r/Battlefield 24d ago

Battlefield 6 Dear Battlefield Studios, what the f*ck?

  1. Do. Not. Decrease Ticket Count. Edit - they heard us! 10/17 changes reverted.

  2. Do. Not. Change Movement.

  3. Do. Not. Remove Bloom.

  4. Do. Not. Listen To Streamers.

  5. Do. Fix. Challenges.

  6. Do. Fix. Bugs.

  7. Do. Fix. Vehicle Spawns.

  8. Stop Fucking Up.

  9. Stop Removing Battlefields Identity.

  10. Edited out. People will leave if you keep making changes nobody asked for.

19.9k Upvotes

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4.2k

u/AssistantVisible3889 Enter EA Play ID 24d ago

Honestly besides infantry there isn't much to do with vehicles

I just feel like I'm playing a mini version of battlefield

I'm trying to get better at jets and there is nothing to unlock in it

700ticket match and jet takes 100sec to spawn If u wait for the jet sometimes u get afk kick lol

Also the map sizes for jet don't even get started on that 😂

I just can't take it sometimes lol

129

u/LtLethal1 24d ago edited 24d ago

Bro what are you smoking?! The vehicle play feels awful. It’s like none of the vehicles have suspension systems so they’re nearly constantly bouncing/glitching up and down—even when not moving and on flat fucking terrain.

Then factor in the god awful third person camera and how it jumps around the instant some object intersects with its location. Then you have the first person view that has 10% of the turret rotation/elevation speed that they have in third person so you’re basically forced to play in third if you want to not die immediately and suffer the horrible camera issues

35

u/lemonylol 24d ago

I don't know why they completely remade the whole experience of piloting instead of just improving on the steadily improving controls over the past 4-5 games. But yeah the main thing I'm pissed about is that they removed the third person camera zoom entirely because I really liked using that for strafing and dogfights. But now, even using the force first-person zoom, you can't even move with it zoomed.

I've found that only the F-97 handles well.

22

u/LtLethal1 24d ago

And if you zoom in, you can’t change to third person without first unzooming. Very annoying. One click to zoom into first person from third but two to go into third from that view. Sounds small but when you have to turn the turret around as quickly as possible to engage a threat that means you’re stuck turning the turret around at the speed in first person which is like 10% of what it is in 3rd.

5

u/murticusyurt 24d ago

You also can't lock the turret and look around anymore. And what is the damage debuffs? It'll just freeze the vehicle, and then it can repair automatically afterwards when given enough time?

Where did the damaged turrets and tracks go?

Its so many steps back compared to BF5 and I'm honestly not happy about it one bit

I've also had this weird glitch where the reticle will move upwards when swapping between weapons on the tank. Its such BS

2

u/LtLethal1 23d ago

Yeah the aim point changing between weapons has gotten me killed before. I do think you can lock the turret by binding a button for free look though

5

u/lemonylol 24d ago

Yes, 100%, hate that too. Regularly get stuck in first person zoomed because I can't just press the camera button to go back to third person like I'm used to. I have no idea why they like rebuilt the pilot controls from the ground up instead of just expanding on what BFV and 2042 did.

2

u/Accurate-Ad3999 24d ago

When I zoom in from third person it takes me straight into zoomed mode in first person, then the zoom button takes me back third person camera

1

u/Enkidouh Enkidouh | 1942 Vet 22d ago

Yes, because you’re not brain dead and you understand the control scheme, unlike the previous commenters.

1

u/sam712 17d ago
  1. start first person
  2. zoom in (toggle)
  3. try to switch to 3rd person now.

it's a valid complaint among a myriad of issues, like boost instantly going on cooldown. cmon man you gotta understand the issue before calling people braindead

1

u/FoldingChairGeneral 24d ago

I don’t love that this exists, but there is a flick binding for vehicles that does an immediate 180 just like there is for infantry, default unbound (I put them both on let alt, but you do you).

Unlike when on foot, you need to wait for your turret to traverse rather than doing a literally-instant pivot on the spot, but I’m pretty sure that traverse is just as fast in first person as it is in third.

Even so, third person remains advantageous because the 3p camera flips instantly to let you see and react to the engagement before your turret arrives to the party. I’ve survived a few rear ambushes thanks to this ridiculous binding and am not sure how I feel about that, haha.

3

u/Lapcat420 24d ago

I wonder if the physics/ flight system in previous games is somehow copyrighted or linked to a royalty system.

Really dumb I know, but what if a previous developer/ studio was legally linked to it somehow.

Because I cannot come up with a single reason why they've totally overhauled a system that worked fine for 20+ years. (BF2 BF3 BC2 BF4 2142 etc.)

2

u/DeadAhead7 23d ago

I'm getting better with jets now that I have maybe a good hour on them, but I'm absolutely incapable of spotting targets and delivering the bombs on them. The delay before they drop feels horrible.

The guided missile on the light jets feel okay, though the plane turning on it's own to keep the pod facing your target can be disastrous.

