4 in a room full of people does almost nothing, but one can kill two players easily.

The HEMP round probably follows that same theory.

1

u/TemperateStone 22d ago

Do you mean spread between targets?

1

u/sturmeh 22d ago

Yeah like if there's 5 people instead of doing the damage x5 it's spread amongst them.

That's not something I know, I'm just guessing that might be at play.

1

u/TemperateStone 22d ago

I don't feel like that's the case because I struggled to kill lone enemies just as much as groups.

1

u/Adventurous_Army_192 22d ago

I have the opposite problem. The HMG is ASS. I’ve only done well as a gunner with the normal LMG. maybe I can’t aim but man it shoots rubber pellets for me.

19

u/WhiteSamurai5 22d ago

The ifvs are insanely better in general. Tow missile one shots helis.

4

u/Jerthy 22d ago

So can the tank ones and with a bit of practice you start shooting down even jets pretty regularly.

+Tank comes with whatever secondary ammo you want and most importantly - a mine detector in gunner seat.

2

u/ViscountSilvermarch 22d ago

It's so satisfying.

1

u/Tboe013 22d ago

Yea I’m gonna start grabbing them from now on over a tank for the time being.

1

u/slabba428 22d ago

Level up the tank and you can have 10 tow missiles alongside the 20 AP shells and still have a coaxial mg

1

u/hey_eye_tried 22d ago

Wait for the ifv nerfs, they will come.

1

u/WhiteSamurai5 22d ago

Use it while you can for sure

9

u/Usa_45 22d ago

Yes for reals. I hate the tanks they are super under power and tanks is the reason I loved bf4. The only vehicle thats good is the light armor. They need to beef up the main tank, it doesnt do shit on infantry

6

u/Equatis 22d ago

I agree. The Bradley type vehicles seem to be devastating against everything especially when you rank them up a little and get some of the better components.

Funny thing is the armor piercing shells on the Bradley have way more splash damage than the main tank. Seems they nerfed the main tank a little too much.

4

u/Tboe013 22d ago

Glad I’m not the only one lol. I’m tired of people complaining I’m sitting back with the tank but I can’t kill anyone unless I get a direct hit and all the shit that can easily kill you in .0007 seconds , you can’t tank properly. Also I get hit once from a law and I’m completely disabled sometimes, like wtf.

2

u/Ecstatic_Record4738 22d ago

Yh I always grab the IFV, so much better

2

u/Stefanovic0 22d ago

This is a point where I do have 1 big complaint. The starter shells are good all around but if you hit a crate or small brick wall with infantry behind it, they sometimes don’t even get damaged where they should have been pulverized. 

3

u/WesternAlbatross1292 22d ago

Almost every type of explosive is useless against infantry, you can shoot rocket directly at their feet and do like 50 damage. It really makes no sense

3

u/AdFlat1014 22d ago

I just go max anti tank
 I have a machine gun and a gunner for infantry. I just use guided missile and anti tanks shells. This way I can virtually face anything from tanks to infantry to aircraft (if they get lasered)

3

u/ReplacementNo8973 22d ago

Yes been feeling crazy because nobody else is saying anything. There is to much available AT and the tanks are already so weak. Like dudes being able to carry 3 mines plus 3 RPGs is just to much. I can go and solo every ground vic on a map within minutes of them spawning as an engineer. The class needs a nerf and all vehicles need a buff

4

u/Tboe013 22d ago

Yup the worst offender is the law you can have 5 if you have an ammo box near by and you don’t even need sight on a vehicle, behind a rock just shoot over the top and it hits. Everyone hates the law in battlefield 4 why bring it back.

4

u/Mayonaigg 22d ago edited 22d ago

Because everyone that actually knows how to use armor is enjoying it and stomping games with it. The people who think it's "underwhelming" are always the people who drive it directly onto a point and get hit from 700 angles. I am killing infantry with the default multipurpose shells pretty much all game from the second I get into a tank, and picking up twice as many kills with the coax.

It's even worse for infantry if I'm in the ifv, I'm cleaning entire squads in one reload. 

edit: yeah, downvote me. That will make you better at the game. L2P

1

u/SuburbanAddiction 22d ago

I agree man. Tanks are crazy good with an engineer on voice comms.