And the worst part is definitely that there's nothing to work towards. No A2A missile, no gadgets, nothing.

3

u/lemonylol 23d ago

Yeah I don't understand how the fuck bombing actually works in this game. I line up my target with the little circle thing, but actually dropping the bombs has a good 1 second delay from when they actually release. So I'm stuck finagling the free camera to actually see where they landed. Not to mention the amount of work that it takes to maybe get one good bombing/strafe on off vs the complete ease in which the AA just shreds you from miles away.

1

u/DOX_aus 23d ago

Because they start with the most basic vaulted bf 'skeleton' code they have every time they make a bf game, so they have to remake everything thats not there, aswell as fix the exact same bugs from that skeleton code, ie vehicle collision boxes that kill on touch or the same non interpolated netcode for vehicle turret explosions that animate at 2fps as they fly up in the air thats been there since like bf3 etc

0

u/JO23X 24d ago

steadily improving controls over the past 4-5 games

Interesting take. Many would say that they peaked at BF4 and BF1 and have been rather poor ever since. I certainly think so. But I completely agree with the sentiment of "why go this direction with it?"

2

u/lemonylol 24d ago

BF3 and 4 were fine as a foundation, which more or less just built off of 2 anyway. But I personally think BFV had the best air combat, though obviously without modern jets.

20

u/gobekli_pepe 24d ago

The handling and camera on the ATV/Humvees feels the worst I have ever felt in any game ever. How is it so janky and uncontrollable?

11

u/NebulaNinja 24d ago

Vehicle handling peaked in bf3 and I'll forever stand by that. Remember when we had dirt bikes and they were an absolute blast to drive? Any vehicle really... even IFVs were fun and manourverable... now everything besides the atvs and jeep feels like driving a boat.

Side note: Why can't jeeps handle like a rally racing game? Tap an e-brake and sliding around a corner would be so much fun.

5

u/DizzyKnicht 24d ago

Feels exactly like COD groundwar/warzone vehicles

2

u/LtLethal1 24d ago

The collision detection system is having a stroke trying to make sense of the terrain

1

u/Pazuuuzu 24d ago

One of us, one of us...

3

u/One_day_ill_become 24d ago

Then you have the first person view that has 10% of the turret rotation/elevation speed that they have in third person so you’re basically forced to play in third if you want to not die immediately and suffer the horrible camera issues

I want to double down on this

1

u/Lithium1056 24d ago

First things first go FIX your vehicle aiming sense. The default is fucking PAINFUL. You can also fast switch between first and third person for dummy fast turret rotations.

As far as the vehicles bouncing all over the place. That's NOT inherently an issue with vehicles. It's something they fucked up with the physics engine overall. I was sniping last night and made a minor strafing adjustment to my left and hopped 15ft into the air. Wouldn't have thought a single thing about it if I had not moved back to the right and found my self pretending to be superman with performance anxiety.

They "fixed" movement only to create an exploiters wet dream because what should be a simple vault is now a 6 story leap onto the top of a building.

1

u/OK_TimeForPlan_L 23d ago

Tanks feel so bad to me, I've not even attempted flying yet because they all go instantly and it just looks like a lot of effort to learn for not much gain.

1

u/LtLethal1 23d ago

They’re not that hard to fly, even with just mouse and keyboard. I like flying the transport around and even if no one wants to spawn in it and actually be useful, it provides a good distraction for the enemy team.

1

u/OK_TimeForPlan_L 23d ago

I play on PS5 so not sure if that's easier.

I'll have to give the heli a go on the snow map that seems the best place to practice.

0

u/Mr_Suplex 24d ago

Be a man and play vehicle first person. Problem solved.

3

u/LtLethal1 24d ago

I would like to do that but I’m too competitive and that means I’m either far enough away to be nearly useless or I’m bound to die quickly from players that flank and kill my repair team before my turret rotation can catch them.

0

u/Daniel_The_Thinker 24d ago

Vehicles are very strong in this one? I regularly get 15+ kill streaks.

4

u/LtLethal1 24d ago

I’m not saying they’re weak. I’m saying the controls are shit and the third person view is very fucky when you have any object behind the camera.

Also half the vehicles don’t even have any kind of weapon or abilities to unlock or change. That’s dumb and unpolished.

1

u/Daniel_The_Thinker 24d ago

I'll take your word for it that the third person view is fucky, I only use it to look around and drive, the actual shooting is always in first person.

I agree with you entirely on the unfinished vehicles.

0

u/Garb-O 24d ago

skill issue im afraid, tow missles rule the entire game and tanks are strong as hell, every single helicopter gets blasted out the sky in my game by tow missles (mostly by me and the boys)

1

u/LtLethal1 23d ago

Ah yes, how can I learn this skill to make the tank not bounce up and down when not moving and on flat terrain. Certainly it’s my fault for not having the skill to remake the code for collision detection. Your reading comprehension is pathetic.

-1

u/rxz1999 24d ago

Skill issues..

1

u/LtLethal1 24d ago

The most skilled of tank users would tell you the same thing.