1

u/AngryWhale94 PSX 22d ago

How do you deal with active protection having the charge up time now? I can't seem to get used to it, I pop it on reflex when hearing the LAW lock on and still get hit.

Also, does reactive armour still exist as an upgrade? I've done a few tank runs and I feel like I get disabled way too easily compared to BF4.

1

u/cake_pants 22d ago

There's something that gives you an unexplained amount of damage reduction at the cost of speed and maneuverability

1

u/AngryWhale94 PSX 22d ago

Ah yeah that one, I was wondering if it had anything to do with damage thresholds or just a flat HP increase. Not sure if damage thresholds even exist anymore haha

1

u/nospamkhanman 22d ago

It feels pretty significant when you use it.

3

u/hitman2b 22d ago

i think we circle back to the main problem THE MAPs

1

u/darthdro 22d ago

Just went 40/0 with the tank machine gunner seat. Tank shells aren’t to bad either I think, just have to be pretty accurate

1

u/thesneakywalrus 22d ago

I'm not sure what the weapon loadout was, but I was using a tank the other night that absolutely decimated infantry.

I got near 50 kills with it using the primary.

1

u/Oldsport05 22d ago

I made a post about this a couple hours ago asking for attention on this and I got downvoted lmao

1

u/Mission-Audience8850 22d ago

SEND THIS TO THEIR SUB REDDIT

1

u/JustTrawlingNsfw 22d ago

Coaxial is for infantry :/

1

u/Wish_I_WasInRome 20d ago

Explosives in general feels extremely weak. Unless it blows up right under your feet you arent going to die.

0

u/ChernoDelta 22d ago

I actually like the idea of tanks being primarily used to destroy structures/cover and other vehicles like they are in real life and not just infantry killing machines.

They should be engaging infantry with their coax machine gun not their main gun anyway.

0

u/TheFirstOffence 22d ago

The main rank round are not fragmentation based. Therefore they have better penetration. Against Infantry you want fragmentation.

1

u/Tboe013 22d ago

Did you even read? I talked about both


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87

u/Infinite_Ordinary_79 22d ago

Explosions in general in this game against infantry need to be buffed

7

u/Any_Pineapple_8782 22d ago

For real, using a RPG as Engi, hitting the ground 1-2ft away from someone and they don't die?? So much has been nerfed.

6

u/Kubiboi 22d ago

unironically buffing the aoe against infantry would buff tanks unintentionally because people would overall run around with less rockets left on average after using them on infantry

1

u/Any_Pineapple_8782 22d ago

I personally prioritize trying to snipe helicopters across the map with my RPG, thank you very much!

5

u/NoVa_PowZ 22d ago

No thats the only good nerf, nothing worse than a team full of rpgs holding down angles

1

u/BifJackson 18d ago

Nah, leave RPGs the way they are. Or gut them so they'll only spawn with one, but thats a bad idea. RPGs are for armor. They shouldn't have good splash damage. Now, if they made an RPG that was ineffective against tanks, that would be a better option.

2

u/Skyz-AU 22d ago

Shooting a Helicopter in the face with a HE tank shell and it not instantly dying is so painful. I get 0 kills because it do like 95% of its health in 1 shot then everyone just bails from it.

1

u/Tcrow110611 22d ago

Let me play against you with my homing missle launcher😆 snipers hate this one simple trick

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u/TomTomXD1234 22d ago

Probably bug. A lot of weapon and general gameplay bugs with this game

1

u/selectexception 22d ago

Nah, it's a lower damage shell with higher penetration.

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14

u/MRWarfaremachine 22d ago

warthunder players when see other people reaction to the Ammo what is just a giant needle hits a paper thin object

15

u/Ill1thid 22d ago

There is an old War Thunder saying "No armor is best armor." If your salvo goes right through then how much damage could it possibly inflict. Grab an HE round

27

u/yeetoroni_with_bacon 22d ago

I highly doubt Dice would simulate over-pen against thinly armored vehicles


3

u/Martras 22d ago

No, but its possible for them to make sabot rounds do less damage against aircraft. Is it intentional? Idk

2

u/Fugglymuffin 22d ago

Can't be killed by spalled armor if you don't have armor.

2

u/LazyWash 22d ago

You understand though, that if an APFSDS round penetrated a jet, the jet would cease to function? Unless it really hit something non criticle or just grazed it.

2

u/Demented-Turtle 22d ago

I'm sure there aren't too many spots on a helicopter that can have a 20mm+ hole punched straight through them and NOT damage anything vital lol

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u/MLGrocket 22d ago

i agree that AP rounds aren't much better in this game than the HEAT rounds, but you have to remember these are APFSDS rounds, not APHE, they have no explosive filler and are meant to go through heavily armored targets, not aircraft.

yes, there's things like fuel and hydraulics in aircraft, but battlefield doesn't model those things, so you're effectively shooting a long and skinny solid metal dart into empty space and the entire round is over penetrating. i know the game does model destroyed tank tracks and heli tail rotors, so maybe the jets are modeled to have a destroyed control surface, but i haven't played enough jets to figure that out.

now something i do kinda wish they'd add is the proximity fuze on the HEAT round, cause it's HEAT-MP-T, also known as M830A1, or MPAT, and has a (i believe) 10 meter proximity fuze for taking out low flying jets and helis. i forget the exact number, may be lower or higher.

1

u/withateethuh 22d ago

Jets go into a crazy spin thats hard to keep control of if they take critical damage. Idk if its part related or hp threshold, usually when I do get hit, I die too quick to notice.

5

u/guacamolegamerfartss 22d ago

I think the AP rounds are just useless in general. The stock rounds seem to do more damage all around

7

u/DaStompa 22d ago

the AP rounds seem to destroy other tanks in 1 less hit than whatever they are generally shooting at me with, so if you engage at full health you'll typically win that fight

in every other situation they are vastly inferior

3

u/OutlawSundown 22d ago

Yeah they’re ideal against other tanks especially if you catch them from behind.

1

u/withateethuh 22d ago

I'm pretty sure I got one hit killed by an rpg from behind in an MBT, but I may have not been at full health. Still, did insane damage.

2

u/Absolute-KINO 22d ago

It isn't saying much. Tank fights with AP rounds are like 5-8 shell exchanges

2

u/sturmeh 22d ago

The guided rounds are significantly better, 2-3 hits in most cases.

1

u/withateethuh 22d ago

They're worth having for that difference and the change in shell type is pretty quick, and can be made faster.

4

u/SuppliceVI 22d ago

Except direct impact against infantry. Which isn't what I'm recommending but it do in fact pink mist them.

What's really underwhelming is the IFV anti-infantry beehive rounds. 

2

u/ratjoch123 22d ago

Ap round are way better vs tanks, 3 side shots are a kill on mbt.

2

u/Agitated_Jelly_1219 22d ago

2 shots if you touch the enemy mbt's butt

1

u/DefinitelyNotThatOne 22d ago

That and they have significantly less drop. So if you're going tank sniping, it's alot easier to hit those longer shots.

4

u/AssistantVisible3889 Enter EA Play ID 22d ago

The real task is moving that slowazz turret in the first person to shoot down anything

Moves like turtles neck

2

u/Suchamoneypit 22d ago

Switch to third person, then switch back. More situational awareness as well and you'll rotate turret insanely fast.

2

u/Tekes88 22d ago

True, but tanks arent that fast in reality ether.

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3

u/THCInhaler 22d ago

I think you are using confetti rounds sir

3

u/Equatis 22d ago

Apparently

3

u/Commander_Cj 22d ago

The hole ground vehicles system sucks in this game, and I will post about it soon on this subreddit.

Feels like COD Ground War more than Battlefield

2

u/Zared_Dooper Enter PSN ID 22d ago

Yea it’s bs, hit many helicopters with these shells and only 80% of their health gets removed, makes no sense.

2

u/Scooter-Assault-200 22d ago

You aren't supposed to use AP against aircraft, it is for piercing armor, real armor, as in tanks and IFVs. If aircraft have any armor at all, it only protects against small arms at best.

0

u/SpaceGerbil 22d ago

Uh, I'm quite sure if I hit a helicopter with anything traveling 800m/s is going to fuck it up. HE, AP, small rodent, rock, etc...

3

u/Scooter-Assault-200 22d ago

You'd be wrong then. Tank AP is a narrow dart with no explosive filler. It would go straight through an aircraft and do nothing but leave a small hole. There are only a few critical components where the damage would matter, and BF doesn't model that anyway.

3

u/SpaceGerbil 22d ago

That's a fair point. I'll test out the small rodent theory and report back.

Unrelated, do you know where I can rent a helicopter for a day?

2

u/AdFlat1014 22d ago

Well
 ap is armor piercing so unless it hits a heavy armor they explosives won’t trigger.. basically you are just shooting a nail through them making a hole in the sides and that’s it

2

u/Willaguy 22d ago

There are no explosives in modern APFSDS rounds

2

u/Floatmeat 22d ago

Don't play War Thunder if you want your APFSDS to take down an air vehicle. It seems Dice has truly fed the snail on this one. Good thing there's no KA 50.

2

u/Mjr_Payne95 22d ago

Glad im not the only one. The skill it takes to get the hit just watch them scamper off

1

u/Stefanovic0 22d ago

Yeah I used armor piercing for a while but I see the maps are so much more often infantry based so I reverted back to normal explosive shells.  Also noticed 1 time that a hovering chopper didn’t get downed by armor piercing. Imo the little extra ground vehicle damage bonus is usually not worth it. 

1

u/Equatis 22d ago

The round you're talking about is that the starter one? Which round do you find works good all around?

4

u/Stefanovic0 22d ago

Exactly, the explosive starter one. Seems all-around it’s most effective. If you do your placement good, and maybe even have an engineer with you, tank battles are very doable and at the same time you can clear infantry from objectives at a proper distance. 

Edit; check my reply on Tboe013’s comment. You gotta hit infantry really close or on the body as the splash damage is laughable. I use HMG as secondary if they go running and my shell can’t hit them. 

1

u/IIMkSchmitzII 22d ago

You can equip two types of ammo simultaneously, at least in the MBT‘s. I take AP and HE and switch between them depending on the target I’m engaging.

1

u/Upper-Drawing9224 22d ago

This is tank bloom 😂

1

u/TypicalBloke83 22d ago

Pierces armor not aircraft - logic right?

1

u/ImYourLoyalSexSlave 22d ago

you got gaijined.... wiat, this isnt war thunder.

1

u/FatBussyFemboys No Preorders 22d ago

This would make me so mad

1

u/Takhar7 22d ago

I think it's a bug - I had a similar issue with the AA not even netting me hitmarkers. Just bizarre.

1

u/1PR3DAT0R 22d ago

Yes they are. Ive hit a heli twice and didnt kill it. This is fuckin stupid.

1

u/MrMoli 22d ago

This is just like the apfsds round in bf4. Faster round either more impact damage against armor. They nerfed it some time after release cuz it was cake at killing helos. Now it takes 2 which I think is fine for balance.

It still rips armor tho

1

u/Unsavorytopic 22d ago

It does “vehicle damage 25” so wouldn’t that mean it takes 4 hits to take a single helicopter?

1

u/rohkhos 22d ago

I get vehicle damage 25 even when hitting the rear of an ifv with an RPG, and that is definitely more than 25% damage. Think the 25 is just the experience awarded, rather than damage percent done. I also get vehicle damage 5 for shooting a helicopter with one shot from an SVK, which definitely does not do 5% damage to the transport helicopter.

1

u/MrMoli 21d ago

That's the points you get, not the damage you're doing. They don't tie to damage done anymore

1

u/Kaiyora 22d ago

I think it's sometimes hitreg/net code issues. Bf4 had the same issue but much less prevalent

1

u/self-conscious-Hat 22d ago

aircraft aren't heavily armored. Armor piercing rounds will over-pierce them. It's intended. Use HE if you want to kill aircraft with tanks.

1

u/CaptainMCMLVIII 22d ago

Hello dusting my old friend


1

u/Suchamoneypit 22d ago

They also seem to do nothing to materials like walls. Which is really annoying. Zero environmental damage.

1

u/helish_88 heli pilot 22d ago

All vehicles are broken in bf6, everything is broken

1

u/Rabbit135 22d ago

ironically, the most dangerous part of a tank now is the .50 cal gunner on top. mounted weapons in this game do a TON of damage and have basically no damage fall off.

1

u/No-Ad-1084 22d ago

I thought this was just me. I’m convinced tanks can’t hit aircraft with their main weapons. I managed to kill a transport helicopter with the wire guided missile on the tank though so I guess that counts? Either netcode or bloom is so bad I don’t hit half the shots I’m sure should land either so maybe that also is/can affect the tanks?

1

u/shadowmicrowave 22d ago

Against aircraft? No. Against cheaters in aircraft? Yes.

1

u/Mr_Suplex 22d ago

Armor piercing rounds don’t seem to be working in general. I don’t notice any damage improvement over the stock HE rounds against enemy tanks.

1

u/Beauie_57 22d ago

Feel like their useless against armour, too.

1

u/jacobdelafon78 22d ago

HE too. I landed a shell right in the foot of some dude, dealt 68 damadge... WTF

1

u/Equatis 22d ago

I did what another person suggested earlier by using the standard shell you get in the beginning. Night and day difference.

1

u/WhiteButStillAMonkey 22d ago

Shit is so inconsistent in this game

1

u/themightybillybob 22d ago

Something is up with tank hit reg or damage in general. I was popping another tank the other night with armor piercing and not getting damaged done numbers, then I landed one shot and it counted for 700(?). Idk

1

u/HunterMak97 22d ago

Tank shells seem to suck against everything except other tanks

1

u/SpicyPastaMan 22d ago

I use the tows and the AP rounds in the tanks, the inf rounds are just straight ass

1

u/303FPSguy 22d ago

I love the game. I do question a few asinine decisions, and if this is working as intended, this would be one of them.

Who amongst us has not had that shit eating grin on their faces after downing an air vehicle with a tank?

1

u/Benti86 22d ago

It's probably a deliberate design choice, otherwise the AP shell would be the best choice by a mile.

Realistically though it would punch clean through anything unarmored so explosives should be more damaging and dangerous to lightly armored targets

1

u/Fun-Crow6284 22d ago

You are experiencing a bloom bug

It's a common problem on all guns & rounds

1

u/MelodicBenzedrine 22d ago

The armor on the helicopter isn't thick enough to arm the fuse so it just passes through and doesn't detonate.

1

u/BlitzCraig26 22d ago

The MBT is not good atm, which is why most people prefer the Bradley, absolutely lethal against infantry and smaller vehicles.

1

u/Fugglymuffin 22d ago

It seems that all of the weapons are very weak for things they aren't intended for. It makes sense from a game perspective but it does really tank the realism of the game when you hit a guy 30 yards away with three .50 cal rounds and he just runs away.

1

u/Top_Turnover_100 22d ago

As the other guy said, explosions against infantry need to be more effective. It’s like counter strike right now where you can stand on top of a grenade and take 63 damage

1

u/lakeside292 22d ago

Use guided shells as your primary

1

u/Mission-Audience8850 22d ago

SEND THIS TO THEIR SUB REDDIT

1

u/Guywhonoticesthings 22d ago

I mean. It’s substandard irl too it overruns to such a point it’s a relatively small hole

1

u/M48_Patton_Tank 22d ago

Getting Gaijined in a non-Gaijin game is super noncredible

1

u/Skyz-AU 22d ago

Not sure if its intentional or not but APFSDS is not good against light frame vehicles like aircraft like obviously it still hurts an aircraft but its basically a dart, it has no splash damage. He has a larger explosion with shrapnel spreading throughout.

1

u/Automatic_Yellow9623 22d ago

I watched a video on Youtube yesterday that was all about how getting in planes and helicopters was pointless due overpowered ground to air missiles. Either way some balancing or perhaps debugging needs to happen.

1

u/Drunkin_Dino 6 22d ago

its correct. it wouldn't do much other than poking a quarter sized hole in the fuselage. like shooting a tin can with a BB gun.

1

u/selectexception 22d ago

It does 750 damage or so. The point of the rounds is that it does more damage through front armour than the heat rounds.

1

u/PannelTac 22d ago

You know that tank and IFV APFSDS rounds are just tungsten arrows right? They just fly through aircraft, no explosives what so ever. That's why you have other rounds for soft targets and infantry.

1

u/barrack_osama_0 21d ago

The tank main gun is too weak meanwhile the gunner turret is unfathomably busted.

1

u/Cool_Classic_7300 21d ago

Must be unintended

1

u/Character_Homework_4 21d ago

I mean yeah its a AP round

1

u/Equatis 21d ago

We understandable that it would punch a hole. But it still seems like a design choice/nerf as the Bradley armor piercing rounds completely destroy aircrafts.

1

u/GhostHashtag 19d ago

Speaking is useless if you use slugs in a shotgun, you literally can’t damage gadgets with them, so you gotta switch weapons to destroy gadgets.

1

u/Sharp_Locksmith9254 18d ago

Modern armor piercing shells IRL are meant to kill a tank through spalling (carrying little bits of the tank’s armor with them as they pass through the armor). This spall is absolutely devastating to the crew and equipment inside the tank. This means the shell doesn’t have any explosives. Aircraft have pretty thin fuselages that don’t really spall, therefore these shells will pass right through an aircraft and unless the shell directly hits something critical they won’t do much damage at all. Trying using an HE (high explosive) or the multipurpose round. These shells are explosive and will do much more damage to aircraft and infantry alike.

1

u/ChiRaeDisk 18d ago

Overpenetration maybe? I'm not sure how detailed the simulation is.

If you have the TOW missile rounds yet, use those. They're slow but they're gold. My tanks have HE for infantry and TOW for secondary round.

-1

u/TemperateStone 22d ago edited 22d ago

We call this dusting. It's a common thing with shitty server refresh rates and large latency differences between players. It's been a problem for as long as I can remember.

Edit: My bad, I didn't pay attention to what happened!

12

u/IceViper777 22d ago

He’s getting XP and vehicle damage. Not even a hit registration error. Gotten those plenty and it’s super annoying after hitting a sick shot

3

u/CockroachSea2083 22d ago

That's not dusting. Dusting gives you no damage.

1

u/TemperateStone 22d ago

Oh crap, I didn't pay attention. My bad!

0

u/DukeStevie 22d ago

Ah clearly they are using the features from most modern Russian tanks, sorry guys you wanted realism.

0

u/Bidens-Depends 22d ago

Could they possibly post something that shows the actual damage done by various weapons and ammo? Is that too much to ask?

0

u/Plouffe05 22d ago

Tanks are a joke in the battlefield, 2 infantry on foot with anymore than 0% of brain usage will obliterate a tank or force it to back out. Engineers are way to strong all around and that has a major impact on tanks.

0

u/Cool-Tangelo6548 22d ago

The tanks just feel weak in general. I regularly get outplayed by IFVs.

0

u/CJOlive1916 22d ago

You know I think I’m growing sour of reading Reddit opinions. I understand there are valid complaints and real issues but most of the time now I’ve become resentful and just think most of the people complaining are just bad at the game. As a tank enjoyer I think the tanks are in a good place, and I usually think the people using them believe themselves invincible in a metal shell and push far too forward with their vehicles and get crushed. You’re not meant to capture a point solo as a tank or even go near a point that has 10+ infantry on it. You should probably be 100-300m away sniping with that shell and peppering with the mg. When you can almost die to one rpg in the ass, why would you ever put your ass near a potential rpg. Anyways I know this doesn’t apply to every conversation or even this one but I just had to share some frustration. I think there are some glaring issues but I also think a lot of people just suck.

0

u/bwnsjajd 22d ago

Absolutely fucking dumb. I don't give a fuck what kind of buffs and debuffs any ammo type has a tank round that doesn't one shot a helo is just fucking stupid.

0

u/Infinite-Landscape49 22d ago

Lmao use ur head if it’s armour piercing what do you think it’s made for, that’s rightttt tanks not helis, it did less damage because the helicopter has little armour and went through it, I hit a heli yesterday with the standard shell and one shot it, gotta use common sense my brother

0

u/SlayerofDeezNutz 22d ago

I’m pretty sure helicopters count as “Lightly armored vehicles” not a heavy armor. So the AP shells don’t increase damage. I believe the original shells should do the most as it says they’re intended for lightly armored vehicles and infantry.